
03-27-2009, 08:32 PM
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G2k1
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Join Date: Dec 2001
Posts: 1,040
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There used to be a massive amount of useful items to collect on the server in the not so distant past.
The idea is having items that are literally useful instead of having a number or rarity attached to them.. like the hookshot to get across a certain spot or an item that allows you to finish a certain quest.
This gives the player a sense of real accomplishment in an item that every player can enjoy equally.
Unfortunately, there are very few of these items for the player to collect now. What's even worse is that some items are implemented with no strategy whatsoever as to what trials the player must go through to collect it, what areas it will now allow the player to access, and what sort of quest the item will allow the player to complete.
I call it stagnation. We have a game that at one point was a complete (or near it) game for players to enjoy whether or not that had done it before, played Zelda before, or were looking for other types of experiences. Now, we have a clean slate. There is a big game that still needs to be developed here.
If you think about it this way... it's actually good news for a person like me!
I think proper implementation of interactive elements on Classic could very well garner more players--because who in their right mind can resist a good Zelda romp?
(It is a much more appealing idea to me, personally, than whatever the new top-selling game from EA is on the Xbox 360, for example.)
Zelda is a much better concept for a game than any other one out there. The proof is in the pudding, so to speak. So why must this game be failing?
If Classic were carefully made into a good game from the bad game that it is, I find it very hard to believe that people will play it less than they do now.
Unfortunately, many people are pessimistic about that idea. |
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