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Originally posted by Loriel
Well, all you have seen is the start.gmap island... we do not really plan to have "quests" out there. We plan to have a spiffy economy/job and skill system, that lets the players create everything... players will create items for other players, that pay them money... I think that's quite fine for roleplaying.
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But Loriel, no matter how good you make the GAMEPLAY, it still only attracts fully those who are interested in paying money for just another game, not for another game that has the PERFECT elements for RolePlaying. That would be a good idea, but how would you impliment it? Would you do it the way I would, which would be analysing everything I add in from the view of a RolePlayer, or would you just add it in and watch the players go about their economic life, by talking to NPCs that say, "I'm voting for the bomies hehe :-)"
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an overall plot for the world is not good for roleplaying
what's good for roleplaying is when players invent their own plots in the game
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You misunderstand me. The plot I have written is the PAST. It is not what is going on CURRENTLY, it's what happened BEFORE, and it simply leads you to what is happening NOW, which the players control all by themselves. In the perfect RolePlaying environment, all the staff need to do is provide the players with new Quests that are very large scale, so that they can RolePlay in huge large scale events instea dof just by ones they make up, which limits them to whatever rewards and honourable gratitude they get by the time they complete the quest. If ran by staff, properly, then the players become even more thirsty to participate in huge scale eents, that could even lead to the demise of their own character, permenantely. The perfect RolePlaying playerworld would be one in which the player creates a character, and begins living their life, and lives their life for as long as they can, until their demise comes forth. And, instead of there being an automated life system, that makes you start off as a child and go straight to being an old person, the player is given the opportunity and trusted with the responsibility of RolePlaying any age they wish to RolePlay, and they are expected to RolePlay it properly. If all of the players INTERACT constantly with each other, then they can keep eyes on each other, and thus the staff do not have to spend all their time making sure people are RolePlaying properly. Instea,d the players make sure that's happening nicely. So, for example, someone RolePlaying as a child one moment who gets bored with it, may decide that the NEXT DAY they should be an adult. Well, players may obect to that, and thus can tell the staff that someone's not Roleplaying realisticaly, or they can simply tell the player themselves.
Understand? I hope I'm not getting too gory into detail, but I think I'm showing you the point quite well.
You don't need fancy schmancy NPCs and stuff. All you need is a community of RolePlayers that gain experience in RPing by interacting with each other, and the staff. Players decide whatever quests they want to do THEMSELVES. Hell, if I was an evil character, I could just as easily decide to try and take over a castle by myself. There's no doubt in my mind that I would lose, but it doesn't mean I can't do it. I'd get mauled by NPC guards and/or players within a few seconds, but I still DECIDED ON MY OWN to do it, and I actually put up a fair fight, instead of running in, and sitting on the throne, declaring myself King.
It just makes sense. Sorry, but Graal2002 doesn't make sense for RolePlaying.
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and build from there. It'd take active/quick staff, though.
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Agreed. We don't need a huge amount of staff, just enough experienced people who have enough time on their hands to work thoroughly on things that will help the players expand their lives within the game, without too much hassle.
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Yes, staff are not RPers, but can you, a hardcore roleplayer, make great levels and NPCs such as these staff?
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I'm going to answer you very simply.
I'm paying for this game. I want what I'm paying for. I want the staff to provide me with an environment perfect for RolePlaying. Why should I, the paying customer, have to provide it for THEM?
Thanks,
Malak