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  #16  
Old 07-20-2008, 04:11 AM
ceserthen ceserthen is offline
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Quote:
Originally Posted by doyouskate View Post
Maybe they could just change the gfx and make this the current sniper rifle. :o?
I like it a bit more than the current sniper but that may just be me.
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  #17  
Old 07-20-2008, 04:15 AM
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  #18  
Old 07-20-2008, 04:49 AM
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I like it, I want a rifle that has a constant laser beaming aiming in it's range. "No scoped!"
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  #19  
Old 07-20-2008, 04:54 AM
Minomato Minomato is offline
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Nah, I was thinking of making it like this-

The sight is increased to show more of an area in front of the wielder, like the mortar, but you can move while doing so. Turning changes the view to the direction being faced, and diagnol sight will need to be added. Rather than 'clicking' and having the bullet instantly hit a target, it is fired like other normal weapons. The bullet travels at a swift speed, around that of the assault pistol. It has only one round per shot, and the bullet has a very long range to match the sight. Perhaps another thing that might be added is an 'auto-locking' script that allows the rifleman to have their bullets veeery slightly follow a target's direction if they are straight ahead. If the target moves out of the way or is out of the range of the 'lock-on', then the bullet will go straight in the direction it is currently facing, and disperse when it reaches its range limit. The bullet would only spread randomly if it had no target in range.

To add, it would have less damage than the sniper rifle.

Perhaps the 'S' key would fire bullets that wouldn't follow enemies, and would only travel straight with a very small spread, with more range as well. The 'D' key could produce a seeking bullet, with less range as a consequence or less damage.

This would make it a fairly good long-ranged weapon, good for fleeing enemies or enemies approaching from a distance. It would be bad at medium and close range, due to the fact that it would shoot slow at "Bolt-Action" rate, and that it cannot produce multiple bullets to defeat a speedy enemy. Another downside is that the wielder cannot see behind them, as they are busy looking and aiming ahead with the scope. However, if they peek at the radar, then can quickly take evasive action.

If this idea or weapon is to be used, I wish to see it in the Trader's Shops, rather than the Gelat Store, for obvious reasons. It would probably be quite expensive (I can't guess any Zone Money prices, we have barely any examples to base it on), but I think everyone would be fine with that.
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  #20  
Old 07-20-2008, 05:49 AM
xXPoodlesXx xXPoodlesXx is offline
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Quote:
Originally Posted by Minomato View Post
Nah, I was thinking of making it like this-

The sight is increased to show more of an area in front of the wielder, like the mortar, but you can move while doing so.
so ur saying while using it the player wouldnt be centered on their screen? theyd be off to one side and the side they are farthest from is the side they are aiming at>?? im confused. sorry.
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  #21  
Old 07-20-2008, 06:04 AM
Minomato Minomato is offline
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Quote:
Originally Posted by xXPoodlesXx View Post
so ur saying while using it the player wouldnt be centered on their screen? theyd be off to one side and the side they are farthest from is the side they are aiming at>?? im confused. sorry.
Have you ever used the mortar cannon before? When you equip it, the view goes quite a bit away from the character, putting them at the edge of the screen in the opposite direction of where they're aiming. The real position of the player does not change, but the person using the weapon can see more of what's in front of them.
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  #22  
Old 07-20-2008, 11:40 PM
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o.o i know but i was saying that to ur view, if ur using sharp rifle, it looks like ur off to a side of the screen not centered...is what i was trying to spit out.
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  #23  
Old 07-20-2008, 11:49 PM
ceserthen ceserthen is offline
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Quote:
Originally Posted by Minomato View Post
Nah, I was thinking of making it like this-

The sight is increased to show more of an area in front of the wielder, like the mortar, but you can move while doing so. Turning changes the view to the direction being faced, and diagnol sight will need to be added. Rather than 'clicking' and having the bullet instantly hit a target, it is fired like other normal weapons. The bullet travels at a swift speed, around that of the assault pistol. It has only one round per shot, and the bullet has a very long range to match the sight. Perhaps another thing that might be added is an 'auto-locking' script that allows the rifleman to have their bullets veeery slightly follow a target's direction if they are straight ahead. If the target moves out of the way or is out of the range of the 'lock-on', then the bullet will go straight in the direction it is currently facing, and disperse when it reaches its range limit. The bullet would only spread randomly if it had no target in range.

To add, it would have less damage than the sniper rifle.

Perhaps the 'S' key would fire bullets that wouldn't follow enemies, and would only travel straight with a very small spread, with more range as well. The 'D' key could produce a seeking bullet, with less range as a consequence or less damage.

This would make it a fairly good long-ranged weapon, good for fleeing enemies or enemies approaching from a distance. It would be bad at medium and close range, due to the fact that it would shoot slow at "Bolt-Action" rate, and that it cannot produce multiple bullets to defeat a speedy enemy. Another downside is that the wielder cannot see behind them, as they are busy looking and aiming ahead with the scope. However, if they peek at the radar, then can quickly take evasive action.

If this idea or weapon is to be used, I wish to see it in the Trader's Shops, rather than the Gelat Store, for obvious reasons. It would probably be quite expensive (I can't guess any Zone Money prices, we have barely any examples to base it on), but I think everyone would be fine with that.
That sounds like a reasonable idea.
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  #24  
Old 07-22-2008, 07:29 PM
Switch Switch is offline
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scope is a little large?
decrease its size a bit by about 2 pixels and I'd be happy.
(i mean length, not width, of course )
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  #25  
Old 07-22-2008, 07:51 PM
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I still want a gun that shoots swords or chainsaws.
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  #26  
Old 07-22-2008, 08:36 PM
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Quote:
Originally Posted by Clockwork View Post
o.o
Well, I guess you tried to eliminate what this thing is dying from, which is the pillow shading, but you shouldn't connect your highlights directly to the outline, makes this look like a button instead of an object. Also, I dont think the dithering was necessary.

Edit: Here's a quick edit of the latest version of the rifle, should explain itself. Too lazy to explain right now

Name:  rifle1.png
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  #27  
Old 07-22-2008, 08:39 PM
Xterminator Xterminator is offline
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Originally Posted by Draenin View Post
I still want a gun that shoots swords or chainsaws.
That would be wicked.
Do it please.
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  #28  
Old 07-22-2008, 09:10 PM
Draenin Draenin is offline
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It'd be like the Ripper from Unreal Tournament.
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  #29  
Old 07-26-2008, 06:04 PM
RevolutionJS RevolutionJS is offline
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Quote:
Originally Posted by Draenin View Post
I still want a gun that shoots swords or chainsaws.
Maybe you should make a gun that shoots Aliens that runs afterevry one and use RPS and are in the gelat shop for 1k gelats so stefan get rich?
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  #30  
Old 07-29-2008, 10:17 PM
MagikMasterMind MagikMasterMind is offline
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I dont like it too much. I think the image itselfs needs alot of work.
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