
08-12-2006, 01:06 AM
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The Shaded Leg
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Join Date: Jul 2001
Location: Oregon
Posts: 1,649
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I see what you are trying to say here, but your whole concept needs a bit of a make over. You can't simply shut down a server that someone pays for because there is simply no development. However, there should be check-ups on playerworlds. There are simply way too many out there and each one just ends up dying. Graal has a significant amount of quality talented players that can produce great work. The real problem is each one of them try to make their own playerworld and don't realize the massive amount of work that truly takes.
Take this into consideration...
50 Great scripters play Graal
100 Great level designers play Graal
80 Great graphics designers play graal
5 Multi-Talented players play graal (Meaning they can do it all).
You have scripter, levelers and graphics designers all trying to create their own playerworlds. So the level designer starts creating their playerworld and makes the overworld... but they need scripters and graphic artists! They then need to find more staff.
You then have a scripter that has recently started their own playerworld and gets all the basic functions out of the way but to continue they need gui graphics and levels and so on, so they need staff!
Then the graphics artist starts, they really don't have anything done but they have a concept and the tileset done, but they need a leveler and scripter.
Graal in total has about 100+ playerworlds (this is a rough estimate) and each individual seems to try to take on their own project. So every person is looking for constant staff, but with each player (since Graal's population isn't anything to brag about) making their own projects and trying to find staff... then starts what I like to call "Recycle Staff" cycle. Basically players start ending up working for one playerworld, then decide to take on 2 playerworlds then 3...4 and 5. Then they simply drift from the other jobs and never eventually get things done. This usually concludes with a playerworld failure because the lack of dedicated staff.
Playerworlds that I see becoming more successful are the ones with multi-talented staff because they simply can do everything. The other staff are talented people but are not consistant enough to actually get a full project done. Even the so called "Legend" playerworlds end up failing (ToT,Faheria and Oasis). There seems to be so much hype about one specific playerworld because of simple previews but they never got past the big part that truly makes a playerworld successful... getting released.
Now many people say "Unholy Nation sucks!" but in an honest answer... look at what number they are on the playerlist. They are always #1, even when other playerworlds are released they still manage to climb up that ladder. Many people will say because they have been around so long and more people are addicted to it... I don't think that's the case. It seems to be more consistant than most players. It doesn't try to bring some bogus big project around every week. As much as I hate to say it, they actually pay attention more to player interactivity than any other playerworlds. Other playerworlds are just way too concentrated on the look/appeal of the overworld that they forget what really makes an online playerworld worthy.
If you're going to make a playerworld don't just come up with a dumb concept them buy a playerworld. Make sure you can do your own work to some extent and make sure you have some dedicated staff that will support you. And also don't go around posting screenshots on the OGCC of just one level that you completed. Keep the project more of a secret because in the end, people will appreciate the surprise more rather than get a bunch of people hyped up about it because of how it looks... then when it's released it just seems like another playerworld. Also, be original with your ideas, don't just do what everyone else is doing (like every single job and event). I guess I kind of got off topic a bit and typed too much, oh well!
As for my final suggestion and where I was kind of going... Graal doesn't have an unlimited amount of quality staff. I really think there should be more official graal playerworlds so more quality staff work together and get the job done and get it released. Once it's released let it be player maintained (with few staff) then create another one and see which will be successful and what works and what doesn't.
AS FOR CRONO'S RESPONSE:
Man those numbers are exaggerated. I said there is roughly around 100 playerworlds on graal, and I was giving an example of how the numbers I said (In no way represent the correct numbers of scripters, levelers and graphics designers) and how there just isn't enough staff to complete any of the playerworlds. You kind of missed the whole point. |
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-James205
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Last edited by James205; 08-12-2006 at 01:53 AM..
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