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  #161  
Old 06-01-2010, 10:25 PM
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Quote:
Originally Posted by Hiro View Post
from what i remember, we had a portal system that would link together the overworlds: not a NPC, you had to walk to the actual portal and warp around those, like waypoints. i think the playerworld overworld was larger than the main, with the main only being like (what) 20 by 30 or something? the goal was to keep them pretty small and condensed...
Correct. We have "warp pads" around the overworlds for each gmap. To use a warp pad, you have to quest a crystal in that area, and then use it to unlock the warp (there will be an actual story to compliment this, a mini story I guess you would call it).

The playerworld gmap, which is where shops, more towns, houses, ect will be, is going to be larger than the solo gmap (which hiro was correct on, about a 25x25 or so) but not much larger. Each town will sell certain things, and be a part of certain quests possibly (although rare because the solo gmap is for that) to make it more of a reason to travel.

Map at the bottom. Like I said before, overworld still being worked on. This is the solo gmap map.
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  #162  
Old 06-02-2010, 12:05 AM
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Quote:
Originally Posted by sssssssssss View Post
Correct. We have "warp pads" around the overworlds for each gmap. To use a warp pad, you have to quest a crystal in that area, and then use it to unlock the warp (there will be an actual story to compliment this, a mini story I guess you would call it).

The playerworld gmap, which is where shops, more towns, houses, ect will be, is going to be larger than the solo gmap (which hiro was correct on, about a 25x25 or so) but not much larger. Each town will sell certain things, and be a part of certain quests possibly (although rare because the solo gmap is for that) to make it more of a reason to travel.

Map at the bottom. Like I said before, overworld still being worked on. This is the solo gmap map.
Looks sexy, man! Keep it up!
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  #163  
Old 06-02-2010, 12:11 AM
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Looks sexy, man! Keep it up!
Agreed, its looking very good so far. I would like to get a closer look at that gmap, from far away some areas seem to be very nicely done.

Keep it up.
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  #164  
Old 06-03-2010, 11:14 PM
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So, by saturday the playerworld should be open to the public again. LOOK FOWARD TO IT DAMNIT.
Also, systems are now slowly going at about 85%. Once systems are up, we may go ahead and do the events next, then a few quests, to get to hosted.
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  #165  
Old 06-04-2010, 10:49 AM
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Originally Posted by sssssssssss View Post
So, by saturday the playerworld should be open to the public again. LOOK FOWARD TO IT DAMNIT.
Also, systems are now slowly going at about 85%. Once systems are up, we may go ahead and do the events next, then a few quests, to get to hosted.
I've just went online and it's looking really awesome. I really love the weather and day/night system.
  #166  
Old 06-04-2010, 11:38 AM
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After hearing that, felix, i just tried to get on it... staffonly ;-;
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  #167  
Old 06-05-2010, 02:11 AM
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After hearing that, felix, i just tried to get on it... staffonly ;-;
oh crap lol I didn't notice it was staffonly. Sorry
  #168  
Old 06-10-2010, 06:20 AM
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Armageddon should be public sometime next week.
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  #169  
Old 06-15-2010, 06:55 PM
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So, the server owner, Decus, and I were on vacation. It will still be ready in about another week.
On top of that, we will be implementing a new system that will allow us to slightly compete with RP servers. Although I don't want to spill the beans until its finished, I can say that our server will still be classic style, with a different option you have probably never even heard of on graal online.
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  #170  
Old 06-17-2010, 04:51 PM
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I've made 100% of all the levels on my server, and atleast 50% or more of all the gfx. I really need someone who can dev extremly well. Honestly i need someone who can gfx, because im more picky as far as levels go. Get with me, send me a message or email me. Please dont waist my time.

Quote:
Originally Posted by sssssssssss View Post
So, the server owner, Decus, and I were on vacation. It will still be ready in about another week.
On top of that, we will be implementing a new system that will allow us to slightly compete with RP servers. Although I don't want to spill the beans until its finished, I can say that our server will still be classic style, with a different option you have probably never even heard of on graal online.
We are shooting for next Wednesday to open the server. There are many places still incomplete and being worked on. The new systems are basic yet a huge invention for classic graal which im sure will bring most of everyone to the server besides gun gang lovers on era and all those other 25 gun servers in dev. Also advanced mounts are being worked on, ill spill out 1 mount we have currently. a Chariot ;]

Contact me or email [email protected]
if your interested in deving. im only looking for 2 people to work with. Thanks.
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  #171  
Old 06-17-2010, 10:37 PM
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-Text-
Ohi thar, welcome to the forums.

Good luck finding a developer though, I like Armageddon.
  #172  
Old 06-18-2010, 05:15 AM
Decus_Arillias Decus_Arillias is offline
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If i cant find a dev then ill just keep going solo on the whole gfx + levels department. So far ive done it solo. Only thing i cant do is script.
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  #173  
Old 06-22-2010, 04:28 AM
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Cyril and Decus are proud to present ....
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  #174  
Old 06-22-2010, 04:31 AM
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let me on damn it.
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  #175  
Old 06-22-2010, 03:12 PM
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Cyril and Decus are proud to present ....
Present- ?
  #176  
Old 06-22-2010, 04:34 PM
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Yeah, remove the staff online! =D

Lovely map btw
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  #177  
Old 06-29-2010, 06:45 PM
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So, we're making a new gmap to fit everything (guild houses, towns, ect) onto on gmap (except the abyss). This means it will be staff only a bit longer still. Once we get a few towns and systems perfected, we will open it up. We're also redoing the way some of the levels were set up, so it will look like it should. Stay tuned!
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  #178  
Old 06-29-2010, 06:46 PM
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It looks mint. It's worth the wait guys
  #179  
Old 07-02-2010, 02:39 AM
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As long as we can get NATs a.s.a.p. we will open it up very soon. Over world wont take longer than a week to get at least the new tileset done and a town on it.
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  #180  
Old 07-02-2010, 03:21 AM
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Help Armageddon! One of the only servers with potential! It looks sick! I wish I could develop or script... :x
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  #181  
Old 07-02-2010, 03:33 AM
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Am I missing something? Everyone here is saying it looks nice, but I thought there was a 'major revision' since what was posted in this thread. I can't remember seeing any screenshots or being able to log on though.
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  #182  
Old 07-02-2010, 04:44 AM
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Why exactly is it staff-only? You post no screenshots yet still advertise. If you're going to do the latter without the former, at least open the server.
  #183  
Old 07-02-2010, 04:54 AM
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Am I missing something? Everyone here is saying it looks nice, but I thought there was a 'major revision' since what was posted in this thread. I can't remember seeing any screenshots or being able to log on though.
I didn't bother to look back and am going on memory, but a global something posted it looked nice, b/c he can get on the server staff only or not I imagine. A lot of the "looks nice" was from the map and such, and very previous screenshots, which have been current up to yesterday. We just started redoing stuff yesterday, so unfortunately there really isn't much to show just yet.

Quote:
Originally Posted by DustyPorViva View Post
Why exactly is it staff-only? You post no screenshots yet still advertise. If you're going to do the latter without the former, at least open the server.
Dusty, read response to Rufus, and add:
Nothing that has been redone is even up (the tileset itself is still being worked on for the next few days or so probably), the levels are still being worked on, and an absolute gmap is not even up right now either until the tileset is done, so opening up the server would do absolutely nothing. What is needed is NATs. The levels and gfx are covered between me and decus. Just need systems and stuff to be scripted, like I said in my previous post. I am at a point where I am just not good enough to finish what needs to be done.
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  #184  
Old 07-02-2010, 05:45 AM
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Went ahead and opened it up with staff blocks, since there is stuff on the "old" over world that we still dont want people to see so its a surprise. Feel free to roam around, but thats about all you can do, as many of the old systems never got placed back on the levels.
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  #185  
Old 07-02-2010, 05:57 AM
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I like your tileset tbh
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  #186  
Old 07-02-2010, 06:33 AM
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I want this
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  #187  
Old 07-02-2010, 07:38 AM
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its been locked because theres like 1-2 illegal use of images that will never be replaced, and gfx from Twiggy, Dusty, Beholder, and other content from others that were given to be used on our server illegally from another staff member that we had. That being said, im remaking the whole tileset, i dont have time to explain to random logons of claiming stolen content. Which does include most images ect. All levels were made by me so thats no problem, and some additional gfx.

Content of others without permission is something im not really wanting to deal with. So expect no release of anything anytime soon.
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  #188  
Old 07-02-2010, 07:57 AM
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I'm none too happy about this. My quick little run around was more than enough to put me off.

The server is nothing but stolen graphics, unoriginal graphics, and unoriginal ideas. I love Zelda. Graal is great... people want to see something like Zelda IN Graal, but your server is nothing but stolen graphics/ideas/levels from Zelda itself. My biggest problem is mainly that there is absolutely no creativity or originality in this server. At all.

First off, the tileset... it's mostly just resized/refixed graphics from Link to the Past. The tileset is pretty, but it's the least original thing out there. I don't even like that Atlantis is using it. There are also quite a few graphics from the tileset that I'm pretty sure are for the new Atlantis project, and not part of the old tileset. The palm tree I know is from Atlantis and I'm pretty sure you're not allowed to use it. The pyramid tiles as well, I think.

There are a lot of stolen graphics. I already mentioned the palm tree from Atlantis. There are also some from Link to the Past:


As well as quite a few direct level rips:







The HUD is laid out exactly like Link to the Past. You have a large tree that is pretty much the Deku Tree:



Anyways. I don't know exactly what is stolen, what has permission... but that's besides the fact. My major gripe is that this server looks like people are too worried about copying that making something great and and inspired. Yes, I know Graal is pretty much originally a rip of Link to the Past but the graphics were changed to the point they're hardly identical anymore, and Graal made it its own when it made the server Classic, an original world. I think the best thing I saw on this server was a castle... and not just because it was backed by nice graphics and layout... but mainly because I think it was the only original thing on the server.

Yes, we all want a server to give us a chance to play "Zelda Online" on Graal, but I think if that is ever to be done it should be done right. Be inspired by Zelda, don't copy it. It doesn't have to be Zelda to remind us of Zelda, and I think you have crossed over the very fine line between a copy and a homage.


edit: Sadly I made this long post and you have already posted. But I put a lot of time into this post so I will just leave this here!
  #189  
Old 07-02-2010, 08:30 AM
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wow o_o

I looked around, i don't like the chat box thingy

The tileset looks too ugly and doesn't seem to look right I think...
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  #190  
Old 07-02-2010, 10:02 AM
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It's a lovely tileset, some really nice tiles; it's a shame the levels arn't equally as good.

I can't log on either, "Staff Only" :o
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  #191  
Old 07-02-2010, 01:17 PM
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Wow Dusty, when I saw those levels, I was like "aLttP!", they are perfect level rips lol.
  #192  
Old 07-02-2010, 04:09 PM
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Quote:
Originally Posted by DustyPorViva View Post
I'm none too happy about this. My quick little run around was more than enough to put me off.

The server is nothing but stolen graphics, unoriginal graphics, and unoriginal ideas. I love Zelda. Graal is great... people want to see something like Zelda IN Graal, but your server is nothing but stolen graphics/ideas/levels from Zelda itself. My biggest problem is mainly that there is absolutely no creativity or originality in this server. At all.

First off, the tileset... it's mostly just resized/refixed graphics from Link to the Past. The tileset is pretty, but it's the least original thing out there. I don't even like that Atlantis is using it. There are also quite a few graphics from the tileset that I'm pretty sure are for the new Atlantis project, and not part of the old tileset. The palm tree I know is from Atlantis and I'm pretty sure you're not allowed to use it. The pyramid tiles as well, I think.

There are a lot of stolen graphics. I already mentioned the palm tree from Atlantis. There are also some from Link to the Past:


As well as quite a few direct level rips:







The HUD is laid out exactly like Link to the Past. You have a large tree that is pretty much the Deku Tree:



Anyways. I don't know exactly what is stolen, what has permission... but that's besides the fact. My major gripe is that this server looks like people are too worried about copying that making something great and and inspired. Yes, I know Graal is pretty much originally a rip of Link to the Past but the graphics were changed to the point they're hardly identical anymore, and Graal made it its own when it made the server Classic, an original world. I think the best thing I saw on this server was a castle... and not just because it was backed by nice graphics and layout... but mainly because I think it was the only original thing on the server.

Yes, we all want a server to give us a chance to play "Zelda Online" on Graal, but I think if that is ever to be done it should be done right. Be inspired by Zelda, don't copy it. It doesn't have to be Zelda to remind us of Zelda, and I think you have crossed over the very fine line between a copy and a homage.


edit: Sadly I made this long post and you have already posted. But I put a lot of time into this post so I will just leave this here!
Gee I wonder why it was staff only?! A work in progress MAYBE?! It wasn't done, if it was, we wouldnt be a lowly dev server. Thats why it was locked, b/c of the problems we've had with placeholder images. Levels obviously weren't done either. I got bored and made those dumb zelda copies, it was out of bordom, thats about it. This is why dev servers that are locked dont let people on because they think what they see is a finished product and its not, but some of you people just had to be rude about a locked server trying to hire and then ***** a little.

Guess this is what I get from listening to an idiot and opening a server that wasn't ready just to get a NAT.

From now on, when you log on a dev server, especially one that was locked, don't treat it like its a finished server. That's just retarded.

P.S. Sorry that post took you sooooo long to post up content that is not even being used anymore. Sorry it was basically pointless for you to do what you did. Also read below because apparently it didn't sink in.

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Originally Posted by sssssssssss View Post
Nothing that has been redone is even up (the tileset itself is still being worked on for the next few days or so probably), the levels are still being worked on, and an absolute gmap is not even up right now either until the tileset is done, so opening up the server would do absolutely nothing. What is needed is NATs. The levels and gfx are covered between me and decus. Just need systems and stuff to be scripted, like I said in my previous post. I am at a point where I am just not good enough to finish what needs to be done.
Edit: And yeah you got all those screenshots but 1 (the giant tree) from a blocked off area, sooo.................. that should say something. Thanks for posting images and commenting on the stuff that WASEN'T blocked off that, besides palm trees, a tileset that we arn't using (which wasen't ALL "stolen" either, besdies the fact that its a graal tileset that people were given credit to), and that dumb giant placeholder image tree, was all original.

Also, I thought this was actually kind of funny so:
Quote:
Originally Posted by Rufus View Post
Am I missing something? Everyone here is saying it looks nice, but I thought there was a 'major revision' since what was posted in this thread. I can't remember seeing any screenshots or being able to log on though.
Major revisions take more than a few days. lol.

The server is on staff only again until everything is ready, like I said before. The babies can't cry until its done now.

Now with rudeness aside towards people who are rude and dont want to even attempt to understand a dev server that is staffblocked everywhere and was staff only hours before, we do need nats. All the hype for our original ideas that have been posted in 13 pages on this thread will just go to waste if we dont get help on the scripts.
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Last edited by sssssssssss; 07-02-2010 at 04:30 PM..
  #193  
Old 07-02-2010, 04:22 PM
Decus_Arillias Decus_Arillias is offline
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I appriciate all the feedback on the gmap we're not using, and tileset. I dont want to hear how levels were not equally as good, Heres some screenshots of the town we had. and half the gmap or more didnt have anything to do with zelda also.

Also the chatbox, maybe you'll like it when the servers not in dev, including broken or not done scripts. Duh.
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  #194  
Old 07-02-2010, 04:33 PM
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all in all, it's still got a lot of future development, i assure that if everyone gave it precious time that it'd be a good, if not amazing server.

decus gave his word they were redoing everything, and i for one think he will, because i've known him forever;

that being said

good luck boys, if you need help let me know
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  #195  
Old 07-02-2010, 04:39 PM
Decus_Arillias Decus_Arillias is offline
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log on poizon, or pm me, so i can add you.
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  #196  
Old 07-02-2010, 05:57 PM
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Quote:
Originally Posted by sssssssssss View Post
Gee I wonder why it was staff only?! A work in progress MAYBE?! It wasn't done, if it was, we wouldnt be a lowly dev server. Thats why it was locked, b/c of the problems we've had with placeholder images. Levels obviously weren't done either. I got bored and made those dumb zelda copies, it was out of bordom, thats about it. This is why dev servers that are locked dont let people on because they think what they see is a finished product and its not, but some of you people just had to be rude about a locked server trying to hire and then ***** a little.

Guess this is what I get from listening to an idiot and opening a server that wasn't ready just to get a NAT.

From now on, when you log on a dev server, especially one that was locked, don't treat it like its a finished server. That's just retarded.

P.S. Sorry that post took you sooooo long to post up content that is not even being used anymore. Sorry it was basically pointless for you to do what you did. Also read below because apparently it didn't sink in.



Edit: And yeah you got all those screenshots but 1 (the giant tree) from a blocked off area, sooo.................. that should say something. Thanks for posting images and commenting on the stuff that WASEN'T blocked off that, besides palm trees, a tileset that we arn't using (which wasen't ALL "stolen" either, besdies the fact that its a graal tileset that people were given credit to), and that dumb giant placeholder image tree, was all original.

Also, I thought this was actually kind of funny so:


Major revisions take more than a few days. lol.

The server is on staff only again until everything is ready, like I said before. The babies can't cry until its done now.

Now with rudeness aside towards people who are rude and dont want to even attempt to understand a dev server that is staffblocked everywhere and was staff only hours before, we do need nats. All the hype for our original ideas that have been posted in 13 pages on this thread will just go to waste if we dont get help on the scripts.
Sounds like SOMEONES a little embarrassed they got caught!
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  #197  
Old 07-02-2010, 06:09 PM
DustyPorViva DustyPorViva is offline
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Being a work-in-progress has nothing to do with stolen content or originality. That's a piss-poor excuse.

If you're going to remove and replace it, fine. But don't sit and say it's because I came on "too early." Especially after Decus posted right before me admitting all the stuff I had said in my post, and the reason for it being closed again. Just because I brought these things up doesn't mean you should get all pissy... perhaps, just perhaps, you should listen and take it as advise instead of worry about being butthurt.

I thought this server could improve from this, but it seems the staff are nothing but a bunch that worry more about their ego then their server. Oh well, I thought those days were behind Graal.
  #198  
Old 07-02-2010, 06:10 PM
sssssssssss sssssssssss is offline
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Quote:
Originally Posted by coreys View Post
Sounds like SOMEONES a little embarrassed they got caught!
Uhh, not really.

Quote:
Originally Posted by sssssssssss View Post
Nothing that has been redone is even up (the tileset itself is still being worked on for the next few days or so probably), the levels are still being worked on, and an absolute gmap is not even up right now either until the tileset is done, so opening up the server would do absolutely nothing. What is needed is NATs. The levels and gfx are covered between me and decus. Just need systems and stuff to be scripted, like I said in my previous post. I am at a point where I am just not good enough to finish what needs to be done.
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  #199  
Old 07-02-2010, 06:17 PM
sssssssssss sssssssssss is offline
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Quote:
Originally Posted by DustyPorViva View Post
Being a work-in-progress has nothing to do with stolen content or originality. That's a piss-poor excuse.

If you're going to remove and replace it, fine. But don't sit and say it's because I came on "too early." Especially after Decus posted right before me admitting all the stuff I had said in my post, and the reason for it being closed again. Just because I brought these things up doesn't mean you should get all pissy... perhaps, just perhaps, you should listen and take it as advise instead of worry about being butthurt.
Quote:
Originally Posted by sssssssssss View Post
Nothing that has been redone is even up (the tileset itself is still being worked on for the next few days or so probably), the levels are still being worked on, and an absolute gmap is not even up right now either until the tileset is done, so opening up the server would do absolutely nothing. What is needed is NATs. The levels and gfx are covered between me and decus. Just need systems and stuff to be scripted, like I said in my previous post. I am at a point where I am just not good enough to finish what needs to be done.
First off, how does this even make sense?
Quote:
Originally Posted by DustyPorViva View Post
Being a work-in-progress has nothing to do with stolen content or originality. That's a piss-poor excuse.
Quote:
Originally Posted by DustyPorViva View Post
If you're going to remove and replace it, fine.
He said he didnt want to explain about what you guys were talking about b/c he didnt have the time. It said he didnt have time for random log ons of people claiming it lol.

Also never said you got on too early, I said you posted screenshots of stuff that was staff blocked.
Also, many times now, have said that we are not using any of it, posted that we are redoing it all before you said anything pretty much at all or got on the server.
Also have said they were placeholders and thats why it was locked.

Again, thats why it was locked.

Again, thats why it was locked.

Again, thats why it was locked.

Again, thats why it was locked.

But I guess we should delete our Hiring thread, b/c according to you, we cant hire on a locked server. Other locked servers, please take note of this. According to Dusty you need to unlock your server to hire staff.

Now, as I've said before, if you want to continue this debate, please take it to another thread, as this thread wasn't started for this kind of thing. I dont want to have to ask mods to delete crap again because of immaturity. -_-
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  #200  
Old 07-02-2010, 06:31 PM
Decus_Arillias Decus_Arillias is offline
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I didnt notice anyone, or myself being touchy. Corey thats a retarded statement "oh we got caught" because how would the server ever release anyways with that content? I had a dev log on the server a few weeks ago and explain where most the gfx came from. His name was Spoon, and he logs on once in a while on UN. Like i said earler, Twiggy, Dusty, Myself, and Beholders images are on the server and im aware of it thanks to Spoon. Some tiles were given to us illegally.

Well, they are not on the server atleast of now, we've been working on a new gmap and tiles since LAST week when we found out about this.

This is the atlantis tileset in my tile folder. http://img97.imageshack.us/img97/7730/atltiles.png

Until last week i had no idea these were atlantis tiles, i cant even walk outside on atlantis anyways, i dont think anyone can unless your staff.

We were about to close the project, and work on another server last week, yet that didnt go as planned. So we're in progress and im working on a whole tileset, gmap ect.ect.

We will still probably release before npulse does though. Right Corey?
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