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Old 10-16-2007, 07:43 PM
xAndrewx xAndrewx is offline
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staff gui modes

so I made a staff tool that looks like this. Simply edit the "this.tools" part, it's also staff locked [clientr.staff]

HTML Code:
function onActionServerside(action, mPos) {
  if (temp.action == "layobject") {
    if (clientr.staff == false) {
      return false;
    }
    
    putnpc2(temp.mPos[0], temp.mPos[1], "join " @ client.staffAction @ ";");
  }
}

//#CLIENTSIDE
function onCreated() {
  this.tools = {
    //Name, Image, Classname
    {"Pumpkin", "era_pumpkin2.gif", "pumpkin"},
    {"Candy", "era_hallowcandy1.gif", "hallowcandy"},
  };
  this.drawMenu();
}

function drawMenu() {
  showpoly(200, {(screenwidth - 50),0, screenwidth,0, screenwidth,(this.tools.size() * 32) + 5, (screenwidth - 50),(this.tools.size() * 32) + 5});
  changeimgvis(200, 4);
  changeimgcolors(200, 0, 0, 0, 1);
  
  for (temp.tool: this.tools) {
    temp.yPos = (temp.ind * 32);
    showimg(202 + temp.ind, temp.tool[1], (screenwidth - 45), temp.yPos);
    changeimgvis(202 + temp.ind, 5);
    
    this.bPos.add({temp.ind, temp.yPos});
    temp.ind++;
  }
}

function onMouseDown() {
  if (params[0] != "left") {
    if (client.staffAction != false) {
      player.chat = "No object selected!";
      client.staffAction = false;
    }
    return false;
  }
    
  if (!(mousescreenx in |screenwidth - 45, screenwidth|)) {
    if (client.staffAction == false) {
      return false;
    }
    triggerserver("weapon", this.name, "layobject", {mousex, mousey});
    return false;
  }
  for (temp.i: this.bPos) {
    if (mousescreeny in |(temp.i[0] * 32), (temp.i[1] + 32)|) {
      player.chat = "Selected" SPC this.tools[temp.i[0]][0];
      scheduleevent(0.05, "DrawImage", this.tools[temp.i[0]][1]);      

      client.staffAction = this.tools[temp.i[0]][2];
      break;
    }
  }
}                

function onDrawImage(img) {    
  (temp.img == false? hideimg(201): showimg(201, temp.img, (mousex - 1.5), (mousey - 1.5)));
  changeimgvis(201, 3);
  
  if (temp.img != false) {
    scheduleevent(0.05, "DrawImage", (client.staffAction != false? temp.img: false));
  }
}
here's a snapshot
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