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Old 02-25-2010, 06:39 PM
fowlplay4 fowlplay4 is offline
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ontilewall + ontilewall2

Just thought id be handy to have in those situations where you don't exactly care if there's a player or some kind of NPC in the way, it would look past those and go to the tile source to check for a wall.

I'm sure to some extent this could be mimic'd using tiletype but it'd be cool to have built-in.

ontilewall(x, y)
ontilewall2(x, y, tilewidth, tileheight)
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Old 02-25-2010, 06:57 PM
benpoke103 benpoke103 is offline
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Would be more convenient to use, for sure.
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Old 02-25-2010, 07:01 PM
Tigairius Tigairius is offline
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I agree, would be cool.
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Old 02-25-2010, 10:34 PM
HelpingAtStuff HelpingAtStuff is offline
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Would be a lot of help.
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Old 02-25-2010, 10:40 PM
ffcmike ffcmike is offline
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With Classics scripted wall detection I have bitflags passed into the function to determine what checks should be made, be it wall tiles, blocking NPCs or players, the latter having further options such as whether it should include just the player themself, include just other players, include all players, ignore players with 100 ap, ignore players with the same Guild tag outside of Event levels or Spar Zones etc.

I'd imagine this would be extremely useful as a built-in function, i've found onwall to be somewhat problematic at times in the past.
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