Quote:
Originally Posted by cbk1994
This is right, each monster's experience is multiplied by a random number between 1 and 2.
The experience is quite weird. We didn't want to give them more since it's already easy to reach high levels (70 or so) very quickly. Eventually we need to deal with this, but it's part of the mudlib, so it will probably be a long way off. Parties need better exp pooling, too. I don't like how leeching has turned into a major way to level (e.g. people who charge to level others on evildievils).
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We'll event off items based on the number of players that are on. We're also going to event off some valuable non-Christmas items around this time, so I'd recommend getting as many people on at 3 PM EST tomorrow as possible

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