if (playerchats) {
if (strequals(#c,leave)) {
setlevel2 levelname,x,y;
}
}
That is the code to warp outta spar when you say Leave but how do you make it so one person has to be dead before the code will work? I've tried a bunch of things but this i just cant figure out...
You could use the playercount, and the number of players with the specified string (the sparring one), then warp only them out
but if you're learning gscript, i suggest gs2, gs1 is fading out.