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Old 02-01-2005, 05:11 AM
ApothiX ApothiX is offline
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Editing the Playerlist Script

I remember reading somewhere this was possible, but I have no idea how.

On the 3.04 client, you used to have the "Playerlist" weapon in your inventory, so we tried using requesttext("weapon", "Playerlist"); and like a hundred other names for the weapon, to get it, but we got a "weapon does not exist" error message.

Any information regarding rescripting the playerlist would be much appreciated.
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Last edited by ApothiX; 02-01-2005 at 10:18 PM.. Reason: Better Title
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Old 02-01-2005, 05:18 AM
falco10291029 falco10291029 is offline
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well you're best off doing it from scratch. if you just want it to be a limited functionality list just use allplayerscount, and allplayers[i], from there it's easy. If you want it to be full functionality of the current one I am sure that it's possible, you will just have a big script to make :-/
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Old 02-01-2005, 05:22 AM
ApothiX ApothiX is offline
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Quote:
Originally Posted by falco10291029
well you're best off doing it from scratch. if you just want it to be a limited functionality list just use allplayerscount, and allplayers[i], from there it's easy. If you want it to be full functionality of the current one I am sure that it's possible, you will just have a big script to make :-/
The playerlist is already a weapon, and I know it's possible to rescript it, so there isn't much point in me recreating one from scratch
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Old 02-01-2005, 05:54 AM
HoudiniMan HoudiniMan is offline
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Quote:
Originally Posted by ApothiX
The playerlist is already a weapon, and I know it's possible to rescript it, so there isn't much point in me recreating one from scratch
If it's already a weapon, is it also already in NC?

Probably obvious and already checked in there, but ya never know.
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Old 02-01-2005, 06:39 AM
ApothiX ApothiX is offline
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Quote:
Originally Posted by HoudiniMan
If it's already a weapon, is it also already in NC?

Probably obvious and already checked in there, but ya never know.
That was the first thing we did
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Old 02-01-2005, 05:54 PM
Skyld Skyld is offline
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Quote:
Originally Posted by ApothiX
so we tried using requesttext("weapon", "Playerlist"); and like a hundred other names for the weapon, to get it, but we got a "weapon does not exist" error message.
I thought requesttext(); asked the server for things..?
The playerlist is a scripted part of the client, I think.
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Old 02-01-2005, 10:09 PM
Ajira Ajira is offline
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Quote:
Originally Posted by Skyld
I thought requesttext(); asked the server for things..?
The playerlist is a scripted part of the client, I think.
Well, we thought it may have been a clientside weapon script held in NC, that's why we used it. Also, I think Okie meant to title the thread "Editing the Playerlist Script".
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Old 02-01-2005, 10:19 PM
ApothiX ApothiX is offline
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Quote:
Originally Posted by Ajira
Also, I think Okie meant to title the thread "Editing the Playerlist Script".
Yes, that is a more suitable title. It was late when I wrote that
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Old 02-01-2005, 10:42 PM
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I'm thinking the script for the playerlist was built into the client.

When someone says it's a script, they don't mean GScript.... At least I don't believe that's how it is. It's...impossible simply using GScript.

Stefan, back me up?
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Old 02-01-2005, 11:58 PM
Python523 Python523 is offline
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Quote:
Originally Posted by Curt1zzle
I'm thinking the script for the playerlist was built into the client.

When someone says it's a script, they don't mean GScript.... At least I don't believe that's how it is. It's...impossible simply using GScript.

Stefan, back me up?
You can easily rescript it with the new engine.
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Old 02-02-2005, 12:19 AM
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Quote:
Originally Posted by Python523
You can easily rescript it with the new engine.
How?
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Old 02-02-2005, 12:22 AM
Slash-P2P Slash-P2P is offline
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I bet it will show up under 'GUI Scripts' once the scripted RC is enabled.
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Old 02-02-2005, 01:44 AM
Ajira Ajira is offline
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Quote:
Originally Posted by Slash-P2P
I bet it will show up under 'GUI Scripts' once the scripted RC is enabled.
How is the script accessed to begin with?
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Old 02-02-2005, 01:52 AM
HoudiniMan HoudiniMan is offline
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Quote:
Originally Posted by Ajira
How is the script accessed to begin with?
I would check your Graal folder, if it's at all editable yet.
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Old 02-02-2005, 02:24 AM
Ajira Ajira is offline
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Quote:
Originally Posted by HoudiniMan
I would check your Graal folder, if it's at all editable yet.
I've checked before, but I guess checking again couldn't hurt. o_O
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