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  #161  
Old 03-24-2009, 09:41 AM
DarkCloud_PK DarkCloud_PK is offline
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*sigh*

Any more non trolling suggestions on things they want added or improved on classic? I'm still taking them to the Dev Team and pushing them as much I can.
Will most likely be working on them myself with Thor's team after Night finishes ganis for cards so we can get this thing going.
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  #162  
Old 03-25-2009, 12:31 PM
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I still don't see the shortcuts for sparring.
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  #163  
Old 03-25-2009, 12:35 PM
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I'm trying to get it into the SN update.
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  #164  
Old 03-25-2009, 12:39 PM
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ty.
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  #165  
Old 03-25-2009, 05:46 PM
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What if we update all the major spar arenas to the 'exo system'?

Or we could just get rid of most of the small arenas. The small rooms, like the ones in zols, are never used outside of the monthly.
  #166  
Old 03-27-2009, 07:16 AM
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My supercool idea

we should have a super event day where all events that havent been hosted in over say 6 months get hosted (might wanna make it a week in that case) it will get the events known and boost the playercount and in that time mabye releace some new NPCs and stuff
  #167  
Old 03-27-2009, 09:30 AM
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If they haven't been hosted in 6 months then why would anyone play it. Stupid.
  #168  
Old 03-27-2009, 04:26 PM
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People only play CTF and sumo so some events that havent been hosted would be good
  #169  
Old 03-27-2009, 04:45 PM
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maybe they are not hosted because they ****
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  #170  
Old 03-27-2009, 05:52 PM
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We have several dozen events that we can actually host.

The problem is, we have less than half a dozen events that enough people will actually join.

The low playercount certainly doesn't help. The fact that tickets are worthless doesn't help. The poor HDs dont help. The lagging/leaving games doesn't help.

All in all, GCs can only host about 6 events because people don't join other events for a variety of reasons.
  #171  
Old 03-27-2009, 06:13 PM
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I am new on Classic, but what I've seen is that property is useless on Classic.. x_X


Like Gralats, Tickets, etc. All USELESS, I think that's the main problem.

On Era it's about having the best guns.
On Zodiac about having the most level 60s and the best swords.
On UN it's about having the most Event-Items.
On Classic it's about... about what?
  #172  
Old 03-27-2009, 06:50 PM
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Ctf.
  #173  
Old 03-27-2009, 08:32 PM
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There used to be a massive amount of useful items to collect on the server in the not so distant past.

The idea is having items that are literally useful instead of having a number or rarity attached to them.. like the hookshot to get across a certain spot or an item that allows you to finish a certain quest.

This gives the player a sense of real accomplishment in an item that every player can enjoy equally.

Unfortunately, there are very few of these items for the player to collect now. What's even worse is that some items are implemented with no strategy whatsoever as to what trials the player must go through to collect it, what areas it will now allow the player to access, and what sort of quest the item will allow the player to complete.

I call it stagnation. We have a game that at one point was a complete (or near it) game for players to enjoy whether or not that had done it before, played Zelda before, or were looking for other types of experiences. Now, we have a clean slate. There is a big game that still needs to be developed here.

If you think about it this way... it's actually good news for a person like me!
I think proper implementation of interactive elements on Classic could very well garner more players--because who in their right mind can resist a good Zelda romp?
(It is a much more appealing idea to me, personally, than whatever the new top-selling game from EA is on the Xbox 360, for example.)

Zelda is a much better concept for a game than any other one out there. The proof is in the pudding, so to speak. So why must this game be failing?

If Classic were carefully made into a good game from the bad game that it is, I find it very hard to believe that people will play it less than they do now.
Unfortunately, many people are pessimistic about that idea.
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  #174  
Old 03-27-2009, 10:34 PM
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having me with 680 tickets show how slow classic has been
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  #175  
Old 03-27-2009, 11:02 PM
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We have several dozen events that we can actually host.
I have a hard time believing that.
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  #176  
Old 03-28-2009, 12:17 AM
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I have a hard time believing that.
If we had proper GCs we'd have an infinite number of events to be hosted.
  #177  
Old 03-28-2009, 12:56 AM
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If we had proper GCs we'd have an infinite number of events to be hosted.
so true
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  #178  
Old 03-28-2009, 12:57 AM
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If we had proper GCs we'd have an infinite number of events to be hosted.
No, we wouldn't.
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  #179  
Old 03-28-2009, 01:05 AM
jacob_bald6225 jacob_bald6225 is offline
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No, we wouldn't.
Yes we would, events aren't about fully scripted levels it is about having enough creativity to turn preset levels and tools in to games. The GC team only seems to want to host fully scripted levels like in the GC studios which limits their creativity in hosting events.
  #180  
Old 03-28-2009, 01:14 AM
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Yes we would, events aren't about fully scripted levels it is about having enough creativity to turn preset levels and tools in to games. The GC team only seems to want to host fully scripted levels like in the GC studios which limits their creativity in hosting events.
Events are only as good as the community that wants to participate in them. You can't even get 8 players for a basic spar tournament these days, never mind some makeshift random event in some abandoned and pointless playerhouse.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #181  
Old 03-28-2009, 02:24 AM
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If we had proper GCs we'd have an infinite number of events to be hosted.
That is not true at all. All our GC's try their best to host events, but Classic events are old, and nobody seems to enjoy them anymore.

Nobody seems to realize Classic's events are outdated. We have had on average 1-2 new events added per year (not counting new levels to current events). New events/events system is really what Classic needs. Reducing ticket count surely will not get many people playing events again, that much for sure.

I'm anticipating some stupid reply as that the tool gives GC's an abundant amount of resources to host events. It really doesn't.
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  #182  
Old 03-28-2009, 03:13 AM
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Events are only as good as the community that wants to participate in them. You can't even get 8 players for a basic spar tournament these days, never mind some makeshift random event in some abandoned and pointless playerhouse.
Well said.

If only 5/20 people are joining events (20 being playercount, inflated by rcs,) then the options a GC has to host is really, really limited. Also recall that the reward for winning events, tickets, are essentially useless right now.
  #183  
Old 03-28-2009, 06:34 AM
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Back when we had a better playercount GCs still seldom hosted outside of a variety of events.

That's honestly what killed it, no plot or strategy, just aimless hosting of popular events. I've been saying this for a long time but I see too much "requests" and event cancellation. Rufus is right but it doesn't help if the GCs themselves are killing the community's will to participate. Even if I were to spring back into active hosting I got hell to work with - dead server, HD bs, plus a nerf on event participation, time to put the gloves on and get to work.
  #184  
Old 03-28-2009, 08:54 AM
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To most people, whats more fun? Fortbuilder, sumo, and ctf, or musical chairs, infection, and horse race?

Now obviously the later can be fun as well, but usually not as fun to the majority of people. Otherwise they would join them more often. At least thats what I see.

GCs need to host a balance of "popular" events and "nonpopular" events, but right now its tough with the aforementioned problems.
  #185  
Old 03-28-2009, 09:40 AM
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horse race sucks maybe if the horses werent retarded and more like mario kart we'd care
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  #186  
Old 03-28-2009, 03:09 PM
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horse race sucks maybe if the horses werent retarded and more like mario kart we'd care
horse race is good , the horse are not retarded , its the person that control them.
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  #187  
Old 03-28-2009, 04:21 PM
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Ok.

From what I've seen people that play Classic, want that everybody got the same chances to win.

Like in a Spar they want after someone wins/loses that the only one he can blame is himself. (I know there's always lag... )

I don't know if people would like such items, but I thought a little about some items that could be sold for a lot (depending on how much tickets people got these days):

-Stealth - "Get Invisible for 2 Minutes, a cooldown of 10 Minutes, you can't PK while stealthed also this is not useable in Events."

I know this may sound "Zodiac-Like" (Maloria-Like actually), but isn't it fun to follow 3-4 people listening to them talking about stuff without them knowing?

-Guild-Chat-Spy - Be able to Listen to the Chat of a Guild for a period of time, large cooldown.

I don't know if Classic people will like this, :o

I've got a lot of other ideas, I am just not sure how people on Classic think, please tell me what you think about those two ideas, just as examples.
  #188  
Old 03-28-2009, 04:22 PM
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GCs need to know how to use unpopular events to their advantage. 90% of the time when I host the event is not popular, but everything still clicks.
  #189  
Old 03-28-2009, 05:13 PM
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@ frag

They just made changes where nicknames no longer appear under bushes, so in essence thats 'low tech' stealth npcs.

We don't have guild wars right now, so a chat spy would be sort of pointless at this time. Not bad though.
  #190  
Old 03-28-2009, 07:22 PM
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GCs need to know how to use unpopular events to their advantage. 90% of the time when I host the event is not popular, but everything still clicks.
It is not the deal with GC's hosting a variety of events. In fact, all of them try to. You seem to think everything is possible with a "right GC" despite the several externalities.

You have your head too far up your you know what.


Also, tickets are not 99 percent of the problem. **** I wont even say it's more than half of the problem with events right now. As Gladius has said, the toggable HD's is one, and our lack of new events is well another but nobody seems to agree.
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  #191  
Old 03-28-2009, 08:33 PM
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It is not the deal with GC's hosting a variety of events. In fact, all of them try to. You seem to think everything is possible with a "right GC" despite the several externalities.

You have your head too far up your you know what.
You say they "try to" but state hosting a variety of events isn't a problem, in that case why are they "trying" they should be "doing". I've already demonstrated it's possible tons of times, how is my head too far up my *blank*?
  #192  
Old 03-28-2009, 08:53 PM
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@ mystic.

I think the events we have are solid enough (hell they've worked for 4 years) and slowly a few are added. Most don't get hosted enough to be "old" or "worn out" (obviously a few do.)

Rufus, and a few others, have talked about remaking several of our events. I think he was fixing up fortbuilder (new blocks), but I don't know what became of that project.

Clel has recently added his events with a larger access room as well, so we do have some new events. I made levels recently for 3 of my events, and was working on another. DC, rufus, jade, and myself each contributed to the KoM large event. So it's not like new events aren't being made now adays. True, we could use some more, but then again, if people aren't joining events (or logging on at all,) no amount of new events will help.

I see what you're saying though. Requests usually range from: ctf, fortbuilder, sumo, pictionary, babord lms, allstar. Not a very long list. Perhaps some new events could throw some fun back into classic, rather than "same old events day after day".
  #193  
Old 03-28-2009, 09:02 PM
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You say they "try to" but state hosting a variety of events isn't a problem, in that case why are they "trying" they should be "doing". I've already demonstrated it's possible tons of times, how is my head too far up my *blank*?
When I have said trying to, that meant an attempt. Most weren't successful because people simply don't enjoy events like those anymore, or people just don't have patience anymore when they are introduced to other servers with a much more flexible events system. You're just someone like Tatsumi who believes everything in the world can be done with a "proper GC" when that isn't the case at all.You failed at hosting old events or your quick mock-up events so I have no clue where you are getting at.

Gladius, I do realize there are constantly new additions to events. However, I also pointed out that renovations of events doesn't necessarily count as a new event. I have yet to see Clel release his events or even post on the GC boards of new events he released. Our event system right now is plain and boring, though that's what everyone wants it to be to remain "Classic".
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  #194  
Old 03-28-2009, 09:51 PM
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When I have said trying to, that meant an attempt.
I took it as attempt but fail, moreover how are they attempting but failing to host a variety of events when variety of events ain't a problem.

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Most weren't successful because people simply don't enjoy events like those anymore, or people just don't have patience anymore when they are introduced to other servers with a much more flexible events system.
Yeah that does play a factor, I'll let you have that, but that shouldn't skewer you out of hosting a variety of events.

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You're just someone like Tatsumi who believes everything in the world can be done with a "proper GC" when that isn't the case at all.You failed at hosting old events or your quick mock-up events so I have no clue where you are getting at.
That's not what I think, but since I "seem to think" it or whatever I'll let it go. On the other hand my old-school events and mock-up events worked pretty well. They surely failed in your eyes though, which is fine, everyone has rights to their opinion.

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Gladius, I do realize there are constantly new additions to events. However, I also pointed out that renovations of events doesn't necessarily count as a new event. I have yet to see Clel release his events or even post on the GC boards of new events he released. Our event system right now is plain and boring, though that's what everyone wants it to be to remain "Classic".
From my standpoint you've seen the levels, so I thought you'd just know you can use those levels at your own dismay, or would atleast ask me level names so you could possibly make use of the levels. I'm completely fine with GCs using the levels, and I'll post on the boards that they're released to make them more inviting I guess.
  #195  
Old 03-28-2009, 09:59 PM
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Era does get as much new events as Classic.

And yet everybody plays Events, why is that?
  #196  
Old 03-28-2009, 10:07 PM
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Era has tons of content aside from events, so players can get settled in. As a GC LAT though I'm stuck to events, I can't make content for players outside of events else I would be.
  #197  
Old 03-28-2009, 10:23 PM
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Era has tons of content aside from events, so players can get settled in. As a GC LAT though I'm stuck to events, I can't make content for players outside of events else I would be.
Apply for (or move to) dev then?
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  #198  
Old 03-28-2009, 10:47 PM
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LAT was the job I really wanted, I applied for LAT numerous times before I became GC. And I applied to LAT twice after being GC. After that I just assumed I'd never get it, (I barely even got hired on GC from my understanding).

I did get testing rights on xiahou, which have been upgraded a bit, and I am GC LAT now though a sloppy scripter, so I don't think I'd be becoming a dev anytime soon and will make the best out of what I got.
  #199  
Old 03-28-2009, 10:53 PM
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LAT was the job I really wanted, I applied for LAT numerous times before I became GC. And I applied to LAT twice after being GC. After that I just assumed I'd never get it, (I barely even got hired on GC from my understanding).

I did get testing rights on xiahou, which have been upgraded a bit, and I am GC LAT now though a sloppy scripter, so I don't think I'd be becoming a dev anytime soon and will make the best out of what I got.
if you want to be a dev ask thoror wd , sloppy scripter , but event are fun lol
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  #200  
Old 03-28-2009, 11:38 PM
MysticX2X MysticX2X is offline
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I took it as attempt but fail, moreover how are they attempting but failing to host a variety of events when variety of events ain't a problem.
I say that because the GC team does try to host a variety of events at times. However, I said hosting a variety isn't the problem because you are saying the current GC's are incapable of hosting those events when they really aren't. The events you may refer to are old, and not up with newer age events in which other servers have already shined upon the graal community.

Quote:
Yeah that does play a factor, I'll let you have that, but that shouldn't skewer you out of hosting a variety of events.
Those are reasons as to why players don't join your idea of a "variety of events".

[quoteThat's not what I think, but since I "seem to think" it or whatever I'll let it go. On the other hand my old-school events and mock-up events worked pretty well. They surely failed in your eyes though, which is fine, everyone has rights to their opinion.[/quote]
I'm not sure about old school events but I usually don't see player participation high in any events, including yours. You can't call a 2-4 player participated old event a successful one.

What I am getting at is that you shouldn't down the current GC team because it partly isn't their fault for why players dont participate. The curriculum of events is getting old and boring on Classic, and players don't see need to play while there are other servers which offer more aesthetics in their events.
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