Graal Forums  

Go Back   Graal Forums > Development Forums > Level Design
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 02-09-2007, 10:13 PM
Drakeero Drakeero is offline
Registered User
Join Date: Jan 2004
Posts: 507
Drakeero will become famous soon enough
How do I get the level editer to load multiple, related, indoor levels?

When I got the overworld tilesets to load somehow the editor began loading all the Zormite map sections at once.

I still can't get all the map segments for Zormite castle to load so I can work on the "big picture".

Any idea how to do that?
__________________
"Wait.... what?"
Reply With Quote
  #2  
Old 02-09-2007, 10:39 PM
Chandler Chandler is offline
Banned
Join Date: Jan 2007
Posts: 656
Chandler will become famous soon enough
HTML Code:
//#CLIENTSIDE
if (playerenters){
  loadmap gmapname;
}
example:
HTML Code:
//#CLIENTSIDE
if (playerenters){
  loadmap world;
}
Reply With Quote
  #3  
Old 02-09-2007, 10:40 PM
Drakeero Drakeero is offline
Registered User
Join Date: Jan 2004
Posts: 507
Drakeero will become famous soon enough
So I load up a blank frame NPC in the level editor, copy/paste that text into it, and when I load it up i'll load up all of Zormite castle in the editor?
__________________
"Wait.... what?"
Reply With Quote
  #4  
Old 02-09-2007, 10:41 PM
Chandler Chandler is offline
Banned
Join Date: Jan 2007
Posts: 656
Chandler will become famous soon enough
Quote:
Originally Posted by Drakeero View Post
So I load up a blank frame NPC in the level editor, copy/paste that text into it, and when I load it up i'll load up all of Zormite castle in the editor?
Only if you replace ['world'//'gmapname'] with the Zormite Castle map. What is Zormite?
Reply With Quote
  #5  
Old 02-09-2007, 10:42 PM
WanDaMan WanDaMan is offline
Master Tux
WanDaMan's Avatar
Join Date: Aug 2002
Location: England, United Kingdom
Posts: 5,571
WanDaMan is a jewel in the roughWanDaMan is a jewel in the rough
Send a message via MSN to WanDaMan
Post the Gmap File, if some sectors are working an some arn't it'll be in that document.
__________________
V$:CONFL16T
Reply With Quote
  #6  
Old 02-09-2007, 10:49 PM
Drakeero Drakeero is offline
Registered User
Join Date: Jan 2004
Posts: 507
Drakeero will become famous soon enough
It's not a gmap file. It's a bunch of *.nw files that are loaded together in game.

They range from gk2kcastlezormite1_a-1.nw all the way to gk2kcastlezormite1_f-7.nw.
__________________
"Wait.... what?"
Reply With Quote
  #7  
Old 02-09-2007, 10:57 PM
Chandler Chandler is offline
Banned
Join Date: Jan 2007
Posts: 656
Chandler will become famous soon enough
Problem solved
Reply With Quote
  #8  
Old 02-09-2007, 11:00 PM
Drakeero Drakeero is offline
Registered User
Join Date: Jan 2004
Posts: 507
Drakeero will become famous soon enough
Not quite, still not working.
__________________
"Wait.... what?"
Reply With Quote
  #9  
Old 02-09-2007, 11:03 PM
Drakeero Drakeero is offline
Registered User
Join Date: Jan 2004
Posts: 507
Drakeero will become famous soon enough
Now it works, thanks.
__________________
"Wait.... what?"
Reply With Quote
  #10  
Old 02-10-2007, 03:34 AM
Drakeero Drakeero is offline
Registered User
Join Date: Jan 2004
Posts: 507
Drakeero will become famous soon enough
Screwed it up again. Chandler, could you help me with the actual name of the Zormite Castle map again.
__________________
"Wait.... what?"
Reply With Quote
  #11  
Old 02-10-2007, 04:53 AM
Chandler Chandler is offline
Banned
Join Date: Jan 2007
Posts: 656
Chandler will become famous soon enough
g2k2castlezormite1
g2k2castlezormite2
g2k2castlezormiteb1

Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 06:53 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.