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  #81  
Old 03-16-2009, 05:29 AM
DarkCloud_PK DarkCloud_PK is offline
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The GTA *Bow system was pretty decent for the different projectile types.
You want new creative stuff instead of old halfassed stuff yet are asking for old halfassed NPCWs like superbow/autobow??
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  #82  
Old 03-16-2009, 05:41 AM
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Originally Posted by DarkCloud_PK View Post
The GTA *Bow system was pretty decent for the different projectile types.
You want new creative stuff instead of old halfassed stuff yet are asking for old halfassed NPCWs like superbow/autobow??
No. He's presenting ideas that he would like to see which coincidently existed in the older Classic; he wasn't around to actually see the Auto Bow. I can imagine from his impression of previous content being brought back that he wouldn't like it in it's old state so I doubt that's what he is suggesting, just something with the same concept behind it. An improved Auto Bow if you like, but from his posts I gather he's just generally rooting for some NPC upgrades as we've had the same deal for a while now.
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  #83  
Old 03-16-2009, 05:43 AM
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Could have multi shot shoot top and bottom arrows diagonally and the middle on straight.
  #84  
Old 03-16-2009, 05:48 AM
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No. He's presenting ideas that he would like to see which coincidently existed in the older Classic; he wasn't around to actually see the Auto Bow. I can imagine from his impression of previous content being brought back that he wouldn't like it in it's old state so I doubt that's what he is suggesting, just something with the same concept behind it. An improved Auto Bow if you like, but from his posts I gather he's just generally rooting for some NPC upgrades as we've had the same deal for a while now.
Well, thats more of a general request that falls under "more quests/npcws/etc pls"

im trying to get specific requests, i think everyone knows what the general is.
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  #85  
Old 03-16-2009, 05:48 AM
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Wow DC seriously, stop being a smart ***, I obviously did not know about the old bow, and that wasn't the point anyways. It's a sudgestion that I know alot of people would like.

Anyways the bottom line is, I want my Classic staff team to be creative. Come up with ideas never even thought of. Release new content that isn't just good, but looks good. Classic is obviously not doing well and doesn't have much to lose, why not try new things, and move away from the old stuff, and work on creating a new classic. Not just a bootleg redo of GTA.

I don't want to make fun of you DC but redoing **** isnt going to cut it, for example the Card game. It's an old game that doesn't appeal to very many people, the graphics/art is old stuff that most newer people (me) have no idea what they are, and its just flat out old. Yes you redid it and spent alot of time on it, but really you guys shouldnt be wasting your time on revisions that arent going to work out anyways.
Your not going to go ALLL out with the cards (like powerups, effects, more detailed game altogether) so why bother with that stuff.

But new ideas like guild systems, and other obvious things, are stuff that will impact the server imediately and WONT fail.

It's obvious what will fail and what wont, are me and a few others the only people with this common sense?

Rat skins, Trident, food from BR? WHYYYYYYYYYYYYY
Isn't it obvious that those type of items are not necessary and will only be enjoyed for a few moments?
Isn't it obvious? wtf
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  #86  
Old 03-16-2009, 05:48 AM
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Instead of charging the bow up, I would like to see a strafing brought in which charges up a greater speed of projectile if it is held for long enough. Obviously this has been done in the past and removed, but I still would like to see it as it was never actually released.
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  #87  
Old 03-16-2009, 05:49 AM
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Instead of charging the bow up, I would like to see a strafing brought in which charges up a greater speed of projectile if it is held for long enough. Obviously this has been done in the past and removed, but I still would like to see it as it was never actually released.
ya id like the bow to shoot faster if you hold it. nice one
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  #88  
Old 03-16-2009, 05:50 AM
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hey! FOR THE 90TH TIME, LET'S USE ZELDA GAMES FOR REFRENCES
  #89  
Old 03-16-2009, 05:50 AM
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Wow DC seriously, stop being a smart ***, I obviously did not know about the old bow, and that wasn't the point anyways. It's a sudgestion that I know alot of people would like.

Anyways the bottom line is, I want my Classic staff team to be creative. Come up with ideas never even thought of. Release new content that isn't just good, but looks good. Classic is obviously not doing well and doesn't have much to lose, why not try new things, and move away from the old stuff, and work on creating a new classic. Not just a bootleg redo of GTA.
I'm not trying to be a smartass. I'm trying to figure out the specific thing you are requesting here.

I know there needs to be originality. But thats just a vague request. This thread is for the specifics.
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  #90  
Old 03-16-2009, 05:52 AM
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hey! For the 90th time, let's use zelda games for refrences
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  #91  
Old 03-16-2009, 05:58 AM
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Adding different bow and projectile NPCs to the list.
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  #92  
Old 03-16-2009, 06:00 AM
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Adding different bow and projectile NPCs to the list.
Bow strafing and projectile charging too plx.
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  #93  
Old 03-16-2009, 06:03 AM
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Bow strafing and projectile charging too plx.
I still want to see if someone has a backup of Ibo's pretty much done version.
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  #94  
Old 03-16-2009, 06:17 AM
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I still want to see if someone has a backup of Ibo's pretty much done version.
Nighty does


Also, have a gani for when you retrieve an item out of a treasure it shows the item and you lift it up and a brief description pops up
  #95  
Old 03-16-2009, 06:22 AM
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Also, have a gani for when you retrieve an item out of a treasure it shows the item and you lift it up and a brief description pops up
Night has a gani for that too. I also want this added to the fishing rod, so it shows a visual representation of what you caught, and a sign message coming up with the cheesy messages it gives when you catch something. Text representation is lame.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #96  
Old 03-16-2009, 08:03 AM
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Nighty does


Also, have a gani for when you retrieve an item out of a treasure it shows the item and you lift it up and a brief description pops up
Hm, that's actually a really good idea.
Adding it to the list.

Edit: and rufus's idea
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  #97  
Old 03-16-2009, 08:40 AM
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oh man you guys are at it again....?

will these threads in this sub-forum ever stop?
  #98  
Old 03-16-2009, 03:16 PM
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Nighty does


Also, have a gani for when you retrieve an item out of a treasure it shows the item and you lift it up and a brief description pops up
I have the gani but I do not have the scripts. I also made a gani for the latter idea like a year or 2 back har har. Still have it.
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  #99  
Old 03-16-2009, 03:58 PM
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oh man you guys are at it again....?

will these threads in this sub-forum ever stop?
i dont think anyone here asked you to come post negative message here. Will you ever STOP?
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  #100  
Old 03-16-2009, 06:42 PM
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oh man you guys are at it again....?

will these threads in this sub-forum ever stop?
Get the hell out of my thread you worthless piece of trash.
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  #101  
Old 03-16-2009, 07:08 PM
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I dont know if these have been said before, im just going to say them because i havnt said anything yet!

-Could bring back Geovanies for certain events/fun memories
-Make graal city restauraunt a PK level for hopes of the outside and inside becoming a big community PK zone once again.
-Pretty much anything tyhm did you should try and recreate or bring back since its still better than the majority of stuff that has come out since he has left.
-An event level specifically for different types of LMS, you design the level to have random npc drops and wall launchers to launch arrows/nukes/fireblast ect. Also a bomb dropper, that could be fun for players.
-Could create or publicize the staff HQs that there are to players just to bring back some staff/player unity. Ex: For the GP hq have a level for graal historys most wanted/crime causing players *cough* DC...
-Could revamp the nimda game tower level, make getting those top scores a bit more interesting. Maybe even make a new arcade game level house, get rid of the game system, put those game in arcade systems with a statue house behind it, maybe even have a short, minor list of prizes
-Create a quest that involves locating certain items/people to be able to proceed, like a large mini quest for instance. Go find the man hearding the sheep ----> Find the running mail man! (Stolen from zelda)
-Aquarium level for fighting fish public battles or even a place for people to put an old fighting fish so that they could go catch another one!
-Fasion show level, if thats still not around you could actually readd that to its original location since thats where GC studios is now.
-Create a mountain quest involving adventuring through the main island mountains and eventually having to defeat a nice big mountain troll. Hey could like have the silly hobbits head on his belt buckle, give us a reason to have to kill him or something.
-Harhar, make the graals part of graal again.

I think thats it...thanks.
  #102  
Old 03-16-2009, 07:34 PM
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@tatsumi

i agree when you say to makegraalcity restaurant pk level .
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  #103  
Old 03-16-2009, 08:54 PM
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Firstly, Auto-Bow sucked. Just wanted to throw that out there.

All of the bow upgrades are made (Fireball, Nuke Shot) same with bombs. I sure as heck don't want my Q-Menu to over flow with NPCws for PKing.

I think it should be easier to get to Nimda. The Game Tower and some other stuff there are still useful.

Revamp Warp Text.

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  #104  
Old 03-16-2009, 09:16 PM
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man u guys get so mad haha
  #105  
Old 03-17-2009, 01:04 AM
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man u guys get so mad haha


ya....so mad.....*madness*
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  #106  
Old 03-17-2009, 02:58 AM
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Don't get mad, get the hell outa this thread if you aren't gonna contribute.

Nimda is too hard to get too, but unless new minigames came out, I doubt many ppl would visit it.
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Old 03-17-2009, 03:58 AM
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Don't get mad, get the hell outa this thread if you aren't gonna contribute.

Nimda is too hard to get too, but unless new minigames came out, I doubt many ppl would visit it.

who is going there anyway
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  #108  
Old 03-17-2009, 08:21 AM
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Don't get mad, get the hell outa this thread if you aren't gonna contribute.

Nimda is too hard to get too, but unless new minigames came out, I doubt many ppl would visit it.

Ooohh, even though we just had the GC studios move thing..we should of had the Card House, Studios and Public CTF on Nimda because wasn't Nimda's main purpose to be a minigaming island? Could just put a warp ring there and for people first getting there, could have a traveler horse NPC that takes you to the ferry quickly like that one that used to bring you to Chaotica port.
  #109  
Old 03-17-2009, 01:50 PM
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Ooohh, even though we just had the GC studios move thing..we should of had the Card House, Studios and Public CTF on Nimda because wasn't Nimda's main purpose to be a minigaming island? Could just put a warp ring there and for people first getting there, could have a traveler horse NPC that takes you to the ferry quickly like that one that used to bring you to Chaotica port.
that a good dam idea
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  #110  
Old 03-17-2009, 06:04 PM
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Nimda would actually serve a more useful purpose if it was a gaming island and not just home to ....ratform lelelelelel!
  #111  
Old 03-17-2009, 08:49 PM
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That's close to what I was going for. An easier way to get to Nimda would be a great idea, as would moving minigame material to Nimda to keep it organized.
  #112  
Old 03-17-2009, 09:38 PM
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Why did they make a boat that appears every 20-30 minutes and disable you from swimming? Like somebody has the patience for that.
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  #113  
Old 03-17-2009, 09:40 PM
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more importantly, i don't see why they "disabled" swimming when they have no apparent plans to release the zorbi ring
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Old 03-17-2009, 09:58 PM
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more importantly, i don't see why they "disabled" swimming when they have no apparent plans to release the zorbi ring
I already suggested to Storm disabling the drowning until there was something released like the zorbi ring. He replied with "I'll think about it" and not heard much since.
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  #115  
Old 03-17-2009, 10:03 PM
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I already suggested to Storm disabling the drowning until there was something released like the zorbi ring. He replied with "I'll think about it" and not heard much since.
That's kind of a stupid suggestion. The drowning is there to make a Zorbi ring useful. You'll feel a much greater sense of achievement being able to swim normally if it is restricted, then getting a way of overcoming that restriction in a later on release. If swimming is accessible for all straight away, the process would be added solely for players to do the quest and that is a stupid way of doing things. It's like Rat Form, areas for rats to visit should have been put in place way before the quest was brought out. Now if holes are brought in after the Rat Form has been out for a while, they're just adding them to give a release a purpose, when it should have had one on release. It would be alright for new players, but a really inappropriate way of doing things.
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  #116  
Old 03-17-2009, 10:46 PM
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i still like the concept of ratholes tho. it sounds fun
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Old 03-17-2009, 11:02 PM
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I don't find a problem with dev adding in rat holes if that was a plan at all. If anything, that would make the rat form worth using.....
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  #118  
Old 03-17-2009, 11:28 PM
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I don't find a problem with dev adding in rat holes if that was a plan at all. If anything, that would make the rat form worth using.....
Did I say that rat holes were a bad idea anywhere in my post? In fact I don't think it has ever been suggested properly, and knowing these staff, probably not even thought about. I made rat holes with Dusty a while back and we spread them in a lot of places, making secret areas for exploration and adding back old insides we couldn't fit in logically. They're not on Classic though, just like a lot of things I've made with people for Classic, but that's not my fault. You seem to be missing the actual point in what I posted however, the rat form thing was just an example.
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  #119  
Old 03-18-2009, 12:49 AM
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Did I say that rat holes were a bad idea anywhere in my post? In fact I don't think it has ever been suggested properly, and knowing these staff, probably not even thought about. I made rat holes with Dusty a while back and we spread them in a lot of places, making secret areas for exploration and adding back old insides we couldn't fit in logically. They're not on Classic though, just like a lot of things I've made with people for Classic, but that's not my fault. You seem to be missing the actual point in what I posted however, the rat form thing was just an example.

nice ratholes
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  #120  
Old 03-18-2009, 01:49 AM
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Suggestion
  • Severely reduce the amount of stock that is dropped from bushes and pots. I'm talking next to nothing.
  • Make the ammo that you receive via events and events levels become temporary stock (or a different kind of stock) only to be used in events. Currently you just have to step into an event and you've got full ammunition.
  • MP should be removed from bushes and be placed under pots, if placed anywhere at all.

What is the point?
  • Currently there is no actual use for any of the things that the shops sell. If you're going to try and drain money from players on a constant basis, the amount of stock that you can get from bushes and pots.
  • Removing the amount of hearts that drop makes food items such as Burger Refuge Burgers and Beers actually useful.
  • Removing the amount of gelat makes job activities actually work doing. Tiny quests that you could get paid for and chests with money inside rewarding for exploration is rendered useless when you can gain the same amount by throwing your Boomerang around Chris Killem's garden.
  • Limiting the amount of stock types per object types makes for variation. I hate how I can get everything I'll ever need out of a single bush.
__________________
Quote:
Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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