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  #31  
Old 05-24-2010, 02:54 AM
Stephen Stephen is offline
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Everyone's entitled to their own opinions though ^
Everyone is entitled to their own opinion THOUGH the difference is some are right and lots more are wrong.
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As WhiteDragon said, "fixing" Graal as a whole is really an impossible task for us little developers, even if some of us are quite experienced, and I'm sometimes afraid when I realize that there is so much to accomplish.
It's entirely possible if the developers work together. A team must be formed and a feasible endgoal needs to be decided on. After an endgoal is established the developer team should start pursuing the individual components - each a successful improvement to Graal on their own. That's not unrealistic, that's business.
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  #32  
Old 05-24-2010, 02:57 AM
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It's entirely possible if the developers work together. A team must be formed and a feasible endgoal needs to be decided on. After an endgoal is established the developer team should start pursuing the individual components - each a successful improvement to Graal on their own. That's not unrealistic, that's business.
I think a distinction needs to be made between "fixing Graal" and "improving Graal".

The first one is not easy. It would require reform of nearly every aspect... marketing, payment, development, and more.

The second one is easier, and can be broken up into smaller goals (like you seem to be suggesting). This is where effort should be put into. Small goals towards the endgoal of "improving Graal." Anything else would be far too much for ANY group of people to handle.



The fact that this organization got off the ground is good. It has already made progress, so let's not try to weigh it down with enormous goals like "reforming" Graal.

Last edited by WhiteDragon; 05-24-2010 at 03:12 AM.. Reason: Stephen changed post.
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  #33  
Old 05-24-2010, 03:02 AM
Stephen Stephen is offline
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The fact that this organization got off the ground is good. It has already made progress, so let's not try to weigh it down with enormous goals like "reforming" Graal.
Forming groups for every problem isn't going to fix them, actual changes need to be made. "Feel good" threads made by "feel good" teams may sound like a good start to you, but it sounds likes spinning tires to me.
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  #34  
Old 05-24-2010, 03:06 AM
LoneAngelIbesu LoneAngelIbesu is offline
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I don't think GDT needs to focus on documentation simply because, if something doesnt start attracting players to pc graal, thier will be barely any developers (that are even willing to learn) to make things.
Which is why I've always believed the GDT should be less of a go-to-guy and more of a game producer. I'm really bored of the whole idea of people coming to the GDT for help (which doesn't happen), and in the meantime us releasing personal projects and coordinated projects (which doesn't happen often).
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  #35  
Old 05-24-2010, 03:14 AM
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Forming groups for every problem isn't going to fix them, actual changes need to be made. "Feel good" threads made by "feel good" teams may sound like a good start to you, but it sounds likes spinning tires to me.
I was referring to the released starter pack, and other small releases, as well as help provided by GDT members.

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Which is why I've always believed the GDT should be [...] more of a game producer.
Like I mentioned in my first post in this thread, although creating a great server would be... great, it is not much easier for the GDT to do it than any other group of developers.

I think it'd be best to tackle smaller projects, at least for now.
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  #36  
Old 05-24-2010, 03:51 AM
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Everyone is entitled to their own opinion THOUGH the difference is some are right and lots more are wrong.
If you think an opinion can be right or wrong, then that is not an opinion you're thinking of.
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  #37  
Old 05-24-2010, 04:34 AM
LoneAngelIbesu LoneAngelIbesu is offline
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Originally Posted by WhiteDragon View Post
Like I mentioned in my first post in this thread, although creating a great server would be... great, it is not much easier for the GDT to do it than any other group of developers. I think it'd be best to tackle smaller projects, at least for now.
I think it would be great for the GDT to create its own server. If that's not palatable to most members (and it's definitely not a matter of ease -- it wouldn't be incredibly difficult for us to create a server -- but simply a matter of whether or not people think it's what the GDT should be doing), then at the very least we should be developing existing servers to their full potential.

Like I said, I'm getting bored of how the GDT currently functions. Sitting there waiting for server managers to request help, and in meantime working on small, largely inconsequential projects. We don't even have the system of distribution that gave the GDT appeal to me -- packs that could be directly downloaded to a server, instead of releasing things into the Code Gallery like any common Joe can do. Also, look at how many talented developers we have in the GDT. Every small project described could be done simultaneously, and we'd probably still have people left doing nothing. It just bugs me that some in the group have predetermined and limited the GDT into something incredibly boring.
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  #38  
Old 05-24-2010, 04:51 AM
Inverness Inverness is offline
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Originally Posted by LoneAngelIbesu View Post
I think it would be great for the GDT to create its own server. If that's not palatable to most members (and it's definitely not a matter of ease -- it wouldn't be incredibly difficult for us to create a server -- but simply a matter of whether or not people think it's what the GDT should be doing), then at the very least we should be developing existing servers to their full potential.

Like I said, I'm getting bored of how the GDT currently functions. Sitting there waiting for server managers to request help, and in meantime working on small, largely inconsequential projects. We don't even have the system of distribution that gave the GDT appeal to me -- packs that could be directly downloaded to a server, instead of releasing things into the Code Gallery like any common Joe can do. Also, look at how many talented developers we have in the GDT. Every small project described could be done simultaneously, and we'd probably still have people left doing nothing. It just bugs me that some in the group have predetermined and limited the GDT into something incredibly boring.
Creating fancy systems to download packages directly to servers is an unnecessary waste of time for little gain. There are far more important and practical ways to invest time. The GDT is not too good to use the code gallery like every other "common Joe."

And creating servers is not in the realm of what the GDT is about.
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  #39  
Old 05-24-2010, 05:15 AM
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Delteria Dev
Agreed 100%.
There aren't enough capable scripters to finish the near-complete server.
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  #40  
Old 05-24-2010, 05:26 AM
Inverness Inverness is offline
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Agreed 100%.
There aren't enough capable scripters to finish the near-complete server.
What has been done to attract capable scripters to the server?
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  #41  
Old 05-24-2010, 05:53 AM
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What has been done to attract capable scripters to the server?
http://forums.graalonline.com/forums...t=Delteria+dev

I also don't think it would be hard to make a simple classic, zelda-esque server, which judging from dusties and more threads, people really seem to like. Having the GDT pan out for positions of development would be easy with Soala taking the lead, or giving it to someone, and having that person give leadership of specific areas of development to those in the GDT who can do it, and then they can take as long as they want in developing it. At least then they have something being done, rather than wait for someone to beg for their help.
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  #42  
Old 05-24-2010, 08:27 AM
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how is what i suggested not apart of starter packs? pretty stupid huh
You're asking for a tileset. Logic? o_O
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  #43  
Old 05-24-2010, 09:12 AM
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You're asking for a tileset. Logic? o_O
starter packs > default theme > default tileset (as apart of default movement system and what not)

i mean, i guess you could have a modern server with the current default tiles...
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  #44  
Old 05-24-2010, 11:22 AM
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If you think an opinion can be right or wrong, then that is not an opinion you're thinking of.
opinions like "i think curing cancer is a bad idea" are so retarded that the vast majority will see it as "wrong" even though, you know, an opinion can't be right or wrong.
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  #45  
Old 05-24-2010, 01:09 PM
Stephen Stephen is offline
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opinions like "i think curing cancer is a bad idea" are so retarded that the vast majority will see it as "wrong" even though, you know, an opinion can't be right or wrong.
Alternatively, we would all agree the opinions of neo-nazis or other fascist groups are "wrong". Just the same here, on the more trivial scale, opinions can certainly be wrong.
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