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  #41  
Old 04-10-2005, 10:00 PM
Xcessive54321 Xcessive54321 is offline
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Updates im gonna make, Trees at bottom, better road, make it so its only 3 houses ;etc more details
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  #42  
Old 04-11-2005, 02:02 AM
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Quote:
Originally Posted by Xcessive54321
Updates im gonna make, Trees at bottom, better road, make it so its only 3 houses ;etc more details
There's an idea!
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  #43  
Old 04-11-2005, 01:41 PM
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Quote:
Originally Posted by Xcessive54321
Heres a better version XD
Nice. The only things i would change would be the grass looking tiles on top of the houses, and re-arrange everything. Try to think of what a REAL town would look like xD.
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  #44  
Old 04-11-2005, 09:15 PM
Xcessive54321 Xcessive54321 is offline
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xd. i dont know what the setting of graal is lol i know its along time ago then they make stoves, and they still have horses that people ride, and they have cars lol
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  #45  
Old 04-11-2005, 10:07 PM
Xcessive54321 Xcessive54321 is offline
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Quote:
Originally Posted by Eagle
There's an idea!
i need to find out how to connect trees
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  #46  
Old 04-11-2005, 10:57 PM
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each server has its own setting.
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  #47  
Old 04-12-2005, 01:26 AM
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When you hit "Select tile" in the editor, play with the tiles under the house ones that look like a tree. You will get it sooner or later.
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  #48  
Old 04-12-2005, 02:22 AM
Xcessive54321 Xcessive54321 is offline
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o.o yeah, i keep getting a grass peice when i try
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  #49  
Old 04-13-2005, 01:21 AM
Xcessive54321 Xcessive54321 is offline
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Heres my other version. please give me suggestions on the road and other stuff
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  #50  
Old 04-13-2005, 02:06 AM
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Quote:
Originally Posted by Xcessive54321
Heres my other version. please give me suggestions on the road and other stuff
That looks much better. Still isn't the best level, but that looks way better. It won't hurt to even add a bit more trees, but don't over do it. Try to add some dirt to your paths, dirt always looks nice in levels.

<Edit> Some area's in your path don't look quite finished.. </Edit>
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  #51  
Old 04-13-2005, 02:09 AM
Xcessive54321 Xcessive54321 is offline
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should i change the road to a dirt path? lol and ill take the table stuff and put trees
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  #52  
Old 04-13-2005, 02:58 AM
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Quote:
Originally Posted by Xcessive54321
should i change the road to a dirt path? lol and ill take the table stuff and put trees
Well, you will probably need practice making sand paths. Don't use the path generater, then look ugly.. Try to make it by hand, thats why I said you may need practice. You can certaintly try if you want, though.

Also, i'm suprised that I don't see any tile errors in the swamp. Good job, most beginners make alot of mistakes in the swamp areas.
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  #53  
Old 04-13-2005, 03:36 AM
Xcessive54321 Xcessive54321 is offline
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thanks, ill do those soon
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  #54  
Old 04-13-2005, 04:22 PM
Xcessive54321 Xcessive54321 is offline
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Quote:
Originally Posted by Eagle
Well, you will probably need practice making sand paths. Don't use the path generater, then look ugly.. Try to make it by hand, thats why I said you may need practice. You can certaintly try if you want, though.

Also, i'm suprised that I don't see any tile errors in the swamp. Good job, most beginners make alot of mistakes in the swamp areas.
heres what i have so far XD
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  #55  
Old 04-13-2005, 04:28 PM
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NEVER USE PRE-DEFINED ROADS! EVER! Why? They look ugly. Only use them if you want to set up a layout but please do edit them. =[
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  #56  
Old 04-13-2005, 04:31 PM
Xcessive54321 Xcessive54321 is offline
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i only have it like that for right now because i wanted to see what you guys think XD
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  #57  
Old 04-13-2005, 05:03 PM
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Quote:
Originally Posted by Xcessive54321
heres what i have so far XD
Getting better. I've circled around your tile errors (red), and things that I personally think could be done another way (yellow).

There's a better tile you can use for the cave entrance which isn't so dark and matches the surrounding tiles perfectly, and those tables could perhaps be more table and less chairs. Just a thought O_o;
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  #58  
Old 04-13-2005, 05:12 PM
Xcessive54321 Xcessive54321 is offline
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thanks, ill fix them soon
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  #59  
Old 04-13-2005, 08:36 PM
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Yeah dude, don't use the path NPC. Try to make them yourself, they look a lot better.
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  #60  
Old 04-13-2005, 09:01 PM
Benm00t Benm00t is offline
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I would try and stay away from being so symmetrical. Your level looks almost mirrored on each side, which isn't too great.
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  #61  
Old 04-13-2005, 10:22 PM
xManiamaNx xManiamaNx is offline
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Bunch of tile errors, and too many predefined objects.
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  #62  
Old 04-16-2005, 12:57 PM
Xcessive54321 Xcessive54321 is offline
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Quote:
Originally Posted by xManiamaNx
Bunch of tile errors, and too many predefined objects.
no, the houses are different, trees connect duh, and the tree houseand the bottom i cliff i need to fix
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  #63  
Old 04-19-2005, 04:56 PM
xXDuMajuXx xXDuMajuXx is offline
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Learn to spell. Research and use other levels for reference. Think before you type.
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  #64  
Old 04-23-2005, 10:20 PM
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What you need is:

A good layout.
Tiling.
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  #65  
Old 04-24-2005, 11:41 PM
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I don't know why, but the under-average levels get the most attention :O
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  #66  
Old 04-25-2005, 12:04 AM
zim5354 zim5354 is offline
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lol true
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  #67  
Old 04-25-2005, 11:09 AM
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Maybe it is my computer...but I don't even see the main1.png picture. Does anyone else see it?
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  #68  
Old 04-25-2005, 01:36 PM
Darlene159 Darlene159 is offline
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Maybe it is my computer...but I don't even see the main1.png picture. Does anyone else see it?
Not anymore...
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  #69  
Old 04-25-2005, 04:46 PM
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This level is on a par with my levels.
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  #70  
Old 04-26-2005, 03:16 AM
Xcessive54321 Xcessive54321 is offline
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This level is on a par with my levels.
? what do you mean
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  #71  
Old 04-26-2005, 04:26 AM
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Quote:
Originally Posted by xXDuMajuXx
I don't know why, but the under-average levels get the most attention :O
1) People want to yell at the person making the under-average levels out of thier own joy.
2) They wish to help the person develope their currently undeveloped skills.
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  #72  
Old 04-26-2005, 06:00 AM
Lord Sephiroth Lord Sephiroth is offline
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I vote to close this thread. Its a terrible level, we get it -.-
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  #73  
Old 04-26-2005, 04:16 PM
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I vote to close this thread. Its a terrible level, we get it -.-
I vote NOT? Whats wrong with keeping threads open? God damn why do I have to get so pissed off when I read these types of comments -_-
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  #74  
Old 04-28-2005, 02:52 PM
D4rKv310c1ty D4rKv310c1ty is offline
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haha, people are soo harsh on these forums.. right just to cheer you up a little i'll put the right info that you should take in in a more positive way.. (wants the point about negative about it all?) anyway so I see you've useda lot of pre-made stuff and thats not really good to use, you want to make your level completely different to anyone elses.. also try to use tiles that fit with each other.. e.g. dirt paths.. then randomly put in bushes/long grass. try to also use less of those tiles and make it more detailed about what you're creating.. if you need some ideas there is a massive tutorial pack on my site of headtrash.net/graal (graalfanatic.xs3.com) if it doesnt work when you click or go to the site just try another time.. it was created by wandaman and its under heavy work.. if you cant find the tool just use the useful search site search engine. type in levels.
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  #75  
Old 08-05-2005, 07:38 PM
Xcessive54321 Xcessive54321 is offline
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Well, Im coming back.

Ive been mapping on my 3 games ive made and ive done many things. Tell me what to make.
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  #76  
Old 08-05-2005, 08:04 PM
Judge_S Judge_S is offline
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I don't really think that warranted bumping a 3-month dead post. (See: Hello and Goodbyes Forum)
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  #77  
Old 08-06-2005, 12:10 PM
xXDuMajuXx xXDuMajuXx is offline
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I don't really think that warranted bumping a 3-month dead post. (See: Hello and Goodbyes Forum)
I second that.
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