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  #41  
Old 09-05-2009, 12:14 AM
bahamutstevetff bahamutstevetff is offline
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i think the old way was better, if you could get to your jetpack quick enough w/o dying on the old inventory screen, you deserve to live!
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  #42  
Old 09-05-2009, 04:33 AM
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I think I have a solution.. make people able to be hit from a certain distance from the ground.
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  #43  
Old 09-05-2009, 06:38 AM
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Quote:
Originally Posted by Deas_Voice View Post
but wouldn't the rockets be VERY lame if u can't "absorb" it? there is no other way to get away from it.

who cares if they run? better for you, u can run after them and kill them as they try to heal! or just heal youself and keep fighting, either u die or you live, that's what Zone is about, right?
Rockets can't catch bikes very easily. Also, they're rockets. They're 25 a piece, and if someone's willing to waste a lot of money to try to kill someone, then the odds can be in their favor, provided they have control over the base and suitable protection to be able to effectively use the launcher. On another note, I think you can actually blow up rockets with mortar fire or a grenade/barrel explosion.

People care if they run, because the ones who run are usually the type that has the commando class. They run faster than your bullets.

The way things are looking right now, it seems like Zone's about how many "friendly medics" you can muster from the other side to unbalance the game.
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  #44  
Old 09-05-2009, 05:50 PM
hilary1612 hilary1612 is offline
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Just make it so you can't use the jetpack if there's enemies within a set radius around your character or make jetpack have a set up time on it.
  #45  
Old 09-05-2009, 08:43 PM
bahamutstevetff bahamutstevetff is offline
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yeah, make it so jetpack takes five seconds to equip, simple.
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  #46  
Old 09-06-2009, 12:54 PM
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just remove the whole hotkey system.
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  #47  
Old 09-06-2009, 04:15 PM
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Zone is already Dead.
Do you really want turn the playercount into negative? XD
if it is your goal, just continu this way with stupid ideas
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  #48  
Old 09-06-2009, 05:09 PM
bahamutstevetff bahamutstevetff is offline
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Quote:
Originally Posted by pico57 View Post
Zone is already Dead.
Do you really want turn the playercount into negative? XD
if it is your goal, just continu this way with stupid ideas
oh your right, everyone will quit when they cant run away.
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  #49  
Old 09-06-2009, 07:32 PM
Tenchry_P2P Tenchry_P2P is offline
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this idea would probably make people stay online longer knowing they can kill people instead of have to run around the map chasing someone for 1 kill.
  #50  
Old 09-06-2009, 08:16 PM
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Quote:
Originally Posted by Tenchry_P2P View Post
this idea would probably make people stay online longer knowing they can kill people instead of have to run around the map chasing someone for 1 kill.
Killers will continu playing

Killed one will stop x)
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  #51  
Old 09-06-2009, 08:24 PM
ff7chocoboknight ff7chocoboknight is offline
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Take jetpack out of gelat shop and put it in Zone shop. This is make the gelat newbs have to work for their jetpack.
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  #52  
Old 09-07-2009, 12:46 AM
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Quote:
Originally Posted by pico57 View Post
Do you really want turn the playercount into negative?
That line sounds familiar... OH YEAH

http://forums.graalonline.com/forums...ad.php?t=87420
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  #53  
Old 09-07-2009, 02:32 AM
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Quote:
Originally Posted by pico57 View Post
Killers will continu playing

Killed one will stop x)

no because both people actually will try fight each other instead of run off like you.
  #54  
Old 09-07-2009, 02:46 AM
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I'd like some overheat system.
If you fly longer then x seconds in one flight, you're jetpack should overheat and shouldn't be able to fly for atleast 10seconds, the time it cools down.
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  #55  
Old 09-07-2009, 03:35 AM
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Right when I had enough cash to buy jetpack it went into gelat shop. Took me 2 years!
  #56  
Old 09-07-2009, 08:16 AM
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I think the "fix" for the jetpack will be it more expensive >_>
  #57  
Old 09-07-2009, 11:11 AM
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Quote:
Originally Posted by Tenchry_P2P View Post
no because both people actually will try fight each other instead of run off like you.
Why so serious :o
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  #58  
Old 09-07-2009, 04:39 PM
Tenchry_P2P Tenchry_P2P is offline
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Quote:
Originally Posted by pico57 View Post
Why so serious :o
get on topic nub, but so far we have idea of being shot and not being able to use it, overheating system whilst in mid flight, and alot more energy consumption.
  #59  
Old 09-07-2009, 04:51 PM
DeathOfRa DeathOfRa is offline
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HERE IS AN EPIC IDEA.
Delete Jetpacks.
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  #60  
Old 09-07-2009, 05:09 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by DeathOfRa View Post
HERE IS AN EPIC IDEA.
Delete Jetpacks.
hell no. they are a part of the history already.
stop selling them instead.

( timer idea is still better )
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  #61  
Old 09-07-2009, 05:14 PM
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That's a terrible idea.
  #62  
Old 09-08-2009, 12:32 AM
ff7chocoboknight ff7chocoboknight is offline
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Just make them work for it. Instead of wasting their parents' money they could earn the jetpack.
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  #63  
Old 09-08-2009, 12:47 AM
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Quote:
Originally Posted by ff7chocoboknight View Post
Just make them work for it. Instead of wasting their parents' money they could earn the jetpack.
listen to yourself!
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Last edited by pooper200000; 09-08-2009 at 12:54 AM.. Reason: Stop bashing the global management.
  #64  
Old 09-08-2009, 12:56 AM
ff7chocoboknight ff7chocoboknight is offline
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What's that mean? I don't use gelat because I have a Classic account. My jetpack is permanent.
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  #65  
Old 09-08-2009, 02:49 AM
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Quote:
Originally Posted by ff7chocoboknight View Post
What's that mean? I don't use gelat because I have a Classic account. My jetpack is permanent.
Listen to yourself!
  #66  
Old 09-08-2009, 04:57 AM
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Idea: Let's not give the mangement the idea that we want this fixed before better content.
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  #67  
Old 09-08-2009, 09:51 AM
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Quote:
Originally Posted by Shadow5596321 View Post
Idea: Let's not give the mangement the idea that we want this fixed before better content.
the management are too busy scheming for money, so it dosent matter either way, like lowering the gelats from a gelat code from 155 to 145, a cookie to the person who figures out why.
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  #68  
Old 09-08-2009, 06:15 PM
Tenchry_P2P Tenchry_P2P is offline
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Quote:
Originally Posted by bahamutstevetff View Post
the management are too busy scheming for money, so it dosent matter either way, like lowering the gelats from a gelat code from 155 to 145, a cookie to the person who figures out why.

3 gelat codes to upgrade instead of the normal 2 such a rip off anyway problems should be fixed so players actually play instead of updates that bring zone to a week MAX
  #69  
Old 09-09-2009, 04:07 AM
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Quote:
Originally Posted by bahamutstevetff View Post
the management are too busy scheming for money, so it dosent matter either way, like lowering the gelats from a gelat code from 155 to 145, a cookie to the person who figures out why.
You're scheming for money.
  #70  
Old 09-09-2009, 04:42 PM
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Quote:
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You're scheming for money.
im scheming for cookies!
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  #71  
Old 09-10-2009, 03:35 AM
DeathOfRa DeathOfRa is offline
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Better idea, make jetpacks consume 10 energy per nanosecond. RUNNERS.
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Last edited by pooper200000; 09-10-2009 at 03:35 AM.. Reason: Inappropriate/Evasion of swear filter.
  #72  
Old 09-10-2009, 05:52 AM
hilary1612 hilary1612 is offline
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Make jetpack have a like 5 second freeze time for setting it up and it resets if you get hit. Adding a big energy consumption wouldn't really stop runners considering you could just run/dodge and go to a wall/obstacle, fly over it, and repeat and get away.
  #73  
Old 09-10-2009, 03:34 PM
Tenchry_P2P Tenchry_P2P is offline
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that's a good idea mr boingggg :O
  #74  
Old 09-11-2009, 01:04 AM
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Quote:
Originally Posted by hilary1612 View Post
Make jetpack have a like 5 second freeze time for setting it up and it resets if you get hit. Adding a big energy consumption wouldn't really stop runners considering you could just run/dodge and go to a wall/obstacle, fly over it, and repeat and get away.
Well, YES, if your aim/weapon sucks, then you won't hit them. The point is, people won't be able to fly around all over the place while you have to wait for them to land about 10 seconds later to actually be able to shoot them.
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  #75  
Old 09-15-2009, 09:46 AM
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Make jetpacks explode when they get hit
Either wait a minute before access again or go dropship and return.
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  #76  
Old 09-15-2009, 07:08 PM
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I like the explosion part better. Jetpacks can give the edge when someone needs to sneak around if bikes are unavailable or just too risky. If you up the energy, chances are you will lower the flight to just a jump .
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  #77  
Old 10-13-2009, 01:52 AM
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Quote:
Originally Posted by darksage15 View Post
I like it, it might run Dutchies out of Zone =]
Great idea, because making the players leave is totally what they're aiming for.

Quote:
Originally Posted by Liberated View Post
You think about Zone in the shower?
Don't judge me.

Quote:
Originally Posted by Crono View Post
Zone was fine when jetpacks came out and continued to be fine months after as well, the jetpack is not a part of the problem.
I believe having Jetpacks as a hotkeyable item is the problem.

Quote:
Originally Posted by Jcs1919 View Post
just remove it
I tried, but Stefan didn't want to.

Or was that something else? Good Ideas That Stefan Didn't Like is a really broad category.
  #78  
Old 10-13-2009, 09:42 PM
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You don't have to remove the jetpack, just make it cost more energy.
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me and huwa - teh uber chavs -
  #79  
Old 10-13-2009, 10:44 PM
Dante55555 Dante55555 is offline
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Quote:
Originally Posted by Shadow5596321 View Post
You don't have to remove the jetpack, just make it cost more energy.
I meant removing jetpack as a hotkeyable item, not removing jetpack entirely from the game.
  #80  
Old 10-14-2009, 12:57 AM
Shadow5596321 Shadow5596321 is offline
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Quote:
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I meant removing jetpack as a hotkeyable item, not removing jetpack entirely from the game.
My mistake then.
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me and huwa - teh uber chavs -
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