Graal Forums  

Go Back   Graal Forums > Development Forums > Tech Support
FAQ Members List Calendar Today's Posts

Closed Thread
 
Thread Tools Search this Thread Display Modes
  #241  
Old 07-09-2005, 02:28 PM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
The server switching problems are only happening because the other servers (except the login server) are not updated to the latest version yet. It will be done sometime next week.
  #242  
Old 07-10-2005, 03:12 PM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
On Babylon when I try to pull on NPCS my char stays in the grab position and doesn't go pull. However I can get into the pull position just fine on tiles, and pull on npcs as well on other servers.

I don't know if I've brought this up so I'll say it anyway...When I rapidly slash on V4, other players on both V4 and V2 will only see the first slash then cotinue to see my character in idle. I tested this on various servers.
__________________
  #243  
Old 07-10-2005, 06:58 PM
CheeToS2 CheeToS2 is offline
That Guy
CheeToS2's Avatar
Join Date: Dec 2001
Location: Seattle, WA
Posts: 2,528
CheeToS2 will become famous soon enough
Send a message via AIM to CheeToS2
Quote:
Originally Posted by Gerami
On Babylon when I try to pull on NPCS my char stays in the grab position and doesn't go pull. However I can get into the pull position just fine on tiles, and pull on npcs as well on other servers.

I don't know if I've brought this up so I'll say it anyway...When I rapidly slash on V4, other players on both V4 and V2 will only see the first slash then cotinue to see my character in idle. I tested this on various servers.
The slashing thing is fixed in .29, and the grabbing thing is being caused by a weapon which basically says:
If A is pressed down, set the player's gani to 'grab.'
When you're holding an arrow key to pull, you'll still holding A, so the script sets your gani to grab still.

Last edited by CheeToS2; 07-10-2005 at 07:25 PM..
  #244  
Old 07-11-2005, 02:37 PM
Bartjuh1992 Bartjuh1992 is offline
Banned
Bartjuh1992's Avatar
Join Date: Nov 2004
Location: Netherlands
Posts: 79
Bartjuh1992 is on a distinguished road
Send a message via ICQ to Bartjuh1992 Send a message via AIM to Bartjuh1992 Send a message via MSN to Bartjuh1992 Send a message via Yahoo to Bartjuh1992
Stefan are u adding me acces yet? x-x
  #245  
Old 07-11-2005, 03:24 PM
Fry Fry is offline
Registered User
Fry's Avatar
Join Date: Sep 2001
Location: Germany
Posts: 384
Fry has a spectacular aura about
Quote:
Originally Posted by Stefan
Well on the one side the game windows looks better if the chat bar is not there all the time, that's why we have not made it static. On the other side new players must have a way to see it and know how they can activate it. Ideas for improving are always welcome. May be there could be some little 'Press Tab to chat' button somehow
I think it's fine if you add an option to disable it, I'm sure it's helpful for new players, but can get annoying later.
__________________
Graal Statistics

Top 3 servers at the moment (players):


  #246  
Old 07-11-2005, 03:36 PM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
Babylon problem fixed. :]
__________________
  #247  
Old 07-11-2005, 08:29 PM
VulcanP2P VulcanP2P is offline
Registered User
VulcanP2P's Avatar
Join Date: May 2005
Location: Florida
Posts: 882
VulcanP2P is on a distinguished road
While you are on X Server and you have the Global Playerlist show people from Y server when you try to remove someone from you buddy list you have to switch from to another tab and back for them to disappear from the Buddy List.
__________________

For Zone or Guild Support use the Support Center
  #248  
Old 07-11-2005, 11:05 PM
Ibonic Ibonic is offline
unsoundness
Ibonic's Avatar
Join Date: Sep 2002
Location: Long Island <3
Posts: 783
Ibonic will become famous soon enough
Exclamation

Found a bug. Stefan confirmed it on debug the other day.

While you're on X server and you PM Stefan on Y server through the global playerlist, he gets annoyed and wishes for you to stop -- though, most of the time he won't tell you this
  #249  
Old 07-12-2005, 02:51 AM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
Fixed the error messages with the playerlist, just updated it on the login server which is now providing the playerlist, irc and serverlist scripts
  #250  
Old 07-12-2005, 02:53 AM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
Quote:
Originally Posted by Ibonic
Found a bug. Stefan confirmed it on debug the other day.

While you're on X server and you PM Stefan on Y server through the global playerlist, he gets annoyed and wishes for you to stop -- though, most of the time he won't tell you this
What do you mean exactly, the problem of not being able to ban people from global player list right now ?
  #251  
Old 07-12-2005, 03:10 AM
Zero Hour Zero Hour is offline
Stiff Upper Lip
Zero Hour's Avatar
Join Date: Oct 2006
Location: Nova Scotia, Canada
Posts: 0
Zero Hour is on a distinguished road
Send a message via AIM to Zero Hour
Quote:
Originally Posted by Stefan
What do you mean exactly, the problem of not being able to ban people from global player list right now ?
Wow, I think Stefan just zinged Ibonic... lol
__________________
  #252  
Old 07-12-2005, 03:17 AM
Ibonic Ibonic is offline
unsoundness
Ibonic's Avatar
Join Date: Sep 2002
Location: Long Island <3
Posts: 783
Ibonic will become famous soon enough
Quote:
Originally Posted by Stefan
What do you mean exactly, the problem of not being able to ban people from global player list right now ?
Well, I guess that isn't a "bug", but it is the closest annoyance relating to what I said. Was mostly just being sarcastic; You said "wish people could stop PMing me x.x" or something similar on debug the other day, so I was just trying to have a little bit of fun with your comment. Sorry.
  #253  
Old 07-12-2005, 07:17 AM
Rick Rick is offline
PipBoy Extraordinaire!
Rick's Avatar
Join Date: Jul 2004
Location: Long Beach, California.
Posts: 831
Rick is on a distinguished road
The production table and stone mills in insidemain_stonemill2.nw on GK do not have shapes in v4. (Can walk through, and cannot use).

Edit: Odd, it is working now. o.O

Last edited by Rick; 07-12-2005 at 07:27 AM..
  #254  
Old 07-16-2005, 07:22 PM
Fry Fry is offline
Registered User
Fry's Avatar
Join Date: Sep 2001
Location: Germany
Posts: 384
Fry has a spectacular aura about
Quote:
Originally Posted by Rick
The production table and stone mills in insidemain_stonemill2.nw on GK do not have shapes in v4. (Can walk through, and cannot use).

Edit: Odd, it is working now. o.O
Same here for insidemain_joinery1.nw, restarting the client fixes it.
__________________
Graal Statistics

Top 3 servers at the moment (players):


  #255  
Old 07-18-2005, 04:55 PM
ZeroTrack ZeroTrack is offline
G2K1 Developer
ZeroTrack's Avatar
Join Date: Apr 2004
Location: LongIsland, NY
Posts: 402
ZeroTrack is on a distinguished road
Send a message via AIM to ZeroTrack
this is very annoying and sence my gui is on the bottom it has to go, its very limiting, either it should go or allow servers to disable it
eg: enablefeatures allfeatures-stupidbottombar
Attached Thumbnails
Click image for larger version

Name:	annoying.png
Views:	155
Size:	24.6 KB
ID:	32757  
__________________

  #256  
Old 07-18-2005, 05:40 PM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
The following happens when the npc server is on ignore and you log onto a server
Attached Thumbnails
Click image for larger version

Name:	v4log.png
Views:	193
Size:	24.9 KB
ID:	32758  
__________________
  #257  
Old 07-18-2005, 06:43 PM
CheeToS2 CheeToS2 is offline
That Guy
CheeToS2's Avatar
Join Date: Dec 2001
Location: Seattle, WA
Posts: 2,528
CheeToS2 will become famous soon enough
Send a message via AIM to CheeToS2
Quote:
Originally Posted by ZeroTrack
this is very annoying and sence my gui is on the bottom it has to go, its very limiting, either it should go or allow servers to disable it
eg: enablefeatures allfeatures-stupidbottombar
Er, you want to get rid of the chatbar? :P
I'll add the suggestion to let it not appear when you mouse over it (although Stefan knows already)
  #258  
Old 07-18-2005, 09:28 PM
Rick Rick is offline
PipBoy Extraordinaire!
Rick's Avatar
Join Date: Jul 2004
Location: Long Beach, California.
Posts: 831
Rick is on a distinguished road
See attachments. The two bugs should be obvious.
Attached Thumbnails
Click image for larger version

Name:	a.png
Views:	200
Size:	6.0 KB
ID:	32762   Click image for larger version

Name:	b.png
Views:	177
Size:	6.4 KB
ID:	32764   Click image for larger version

Name:	c.png
Views:	183
Size:	6.5 KB
ID:	32765  
  #259  
Old 07-18-2005, 10:06 PM
VulcanP2P VulcanP2P is offline
Registered User
VulcanP2P's Avatar
Join Date: May 2005
Location: Florida
Posts: 882
VulcanP2P is on a distinguished road
Quote:
Originally Posted by Rick
See attachments. The two bugs should be obvious.
I think Stefan is aware of this, I mentioned it to him once.
__________________

For Zone or Guild Support use the Support Center
  #260  
Old 07-18-2005, 10:14 PM
Rick Rick is offline
PipBoy Extraordinaire!
Rick's Avatar
Join Date: Jul 2004
Location: Long Beach, California.
Posts: 831
Rick is on a distinguished road
Quote:
Originally Posted by VulcanP2P
I think Stefan is aware of this, I mentioned it to him once.
Yeah, CheeToS said that on IRC that Stefan knew about it.
  #261  
Old 07-18-2005, 10:38 PM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
Still good to remind me
  #262  
Old 07-18-2005, 10:50 PM
Rick Rick is offline
PipBoy Extraordinaire!
Rick's Avatar
Join Date: Jul 2004
Location: Long Beach, California.
Posts: 831
Rick is on a distinguished road
Serverside GS2:
HTML Code:
this.attr[11] = "somegani.gani";
v2 does not get the attribute set but v4 does.

(this is in a player.join()'d class)
  #263  
Old 07-19-2005, 04:17 AM
ZeroTrack ZeroTrack is offline
G2K1 Developer
ZeroTrack's Avatar
Join Date: Apr 2004
Location: LongIsland, NY
Posts: 402
ZeroTrack is on a distinguished road
Send a message via AIM to ZeroTrack
Quote:
Originally Posted by CheeToS2
Er, you want to get rid of the chatbar? :P
I'll add the suggestion to let it not appear when you mouse over it (although Stefan knows already)
I'd say leave it like v2 is its a lot better that way

Quote:
Originally Posted by Rick
Serverside GS2:
HTML Code:
this.attr[11] = "somegani.gani";
v2 does not get the attribute set but v4 does.

(this is in a player.join()'d class)
I believe, if i remember correctly, cheetos telling me something about how the join function is still not finshed yet, i was running into problems with join as well, I've totally batched up what he told me though cause its late and i can't remember, Cheetos can you clarify please <3
__________________

  #264  
Old 07-19-2005, 05:41 AM
Rick Rick is offline
PipBoy Extraordinaire!
Rick's Avatar
Join Date: Jul 2004
Location: Long Beach, California.
Posts: 831
Rick is on a distinguished road
Quote:
Originally Posted by ZeroTrack
I believe, if i remember correctly, cheetos telling me something about how the join function is still not finshed yet, i was running into problems with join as well, I've totally batched up what he told me though cause its late and i can't remember, Cheetos can you clarify please <3
It works fine with anything under 11, and works fine with v4.
  #265  
Old 07-19-2005, 07:00 AM
CheeToS2 CheeToS2 is offline
That Guy
CheeToS2's Avatar
Join Date: Dec 2001
Location: Seattle, WA
Posts: 2,528
CheeToS2 will become famous soon enough
Send a message via AIM to CheeToS2
Quote:
Originally Posted by ZeroTrack
I'd say leave it like v2 is its a lot better that way
I believe, if i remember correctly, cheetos telling me something about how the join function is still not finshed yet, i was running into problems with join as well, I've totally batched up what he told me though cause its late and i can't remember, Cheetos can you clarify please <3
I said that it seems to be having problems when used in a weapon script like this:

putnpc2(somex,somey,"join(\\"classname\\");");

It doesn't seem to work in weapons at all. Stefan says it works on Zone though I think, so I am not sure what is wrong. It gives the following error:
error: unexpected token: ) at line 3: putnpc2(player.x,player.y,"join(\\"cheetos_generic \\");");

EDIT: Hm, apparently it is only one \, not two. Thanks Lance
putnpc2(player.x,player.y,"join(\"cheetos_generic\ ");");

I am still confused, however, because this works in one of Fry's scripts (in a class joined to the player):
temp.variable = putnpc2(x,y, "join(\\"classname\\");");
  #266  
Old 07-20-2005, 03:06 AM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
When pressing F8 the serverlist isn't refreshed. By this I mean the playercounts stay the same. This is a wee bit "boo".
__________________
  #267  
Old 07-20-2005, 07:10 AM
Malinko Malinko is offline
Unholy Nation
Join Date: Mar 2004
Location: Massachusetts, U.S.A.
Posts: 1,782
Malinko is on a distinguished road
Send a message via AIM to Malinko
I don't know the -exact- error, though sometimes on v4, there are a couple of light problems.

With v3 on Macs, sometimes some lights make the whole level completely black, which is the same for v4 in the same levels.

Will try to find which script causes this.
  #268  
Old 07-20-2005, 03:29 PM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
Quote:
Originally Posted by Gerami
When pressing F8 the serverlist isn't refreshed. By this I mean the playercounts stay the same. This is a wee bit "boo".
The gservers need to be updated, because currently most servers don't support the communication with the serverlister, so it cannot reload the serverlist.
  #269  
Old 07-21-2005, 12:52 AM
ZeroTrack ZeroTrack is offline
G2K1 Developer
ZeroTrack's Avatar
Join Date: Apr 2004
Location: LongIsland, NY
Posts: 402
ZeroTrack is on a distinguished road
Send a message via AIM to ZeroTrack
Stefan , fix wraptext/wraptext2 in this next release and i'll give you the biggest friggen cookie ever!!!! .... maybe if your nice i'll add some sprinkles
__________________

  #270  
Old 07-21-2005, 03:19 AM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
Ah fix what exactly?
  #271  
Old 07-21-2005, 03:52 AM
ZeroTrack ZeroTrack is offline
G2K1 Developer
ZeroTrack's Avatar
Join Date: Apr 2004
Location: LongIsland, NY
Posts: 402
ZeroTrack is on a distinguished road
Send a message via AIM to ZeroTrack
Quote:
Originally Posted by Stefan
Ah fix what exactly?
I've included some screen shots and the peice of code.

PHP Code:
  if(this.choice =="Status"){
    
showimg(501,player.weapons[this.weaponindex].image,this.guix+180,this.guiy+50);
    
changeimgvis(501,7);
    
tokens wraptext2(300,.6," ",this.check);
    
player.chat tokens;
    for(
s=0;s<tokenscount;s++){
      
showtext(502+s,this.guix+190,this.guiy+85+(15*int(s/1)),"Courier","b",tokens[s]);
      
changeimgvis(502+s,7);
      
changeimgzoom(502+s,.6);
    }
  } 
seems as though it adds exsive quotes and it messes with my math setting a new line every array position...
tokens = wraptext2(300,.6,"",this.check); i have tried this serveral ways including the way the docs use it:
tokens = wraptext2(300,.6," ," @ "",this.check);

I've already asked cheetos too and hes says its been bugged for a while now

EDIT: also this is the string from the weapon,
NPC Code:

this.status = {"This is the Bugs Reporting tool.","This helps the players notify staff about bugs"};

Attached Thumbnails
Click image for larger version

Name:	bug1.JPG
Views:	192
Size:	78.0 KB
ID:	32793   Click image for larger version

Name:	bug2.JPG
Views:	180
Size:	53.3 KB
ID:	32794  
__________________

  #272  
Old 07-21-2005, 04:05 AM
CheeToS2 CheeToS2 is offline
That Guy
CheeToS2's Avatar
Join Date: Dec 2001
Location: Seattle, WA
Posts: 2,528
CheeToS2 will become famous soon enough
Send a message via AIM to CheeToS2
Quote:
Originally Posted by ZeroTrack
I've already asked cheetos too and hes says its been bugged for a while now
Er, the bug I was referring to was that wraptext2 is returning different values sometimes so text will flicker if you keep showing it.

EDIT: The problem was that he was passing a string array to wraptext2 instead of just a string.
Stefan:
I did find out something interesting about the wraptext2 bug though.
(Don't worry, this will make more sense when you see the example)
If you show the images using wraptext2, it will return a value.
If you show the images again, wraptext2 will return a different value.
If you show the images yet again, wraptext2 will still return the second value.
If you hide the images then show them again, it will return the first value.
In other words, wraptext2 returns one value the first time the image is shown, and a different value that stays the same every other time if the image hasn't been hidden.
Also, if the chatbar is showing, wraptext will return more different values.
Example: #gscript, weapon cheetos_v4bug

Last edited by CheeToS2; 07-21-2005 at 04:37 AM..
  #273  
Old 07-21-2005, 04:29 AM
ZeroTrack ZeroTrack is offline
G2K1 Developer
ZeroTrack's Avatar
Join Date: Apr 2004
Location: LongIsland, NY
Posts: 402
ZeroTrack is on a distinguished road
Send a message via AIM to ZeroTrack
LIES ALLLL LIES.... but then i have to make a big ugly string with a delimeter =(

EDIT!!!!!
Oh yea btw the proper way to do that with an array would be as such
PHP Code:
    len 0;
    for(
s=0;s<this.check.size();s++){
      
tokens wraptext2(100,.6," ",this.check[s]);
      for(
t=0;t<tokens.size();t++){
        
showtext(502+len,this.guix+190,this.guiy+85+(15*int(len/1)),"Courier","b",tokens[t]);
        
changeimgvis(502+len,7);
        
changeimgzoom(502+len,.6);
        
len++;
      }
    } 
it works with an array , just have to use 2 for loops
__________________


Last edited by ZeroTrack; 07-21-2005 at 03:56 PM..
  #274  
Old 07-22-2005, 04:43 AM
HoudiniMan HoudiniMan is offline
Playerworld Administrator
HoudiniMan's Avatar
Join Date: Dec 2001
Location: Calfiornia - USA
Posts: 3,512
HoudiniMan will become famous soon enough
For .30:

When closing IRC channels in the chat tab of the new server list users aren't removed when the channel collapses/is left.

No more connecting screen: Faster connecting but for GK sometimes it appears to freeze for several moments while it connects. Would be nice to see a connecting screen again.

Same old problem with chatbar appearing too far up and not far enough over in "extreme" resolutions. May also affect showpoly? See attachment.
Attached Thumbnails
Click image for larger version

Name:	bar_error.png
Views:	178
Size:	285.7 KB
ID:	32802  
__________________
-HoudiniMan (Chief Playerworld Administrator)
Compulsive Support Center Checker - 5 Years and Change
Graal Support Center

  #275  
Old 07-22-2005, 05:59 AM
Rick Rick is offline
PipBoy Extraordinaire!
Rick's Avatar
Join Date: Jul 2004
Location: Long Beach, California.
Posts: 831
Rick is on a distinguished road
Quote:
Originally Posted by HoudiniMan
For .30:

When closing IRC channels in the chat tab of the new server list users aren't removed when the channel collapses/is left.

No more connecting screen: Faster connecting but for GK sometimes it appears to freeze for several moments while it connects. Would be nice to see a connecting screen again.

Same old problem with chatbar appearing too far up and not far enough over in "extreme" resolutions. May also affect showpoly? See attachment.
That's because your resolution isn't 3:2 (or whatever...).
  #276  
Old 07-22-2005, 01:47 PM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
Quote:
Originally Posted by HoudiniMan
Same old problem with chatbar appearing too far up and not far enough over in "extreme" resolutions. May also affect showpoly? See attachment.
Hmmm Only happens when going fullscreen?
  #277  
Old 07-22-2005, 02:10 PM
Python523 Python523 is offline
Banned
Join Date: Aug 2001
Location: Illinois
Posts: 3,498
Python523 is on a distinguished road
Exclamation

Quote:
Originally Posted by Stefan
Hmmm Only happens when going fullscreen?
It happens when I manually resize my screen to pretty large sizes (almost full screen)
  #278  
Old 07-23-2005, 01:41 AM
HoudiniMan HoudiniMan is offline
Playerworld Administrator
HoudiniMan's Avatar
Join Date: Dec 2001
Location: Calfiornia - USA
Posts: 3,512
HoudiniMan will become famous soon enough
Quote:
Originally Posted by Stefan
Hmmm Only happens when going fullscreen?
It doesn't reach all the way across the screen past about 630 pixels wide, and the bar is always very far off the bottom until a very small vertical height, then it gets hidden completely past the bottom of the window.

And to rick: Should it matter what ratio i make my window? Should be able to have it very narrow and still have the bar go all the way across the bottom.
__________________
-HoudiniMan (Chief Playerworld Administrator)
Compulsive Support Center Checker - 5 Years and Change
Graal Support Center

  #279  
Old 07-23-2005, 08:32 AM
Fry Fry is offline
Registered User
Fry's Avatar
Join Date: Sep 2001
Location: Germany
Posts: 384
Fry has a spectacular aura about
the x/y positions for showtext and showimg (and probably others) get rounded down if they are floats, for example:
//#CLIENTSIDE
function onCreated() {
showtext(0,x,y,"tempus sans itc","c","test");
showtext(0,x+0.5,y,"tempus sans itc","c","test2");
}
the two words are on the same place instead of the second one being a bit lower.
__________________
Graal Statistics

Top 3 servers at the moment (players):


  #280  
Old 07-23-2005, 09:08 AM
CheeToS2 CheeToS2 is offline
That Guy
CheeToS2's Avatar
Join Date: Dec 2001
Location: Seattle, WA
Posts: 2,528
CheeToS2 will become famous soon enough
Send a message via AIM to CheeToS2
Quote:
Originally Posted by Fry
the x/y positions for showtext and showimg (and probably others) get rounded down if they are floats, for example:
//#CLIENTSIDE
function onCreated() {
showtext(0,x,y,"tempus sans itc","c","test");
showtext(0,x+0.5,y,"tempus sans itc","c","test2");
}
the two words are on the same place instead of the second one being a bit lower.
I tested this when the setlevel rounding bug was found, and it doesn't do that. Look at cheetos_showpoly.nw on #gscript. Your problem is that you're using index 0 for both images
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 06:10 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.