Quote:
Originally Posted by salesman
Because a 2d modern server with an average playercount under 100 is not nearly as complex as an entire nation?
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But dont those countrys having millions of inhabitants mean that its more likely there going to have an economy? Its hard to get an economy due to it having less people, n'ermind keeping it.
If you look at runescape, there economy is the best ive seen by far, the prices of items are actually influinced by how much a player pays (Merching Clans rig the economy and whatnot)
But what that means is, you set a price of 20k on a gun, 10/100 of era's players (They all bought the gun) pay over 20k for that gun. Lets say they pay 25k each, and another 10/100 of those players pay 15k for the gun.
That would leave the prices the same as it was (The prices are updated dayly/weekly).
In the scenario that 10/100 people buy the gun for 25k, but 90/100 buys the gun for 20k, you would add the total's up in the amount of cash spent on the guns (In this case 25000 x 10 + 20000 x 90 which = 1800000 + 250000 = ) You then do 2050000/100 which = 20500 (Thus the price being higher'd).
Enabling a system like this in Erav2 or whatever your calling it, would keep a stable economy, but obviously, it would mean a reset and alot of work.