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Originally Posted by Gerami
I know it doesn't take a cook to judge how food tastes but please show us what you're talking about.
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You're right, it doesn't... and no.
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There's a significant difference between an eye candy level and a practical playing level.
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Eye candy? That's not eye candy to me. It's a mess. The difference between an "eye candy" level and a practical level is that eye candy levels are a waste of time and show nothing. You might as well draw them with pencil and paper.
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So who does? Please tell me, as I am ignorant and misinformed.
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I don't know who DOES. I know who DOESN'T.
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It shows he has a good understanding of how to use the tileset and has LATing skills.
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No it doesn't. It shows that he can make squiggly water tiles. That doesn't mean you can make decent levels for actual servers. I had a LAT just like him tryout for my server recently while going by my specifications for the level and it turned out like crap, so being able to make crazy pathways and water tiles does not mean you can make good levels. It's like a guy who can do all sorts of tricks with a basketball but can't play the game for beans.
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WOAH PEOPLE ACTUALLY REST THEIR EYES ON LEVELS? My god! Looks like I'm gonna make a focal level!
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Your sarcasm is very discreet! But yes, people rest their eyes looking at just about everything. (that has a focal point) A level with a bunch of random squiggled pathways has no focal point, so the person looks at their own character while playing and pays no real attention to the level. If you put things in a level that catch a player's eye, then your level is good and it has a focal point. Too much detail is overwhelming. Nobody will be familiar with that level because of it's tiling... Yet I can practically close my eyes and remember Classic levels and I haven't played on those in years.
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Because its a nice space filler/looks good.
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That space could have been filled with something better. Not only that, but because most people don't plan levels out in advance they end up with a lot of that filler space. Which causes them to fill it in with any random tiles they can find. Which in turn, makes ugly levels.
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Refer to my eye candy level vs practical online level.
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Again, eye candy levels serve no purpose at all. You summed it up when you called the opposite "practical" because practical actually has a reason to be there. Why even bother making this kind of level if it's not going to be used and it shows no skill in practical level making at all? Like I said, you might as well draw the level on a piece of paper and say "here is my level". It might as well be moved to the graphics forum.
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You never comment on my work, why don't you? I need some professional analysis.
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Contiga is right, I can only post once (or actually twice) per day... so that's why I don't post often.
I'll upgrade again probably after my server is released.