It is very noticeable that this game will most likely die within 2 years maybe less, it is actually already dead in some way,
it also seems that many people complain about this fact because of the fun there was in the past with this game and can't simply let go.
I haven't seen all the old posts here on this forum so I don't know if this idea was already suggested or not.
It seems that the system of graal, the way of paying (not get paid) to play a game that is very based on the player base,
what else was to expect if players can't find anything of interest anymore in this game?
Money is something essential in life, consumers cant simply spend it to create a better game for yourself along with the community,
while the company is getting profit from it. It is good for the time it had, but it wont last forever.
It won't work with the future generation that is used to newer games like cod:mw2 and better mmo's,
at some point in life you can't afford to play a game like this anymore becouse it is just simply not worth it when everyone leaves since it is based on players.
The lower the players> (slower development) > The lower the fun > The lower the amount buyers(profit)
A new way to attract people to start with this game is to give them insight of what is possible,
for example starting a server. But not just that, also to motivate them to keep developing for it.
The only way to start that is for people to make a little profit for the time they spend. For example,
if you let the subscription system fall and create a way for players to make profit,
but also let the company have a percentage of the profit: 25% for example. and the rest (75%) gets split with a system to the staff depending on the server owners configuration.
You can even lower the risks by making people pay more if they fail to achieve a certain amount of money with the projects.
Don't forget that people can use this income to promote the game for a bigger user-base so that income gets higher from both sides.
This will also allow staff to take work on servers more seriously and might even bring some professionals to this game because there is profit from it.
If there is any thought of risk in this system, let people pay for the servers and start making the server free with the 25% after the 100$ are earned,
for example. So there will be a lower amount of low quality servers, abuse of this system will also be easy to detect.
Sorry for bad grammar, my english is not perfect.
But I hope most of you get the idea. We (playerbase) end up doing most the work anyway
