Quote:
Originally Posted by DustyPorViva
To be honest, quests are just hooks. No one ever plays a server because of quests, frankly because there will never be enough to keep players actually occupied. Even on UN I could do most of the stuff in one day.
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UN has quests? :S I play quests if there are any that is noticable. I didn't even notice that there was any quests at all. On any server except for Classic which has crappy ones.
A server need a story that tells you what to do next. If there isn't any noticeable story nor a noticeable path to any quests, I get bored. And UN looks like crap and works like crap. Day/night system was on a fritz for me. :S
Zodiac sucks. It's just newbie mashing and exping in some random dungeon you have to look for or ask a FAQ for. You shouldn't need to ask a FAQ how to start. Every server should have a optional tutorial and if they choose not to do it they could ask somebody about directions.
When I connect to Zone for the first time I have NO CLUE of what to do. Really. Graal Kingdoms is straight forward and tells you what to do in the beginning, but I don't like that server-style at all.
I really don't see any point of playing Graal at the moment really other than chatting with people while looking at pixelart. That's what you do mostly. I'm currently learning to script GS2 on a server a internet friend bought, just for the fun of it. I hope I'll learn enough to maybe be a part of Classic team and convert scripts from GS1 to GS2. etc.
EDIT:
Quote:
Originally Posted by Crono
Yes and no.
There's indeed not much to do on Classic but that's because Graal revolves heavily around player interaction. how2ineract wen u hav no players????
Quests won't save a server. I probably only spent about 1-2 hours doing quests on UN and they were for hearts, level 3 sword, and level 3 shield. Quests are just an obstacle to me. In the history of Graal there was only one quest I ever enjoyed doing and that was on Bravo Online. You had to go through some various areas to get pieces needed to make a car. It was fun as each part was different and was quite rewarding in the end (YOU GOT A CAR DUDE).
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We're obviously different from eachother. I don't care much for the interacting stuff other than it makes me feel not alone. I care more for the quests and receiving new items/tools/weapons to be able to complete another quest. Then when you got all stuff that is available you'll have a bunch of stuff that you're able to interact with. So while being busy at completing quests you're online at the time, people join and notice that there are people on the server. Those that doesn't do quests will obviously just disconnect, but if the quests on the server is rewarding and has a good story there'll be people stuck doing quests. Sooner or later it'll build up it's players. BUT nothing will happen if you just have levels to interact on and no quests. Quests/Missions/Stories do much for a game.
Would you play tetris if you weren't able to add or remove blocks but only chat? :P Yeah, I know, bad symbolic, but I hope you see my point. Nothing to do = No people interested.