Working on a mine script, it soesn't work with the parameter check in it, and it doesn't work without it either. It does part of the script, but seems to randomly stop before freezeplayer? Weird.
PHP Code:
function onActionserverside()
{
if(params[0]=="mine")
{
if(clientr.minerocks>0)
{
//variable setup
this.mine = int(random(0,101));
this.time = random(3,8);
player.dif=2;
freezeplayer(this.time);
player.chat = "Searching through pile";
showimg(4,"dr-minerocks.png",playerx+.5,playery+2.1);
changeimgvis(4,.5);
changeimgzoom(4,.75);
setani("push",NULL);
sleep(this.time);
hideimg(4);
if(this.mine<=15)
{
//15%
player.chat = "Found some Carbon!";
addweapon("Tools/Carbon");
clientr.carbon++;
clientr.minerocks--;
}
else if(this.mine<=25)
{
//10%
player.chat = "Found some Iron!";
addweapon("Tools/Iron");
clientr.iron++;
clientr.minerocks--;
}
else if(this.mine<=30)
{
//5%
player.chat = "Found some Silver!";
addweapon("Tools/Silver");
clientr.sliver++;
clientr.minerocks--;
}
else if(this.mine<=35)
{
//5%
player.chat = "Found a Saphire!";
addweapon("Tools/Saphire");
clientr.saphire++;
clientr.minerocks--;
}
else if(this.mine<=40)
{
//5%
player.chat = "Found a Ruby!";
addweapon("Tools/Ruby");
clientr.ruby++;
clientr.minerocks--;
}
else if(this.mine<=43)
{
//3%
player.chat = "Found Gold!!";
addweapon("Tools/Gold");
clientr.Gold++;
clientr.minerocks--;
}
else
{
player.chat=="Nothing";
clientr.minerocks--;
}
}
else
{
player.chat="You have no more mine rocks!";
}
}
}
//#CLIENTSIDE
function onWeaponfired()
{
triggeraction(0,0,"serverside","New mining","mine");
}