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  #1  
Old 07-22-2007, 11:46 AM
DustyPorViva DustyPorViva is offline
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Some tiles

Just some tiles I started working on for someone. I'm aware the grass has some redundancy issues, and I'll go back and fine tune that, though if the grass is broken up enough with detailing it shouldn't be that noticeable. I also know the dirt has a pattern, but after noticing it, I thought it looked pretty fitting for dirt. If it doesn't look that great, go ahead and say though.
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  #2  
Old 07-22-2007, 12:26 PM
Pimmeh Pimmeh is offline
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I quite like it!
But I never liked set tile parts.
Cant you make the rock editable?
So you can customize more with the tiles?
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Old 07-22-2007, 08:28 PM
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Make the grass blend better then it will look perfect

9/10
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Old 07-22-2007, 09:52 PM
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Hm, being completely honest, the whole thing just looks too patternish. =/
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Old 07-22-2007, 10:58 PM
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Old 07-22-2007, 11:43 PM
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I like the rocks
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Old 07-23-2007, 09:08 PM
DustyPorViva DustyPorViva is offline
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Redoing the grass and dirt.
The grass consists of 2 tiles, and for the image I tiled them
XO
OX
But they're tile-able in any combination, and should hopefully eliminate any grid.
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Old 07-23-2007, 09:45 PM
ChrizP2P ChrizP2P is offline
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Quote:
Originally Posted by DustyPorViva View Post
Redoing the grass and dirt.
The grass consists of 2 tiles, and for the image I tiled them
XO
OX
But they're tile-able in any combination, and should hopefully eliminate any grid.
I like the grass... looks like you've added more depth to it since the first one. Doesn't look as patterny either.
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Old 07-23-2007, 10:06 PM
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As usual, Dusty, you put everyone else to shame!
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  #10  
Old 07-23-2007, 10:10 PM
DustyPorViva DustyPorViva is offline
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Here, did a quick addition on the transition and rocks. I'll probably go back over the transitions and blend them more 'grass-like' later.
Also, I don't really see the point in making the rocks NPCs instead of tiles, they're never moved, and it saves on stacking useless NPC's in the level.
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  #11  
Old 07-24-2007, 07:13 AM
xXziroXx xXziroXx is offline
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Looks excellent, but if you ask me, the grass (and perhaps even the dirt?) looks a bit too cartoonish.
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Old 07-24-2007, 10:56 PM
Switch Switch is offline
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Quote:
Originally Posted by DustyPorViva View Post
Redoing the grass and dirt.
The grass consists of 2 tiles, and for the image I tiled them
XO
OX
But they're tile-able in any combination, and should hopefully eliminate any grid
I see a grid D:
Also, the dirt looks more like thick, sticky sand xD make it darker
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Last edited by Switch; 07-25-2007 at 10:03 AM..
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  #13  
Old 07-24-2007, 11:51 PM
DustyPorViva DustyPorViva is offline
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The reason I picked such bright dirt is it contrasts nicely with the grass, especially when you get into the transition area, though I will darken it a little.
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  #14  
Old 07-25-2007, 12:17 AM
Chompy Chompy is offline
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For some reason the grass makes my eyes get confused and it makes it look wrong etc...

weird..

But I love the rocks..!
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Old 07-25-2007, 01:23 AM
Switch Switch is offline
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Quote:
Originally Posted by DustyPorViva View Post
The reason I picked such bright dirt is it contrasts nicely with the grass, especially when you get into the transition area, though I will darken it a little
Kay

But, as I said before, I see a grid in those tiles :o
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Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.

Last edited by Switch; 07-25-2007 at 10:03 AM..
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