Start status: Flower
Commands (Weapons): S-Attack
A-Change Bodies
--Move to a body within 10 and hit A when your "cursor" lights up
--hit D to just return to your Forest Heart; useful when under attack, or when stranded.
D-Cancel (usually grayed out), Special Attack.
Q-Spawn New Node Menu-either your actual weapons screen, or a pseudo screen, either works.
--Spawn Flower: Cost 20, gain rate=2x, cannot attack, invulnerable. This is the default form. You can make a chain of flowers to get across vast stretches of land, but unless you know where you're going, you might want a movable body.
--Spawn Tree: Cost 200, gain rate=*1.5, cannot attack, 5 hearts, regen rate=1x. A living wall.
--Spawn Tumbleweed(Gnome? Sprite?)/Lillypad: Cost 50, gain rate=/4, cannot attack, 3 hearts, no regeneration. This is the cheapest mode of transportation. When destroyed, turns into a Temp Flower; the tumbleweed turns into one wherever it lies, but the lillypad warps back to the forest heart. Temp Flowers are just like Spawned Flowers, but they destroy themselves when you leave-it's basically so you don't get totally stranded.
--Spawn Bramble: Cost 100, gain rate=1x, attack=1, 4 hearts, regen rate=/2. In this form you're basically a 4-heart newbie with 2 really big newbie swords in the form of thorny vines which swing around you when you attack, or both in one direction if you press a direction when firing.
--Spawn Flytrap: Cost 150, gain rate=1x, attack=2, 4 hearts, regen rate=/4. You can actually move a little in this form although you are tethered, and you have the equivalent of a blood axe with which to snap at players.
--Spawn Spitter: Cost 150, gain rate=1x, attack=special, 4 hearts, regen rate=/4, reload rate=1 arrow/10 seconds. All you can do in this form is change directions and fire arrows; you are allowed to move like the Flytrap, but only within a couple tiles. You can hold up to 30 arrows, and the body gets another one every 10 seconds-you don't get to take them with you.--Spawn Allergy: Cost 350, gain rate=/4, attack=3, 5 hearts, regen rate=1x. This is the big draw; once you've been a plantman long enough you can become this ultimate killing machine. They're pretty slow though, and turn into a temp flower when destroyed, natch.
--Spawn ManOfWar: Cost 600, gain rate=/4, attack=special, 3 hearts, regen rate=0.5x. This body is a cross between a spitter and a lillypad....the rest should be sort of obvious, uh? When destroyed in the water, you return to a temp flower at the forest heart.
--Spawn Forest Heart: Cost 1000, gain rate=+1 bonus to spawner, no attack, 20 hearts, regen rate=1.5x. The oldest and most patient plantmen can create their own breakaway colony by creating their own Forest Heart. Like a Bomy creating a kingdom basically, and compatible with them; you place your Forest Heart in the Dustari Castle and expand defenses out from there. Only the leader of the Forest can enter the Forest Heart; for the default Forest, there is no leader, for the other kingdoms the creator is the leader. From the Forest Heart you can invite members to join your Forest, banish accounts from your Forest, and set another account as ruler of your kingdom. When your Forest Heart is destroyed, all players in your Forest revert to the default Forest; when the default Forest Heart is destroyed, the rate goes down to /4 for a Graal week while it respawns.
--Join Forest: Only appears when a Forest Owner selects to invite your account into their forest. Selecting it displays the Owner and the invitation message, firing it changes your alliance and warps you to their Forest Heart as a Temp Flower. (You are not allowed to keep your old body, that belongs to the other Forest! The points are yours to keep though) |