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  #161  
Old 02-01-2010, 01:21 AM
Nataxo Nataxo is offline
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Quote:
Originally Posted by cbk1994 View Post
Are you launching it from the Graal directory?
If you mean from the folder where all my graal things are, yes :o
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  #162  
Old 02-01-2010, 04:20 AM
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I'm not in the v6 beta but can't be bothered to make a new thread.
I keep getting the Graal3Dengine error, it freezes my game and I have to restart it every 5 minutes :/.
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  #163  
Old 02-01-2010, 05:50 AM
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  #164  
Old 02-01-2010, 05:58 AM
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Quote:
Originally Posted by zephirot View Post
I'm not in the v6 beta but can't be bothered to make a new thread.
I keep getting the Graal3Dengine error, it freezes my game and I have to restart it every 5 minutes :/.
This glitch is fixed with v6, but what server are you having the problem on?
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  #165  
Old 02-01-2010, 06:17 AM
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Let me try the beta!
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  #166  
Old 02-01-2010, 01:50 PM
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Quote:
Originally Posted by cbk1994 View Post
this glitch is fixed with v6, but what server are you having the problem on?
un.
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  #167  
Old 02-01-2010, 05:34 PM
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v6 is using the old scripted playerlist again because of performance problems with the new v6.
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  #168  
Old 02-02-2010, 12:54 AM
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Ok a new version (5.244) is ready, Skyld will upload it soon:
- Fixed polygon fonts (fonts bigger than 30)
- Command line option "-listscriptfunctions" has been re-added (generates scriptfunctions_client.txt)
- Command line options "-connect servername", "graal://servername" should work again
- Improved hacker protection
- Fixed GuiScrollCtrl drawing in external windows when the scroll bar appears or disappears
- The tray icons works now on Window98/ME
- Improved window positioning behaviour: only moves to the mouse the first time you are opening the window (F7 etc.) instead of always following the mouse; this will however further improved in some later version when scripts can set the position
- Small speed improvements when drawing ganis and inside levels with many players

From my testing the setup is working fine (GraalSetup.exe). One of the next features that will be added will be the possibility for external script windows to be dockable like the old player list.
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  #169  
Old 02-02-2010, 01:42 PM
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Originally Posted by Stefan
- The tray icons works now on Window98/ME
You're still supporting them?!
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  #170  
Old 02-02-2010, 03:24 PM
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Originally Posted by Immolate View Post
You're still supporting them?!
Some people never change. When I fix my laptop, I'm putting Windows 98 on it for low-spec usage, but portable ability to use Graal. The same thing will be around with Windows XP by the time Windows <insert version by the year 2015> comes out.
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  #171  
Old 02-02-2010, 03:48 PM
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Will there be a way to disable built-in playerlist via serveroption? I was hoping to use the forced scripted playerlist to incorporate some much-needed things into the playerlist, and having most players using built-in would break that.
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  #172  
Old 02-02-2010, 04:42 PM
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Yes it should be possible to let servers make a completely new playerlist.
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  #173  
Old 02-02-2010, 07:41 PM
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Made some pretty drastic changes in the playerlist on login2 to greatly reduce lag, beta testers should check to make sure it's still functioning as well as it was before.
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  #174  
Old 02-03-2010, 02:35 AM
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Originally Posted by Tigairius View Post
Made some pretty drastic changes in the playerlist on login2 to greatly reduce lag, beta testers should check to make sure it's still functioning as well as it was before.
I've also improved it a little bit more (with scheduleevent for sorting), should be faster than the old version now
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  #175  
Old 02-03-2010, 05:38 AM
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Tig you still need to remove/gray out the listscriptfunctions line in the first post.
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  #176  
Old 02-03-2010, 10:36 PM
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I think that there should be a better way of displaying on the playerlist that a person on your buddy list is not on the same server as you are. I haven't got any suggestions for a good visual fix (not just setting that weird head) but compared to the current external playerlist I find it really distracting seeing everyone's heads. Perhaps someone could come up with something.
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  #177  
Old 02-03-2010, 10:46 PM
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Originally Posted by Rufus View Post
I think that there should be a better way of displaying on the playerlist that a person on your buddy list is not on the same server as you are. I haven't got any suggestions for a good visual fix (not just setting that weird head) but compared to the current external playerlist I find it really distracting seeing everyone's heads. Perhaps someone could come up with something.
Maybe some folded lists labelled with the appropriate server that only display if there are buddies on there and you can double-click to expand/close each list. Not sure if it'd look as decent as I visualised it to look.
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  #178  
Old 02-05-2010, 02:39 AM
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Graal crashes entirely when a gani that is both an ani and a script is displayed.

Example:
PHP Code:
GANI0001
SPRITE    0          ATTR31    0    0    1    1 object

CONTINUOUS
SINGLEDIRECTION
SETBACKTO classic_effect_hidden_01
DEFAULTATTR1 hat0
.png
DEFAULTHEAD head19
.png
DEFAULTBODY body
.png

SCRIPT
  
function onPlayerEnters(){
    
this.showimg(200"bomb1.png"this.xthis.y);
  }
SCRIPTEND

ANI
   0   0   0
WAIT 1

   0   0   0
WAIT 1

   0   0   0
WAIT 1

   0   0   0
WAIT 1
ANIEND 
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  #179  
Old 02-05-2010, 05:55 AM
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The progress bar (though, for some reason I seem to get this only on GK, though not a GK bug as discovered) in some interfaces seem to be layering incorrectly, generally after they've reached 0%, and end up overlapping other displays they're meant to be underneath.

Stefan or Tig might have to check out what governs the following screenshot for a specific function or object that isn't responding correctly though.

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  #180  
Old 02-05-2010, 04:58 PM
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Quote:
Originally Posted by WhiteDragon View Post
Graal crashes entirely when a gani that is both an ani and a script is displayed.
Can you give me the server name and level name or command which I need to type to see it? Because on servers like Zone it's working perfectly fine.

Quote:
Originally Posted by TSAdmin View Post
The progress bar (though, for some reason I seem to get this only on GK, though not a GK bug as discovered) in some interfaces seem to be layering incorrectly, generally after they've reached 0%, and end up overlapping other displays they're meant to be underneath.

Stefan or Tig might have to check out what governs the following screenshot for a specific function or object that isn't responding correctly though.
Attachment 50370
Hmmm That GUI should probably be converted to GUI controls sometime or at least use layers > 4. It was done quite a long time ago where such stuff didn't exist yet, and relies on the font height which has changed slightly.
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  #181  
Old 02-06-2010, 03:10 AM
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Quote:
Originally Posted by Stefan View Post
Can you give me the server name and level name or command which I need to type to see it? Because on servers like Zone it's working perfectly fine.
Are you sure they are an ani script and and a normal ani?

Here is where we are encountering the problem:
  • Server: Classic
  • Level: classic_staff_thor_02.nw
  • Say "dropexplosion"

That uses the exact gani script I provided here.

You could also use *Bomb which is a more complicated script, but has the same problem.


Edit:
Looked at it more, and it seems these conditions need to be satisfied for the crash:
  • setcharani in local clientside NPC (it worked fine as a showani)
  • the gani must be a normal ani + script
  • the gani script must have a showimg in it (even an empty showimg creates the problem)

It seems like the gani script finished before the crash happens, so possible some code problem in the destruction of images in setcharanis.

Last edited by WhiteDragon; 02-06-2010 at 08:31 AM..
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  #182  
Old 02-06-2010, 11:43 AM
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Found a very strange bug..

Whilst testing Dusty's movement system, I found that if I had a high enough speed, I could move so fast the levels wouldn't be drawn in time and I ended up in a black level (except for the animated flower tiles).

The other strange bug occurred in both a custom and default movement system. I started at the bottom left corner of lith.gmap (on Litheria). Holding both up and left I was able to move up against the left hand boundary of the gmap. Eventually, I was walking into pure black.

The other odd issue I'm expierencing is after a while of being on Lith, it seems the timeout becomes more jagged. While I was moving normally with Dustys system, it eventually becomes a rather pulsated. Changing server doesn't resolve the issue and eventually I have to restart the client. Task manager has the client sitting comfortably at 60MB usage with no noticable CPU usage. Would be nice if anyone else could confirm that they have this issue.
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  #183  
Old 02-06-2010, 09:49 PM
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Quote:
Originally Posted by Twinny View Post
it seems the timeout becomes more jagged
This happens on Classic's movement system too!

We actually checked the time occurring between the end of the onTimeout() and the start of the next one, and it was .1 rather than .05. It seems to only happen after being on the server for awhile.
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  #184  
Old 02-06-2010, 09:56 PM
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I've noticed the FPS change also. It definitely changes the FPS and slows timeouts to 0.1, I've done some experimenting with it. It usually happens after being on a while, but will sometimes happen right away.
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  #185  
Old 02-06-2010, 09:58 PM
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I've noticed the FPS change also. It definitely changes the FPS and slows timeouts to 0.1, I've done some experimenting with it. It usually happens after being on a while, but will sometimes happen right away.
I don't think the FPS changes. The ganis are smooth and other player's movement are smooth too... I think I have noticed projectiles and timeouts slowing doing only.

It's pretty odd.
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  #186  
Old 02-06-2010, 11:40 PM
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Is it only timeouts or is there an actual drop in game FPS?
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  #187  
Old 02-07-2010, 12:25 AM
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It's happening now to me, definitely seems to be a general decrease in FPS, but it's hard to tell.

EDIT: Actually it's probably just timeouts, if it was FPS you wouldn't see yourself only moving every other frame.
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  #188  
Old 02-11-2010, 01:55 AM
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Quote:
Originally Posted by cbk1994 View Post
It's happening now to me, definitely seems to be a general decrease in FPS, but it's hard to tell.

EDIT: Actually it's probably just timeouts, if it was FPS you wouldn't see yourself only moving every other frame.
It's definitely running at 20 FPS and just timeouts are being slowed, I can see, for example, animated shields running at 20 FPS.
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  #189  
Old 02-13-2010, 05:40 AM
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So bump for Stefan. There are still two problems (that I know of): The ani problem and the timeout problem.

The timeout problem kind of makes everything unplayable so that is probably more important.

The ani problem does crash the client though so it should probably also be addressed.

Edit: The timeout problem seems to also affect scheduleevents.

Last edited by WhiteDragon; 02-14-2010 at 01:38 AM..
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  #190  
Old 02-15-2010, 07:52 PM
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Quote:
Originally Posted by WhiteDragon View Post
Edit: The timeout problem seems to also affect scheduleevents.
Confirmed to happen with my tutorial system on Zodiac
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  #191  
Old 02-26-2010, 04:06 AM
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GuiButtonCtrl.performclick() doesn't seem to work; Script: Function SQL_Data_CloseTab.performclick not found in function SQL_Data_Tabs_Menu.onSelect in script of Weapon Staff/SQL Explorer. I can use any other functions or variables of the button, and objectType() returns "GuiButtonCtrl". Can anyone reproduce this?
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  #192  
Old 02-26-2010, 01:05 PM
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GuiButtonCtrl.performclick() doesn't seem to work
It has been removed a long time ago because of security issues.
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  #193  
Old 02-27-2010, 12:16 AM
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How do I get the new version? I have W7
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  #194  
Old 02-27-2010, 12:29 AM
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How do I get the new version? I have W7
You have to contact Skyld about it but I think gaining access is closed for the moment.
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  #195  
Old 02-27-2010, 12:37 AM
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You have to contact Skyld about it but I think gaining access is closed for the moment.
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  #196  
Old 02-28-2010, 11:33 PM
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Not sure if this is an Era bug, but it only happens on my laptop..

When i try to double click an item in my inventory it changed to Equipped Item: (none).. This only happens on my laptop (windows 7) and I tried to see if the bug happened on my desktop computer (windows vista) and it didn't.
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  #197  
Old 03-01-2010, 12:08 AM
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Quote:
Originally Posted by Tim_Rocks View Post
Not sure if this is an Era bug, but it only happens on my laptop..

When i try to double click an item in my inventory it changed to Equipped Item: (none).. This only happens on my laptop (windows 7) and I tried to see if the bug happened on my desktop computer (windows vista) and it didn't.
I haven't had this problem on any of the new clients, Windows or Mac. Have you tried quitting/reopening the client?
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Old 03-01-2010, 12:09 AM
Tim_Rocks Tim_Rocks is offline
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Originally Posted by cbk1994 View Post
Have you tried quitting/reopening the client?
Happens ever single time I log in.
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Old 03-01-2010, 01:36 AM
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I sometimes experience weird highlighting behavior with TextEditCtrls, a good way to reproduce it is to use the GUI Editor Tool in Scripted RC, and change values (text is a good choice).

Specs: Win7, Intel Core2Duo, and ATI GFX
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Old 03-02-2010, 04:43 AM
Tim_Rocks Tim_Rocks is offline
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Happens ever single time I log in.
So does anyone have any idea on how to fix this?

Edit: if it helps I'll list computer specs.
Windows 7
Processor: AMD Turion(tm) II Ultra Duel-Core Mobile M600 2.40 GHz
System Type: 64 bit
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