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  #16  
Old 10-26-2009, 07:37 PM
Scouser Scouser is offline
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Bring back the old Player owned business' before the reset - You could buy liscenes to produce weapons to choose what you wanted to sell, you got the stuff u needed by mining, put it in that fat machine, that was guwd, but now its all "this guns rare it no no sell sell in shop" I miss era...
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  #17  
Old 10-26-2009, 10:12 PM
cbk1994 cbk1994 is offline
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Originally Posted by Scouser View Post
Bring back the old Player owned business' before the reset - You could buy liscenes to produce weapons to choose what you wanted to sell, you got the stuff u needed by mining, put it in that fat machine, that was guwd, but now its all "this guns rare it no no sell sell in shop" I miss era...
Player businesses are one of the things that ruined Era's economy. I admit it was fun working for/owning one, but there are better ways to do it than what was done before.
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  #18  
Old 10-26-2009, 10:43 PM
Frankie Frankie is offline
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Originally Posted by ldhfd View Post
Hmm, wasn't there an idea a long time ago, where gangs could rob playerowned gun stores?

So it would force owners to stay online in case a gang decided to raid them, but the idea never fell through.
yeah, lets not make the game fun so people want to stay online. lets just force them to! if they don't, they lose all their assets. great idea!
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  #19  
Old 10-26-2009, 10:57 PM
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Player businesses are one of the things that ruined Era's economy. I admit it was fun working for/owning one, but there are better ways to do it than what was done before.
If America, Great Britain and every other country couldnt keep a stable economy, what makes you think a 2d modern server can?
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  #20  
Old 10-26-2009, 11:18 PM
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Originally Posted by Scouser View Post
If America, Great Britain and every other country couldnt keep a stable economy, what makes you think a 2d modern server can?
Awesome thing to say, I think that's going in my signature!
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #21  
Old 10-26-2009, 11:31 PM
salesman salesman is offline
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Originally Posted by Scouser View Post
If America, Great Britain and every other country couldnt keep a stable economy, what makes you think a 2d modern server can?
Because a 2d modern server with an average playercount under 100 is not nearly as complex as an entire nation?
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  #22  
Old 10-26-2009, 11:37 PM
cbk1994 cbk1994 is offline
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Originally Posted by Scouser View Post
If America, Great Britain and every other country couldnt keep a stable economy, what makes you think a 2d modern server can?
Which means we should take no steps to prevent the economy from dying .
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  #23  
Old 10-27-2009, 12:38 AM
Venom_Fish Venom_Fish is offline
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In response to Sales, America, Britain and other nations have reasons to create a stable economy, so people can survive. I don't think the survival of your players depend on this economy, your job is to entertain them. Balancing the economy isn't required in that, if that was the job of those Nations, I doubt they'd give two ****s about a stable economy.
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  #24  
Old 10-27-2009, 12:47 AM
GarethOmni GarethOmni is offline
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Originally Posted by Venom_Fish View Post
In response to Sales, America, Britain and other nations have reasons to create a stable economy, so people can survive. I don't think the survival of your players depend on this economy, your job is to entertain them. Balancing the economy isn't required in that, if that was the job of those Nations, I doubt they'd give two ****s about a stable economy.
Era needs to start thinking out of it's usual box if it's going to not end up like this
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  #25  
Old 10-27-2009, 08:50 PM
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Originally Posted by salesman View Post
Because a 2d modern server with an average playercount under 100 is not nearly as complex as an entire nation?
But dont those countrys having millions of inhabitants mean that its more likely there going to have an economy? Its hard to get an economy due to it having less people, n'ermind keeping it.

If you look at runescape, there economy is the best ive seen by far, the prices of items are actually influinced by how much a player pays (Merching Clans rig the economy and whatnot)

But what that means is, you set a price of 20k on a gun, 10/100 of era's players (They all bought the gun) pay over 20k for that gun. Lets say they pay 25k each, and another 10/100 of those players pay 15k for the gun.
That would leave the prices the same as it was (The prices are updated dayly/weekly).

In the scenario that 10/100 people buy the gun for 25k, but 90/100 buys the gun for 20k, you would add the total's up in the amount of cash spent on the guns (In this case 25000 x 10 + 20000 x 90 which = 1800000 + 250000 = ) You then do 2050000/100 which = 20500 (Thus the price being higher'd).

Enabling a system like this in Erav2 or whatever your calling it, would keep a stable economy, but obviously, it would mean a reset and alot of work.
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  #26  
Old 10-27-2009, 09:25 PM
Frankie Frankie is offline
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Quote:
Originally Posted by Scouser View Post
But dont those countrys having millions of inhabitants mean that its more likely there going to have an economy? Its hard to get an economy due to it having less people, n'ermind keeping it.

If you look at runescape, there economy is the best ive seen by far, the prices of items are actually influinced by how much a player pays (Merching Clans rig the economy and whatnot)

But what that means is, you set a price of 20k on a gun, 10/100 of era's players (They all bought the gun) pay over 20k for that gun. Lets say they pay 25k each, and another 10/100 of those players pay 15k for the gun.
That would leave the prices the same as it was (The prices are updated dayly/weekly).

In the scenario that 10/100 people buy the gun for 25k, but 90/100 buys the gun for 20k, you would add the total's up in the amount of cash spent on the guns (In this case 25000 x 10 + 20000 x 90 which = 1800000 + 250000 = ) You then do 2050000/100 which = 20500 (Thus the price being higher'd).

Enabling a system like this in Erav2 or whatever your calling it, would keep a stable economy, but obviously, it would mean a reset and alot of work.
nobody cares
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  #27  
Old 10-27-2009, 09:26 PM
Scouser Scouser is offline
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nobody cares
Prove it.
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  #28  
Old 10-27-2009, 09:32 PM
Frankie Frankie is offline
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you have no idea what you're talking about. what you stated makes no sense and you're just pulling numbers out of your ass. this is the exact bull**** that era staff should be avoiding, and hopefully doing so successfully.
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  #29  
Old 10-28-2009, 10:05 AM
Rave_J Rave_J is offline
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honestly why reset ? like screw it just start releasing i know when the reset comes if it sucks im done with era cuz i work on mining levels and it keeps getting reset and all ur cash and guns are gone so whats the point of playing when u guys keep resetting every other year or whatever ! im with frank screw the economy and lets just have fun
also the 1 mil on a gun lol thats just people making up prices
i could be like smgpk 10 mil
and its not but thats my price if i get at least 10 people saying 10 mil it will cost 10 mil u c ? a reset not going to change gun value unless every gun is in a npc store all the time with out being erase from the server.
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  #30  
Old 10-28-2009, 10:10 AM
GarethOmni GarethOmni is offline
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Originally Posted by Scouser View Post
Prove it.
Nobody cares
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