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  #46  
Old 11-03-2009, 12:38 AM
Frankie Frankie is offline
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Quote:
Originally Posted by salesman View Post
I take it you weren't around for 'small businesses'? Players had complete control over prices and it didn't work out too well.
they were only good for the huge storage room you had in the back.
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  #47  
Old 11-03-2009, 01:40 AM
Old_Days Old_Days is offline
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Well what couldve gone wrong? its better than having just a building with players going in it, going in the back, and stocking ammo for 5 hours thinking they are somehow gaining something from it.

To be honest, I think just making money through speedy pizza is like ten times faster.
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  #48  
Old 11-03-2009, 05:54 PM
Dnegel Dnegel is offline
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Lol, speedy pizza.
I love that place, a perfect place if your looking for fresh noobs.
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  #49  
Old 11-04-2009, 12:09 AM
Venom_Fish Venom_Fish is offline
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In response to Sales/Demisis.

Establishing a maximum price should be really the only priority in pricing. A minimum price hardly even matters, it only further assists the inflation.

Anyway, the price the gun was originally sold for would only be the "maximum" price if the gun were massed-produced or something. Rarity is directly in accordance with price, if you sold an item for 25,000$ but only released 10, and in the pawnshop you were allowed to return them for 15,000$. Odds are, the street market value would be astronomical compared to original.

So, I'm asking... how are you going to establish a maximum price?
Will you mass-produce every weapon?

A true puzzler, talk about this. I'll probably think of a solution in my next posting
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