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Old 03-26-2011, 04:26 AM
Astram Astram is offline
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Setting a tileset bug

Why wont this work on the Graal Editor?

PHP Code:
//#CLIENTSIDE
if (created) {
addtiledef vortex_tiles.png,,0;

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Old 03-26-2011, 04:52 AM
Cloven Cloven is offline
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Quote:
Originally Posted by Astram View Post
Why wont this work on the Graal Editor?

PHP Code:
//#CLIENTSIDE
if (created) {
addtiledef vortex_tiles.png,,0;

PHP Code:
//#CLIENTSIDE
if (created) {
addtiledef vortex_tiles.png,#L,0;

?
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Old 03-26-2011, 05:01 AM
Astram Astram is offline
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Quote:
Originally Posted by Cloven View Post
PHP Code:
//#CLIENTSIDE
if (created) {
addtiledef vortex_tiles.png,#L,0;

?
Nope
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Old 03-26-2011, 05:19 AM
fowlplay4 fowlplay4 is offline
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Then the issue is with your tileset image, provide more details other than it's "not working".
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Old 03-26-2011, 05:24 AM
Sky Sky is offline
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Try to delete filenamecache.. ;0 or delete the offline tiledefs ;0
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Old 03-26-2011, 06:20 AM
cbk1994 cbk1994 is offline
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What happens when you do it? Does the level look glitchy (tiles appearing in random places, not drawing correctly) or...?

Make sure the file is an 8-bit PNG or a GIF (the former is preferred) and put it in the Graal folder (levels/tiles/ is the best place for organization) and delete FILENAMECACHE.txt in the Graal directory.
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Old 03-26-2011, 11:10 AM
xAndrewx xAndrewx is offline
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Youi can also use

HTML Code:
removetiledefs;
addtiledef vortex_tiles.png,,0; 
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