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  #41  
Old 01-12-2005, 10:52 PM
Splke Splke is offline
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Quote:
Originally Posted by Nappa
What if we are wireless ?

Hopeless, and pointless.
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No, that would look stupid, shut your stupid face, stupid.
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  #42  
Old 01-12-2005, 10:53 PM
Skyld Skyld is offline
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Walk out of range of your access point, and then wander back in as if you never lost the connection.
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  #43  
Old 01-12-2005, 10:53 PM
Nappa Nappa is offline
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Quote:
Originally Posted by Splke
Hopeless, and pointless.
A matter of opinion.

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  #44  
Old 01-12-2005, 11:03 PM
Zero Hour Zero Hour is offline
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Quote:
Originally Posted by Skyld
Walk out of range of your access point, and then wander back in as if you never lost the connection.
Wow, you really know how to preserve energy.
Quote:
Originally Posted by Spark910
Hell, there is a device made that has a switch on your ethernet cord so you can do it while you play without having to pull it directly out of your modem/router. You can make it at home for little, or pay some random joe to make it for you (As most young kids opt for )
I will make and sell these to anyone who is interested for a quite unreasonable price.




Seriously.
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  #45  
Old 01-13-2005, 03:44 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by Lance
It isn't a viable option for everyone, though. Some people are stuck behind routers and cannot set up port forwarding for those UDP packets
Yes. But these are a minority.

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The movement would be removed, sure. However, I already mentioned the problems with basing the safeguard on the actual speed
And I already responded thereto :-p

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I'll attempt to clarify: Yes, the movement is a problem. However, I see it more as a symptom of another, perhaps more important problem
Which is what? Disconnected cables, high-frequency packets? How are either of these, in themselves, problems?

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It certainly would be nice, yes. Unfortunately, such is not the case, so it remains unfeasible
Such could be the case. We both know that the best way to get Stefan to add something awesome is to find something that appeals to him and show him that it requires your suggestion to be added

Quote:
Pretty much anything the client can do, such as setting ganis, setting clothes properties, firing weapons, or sending triggeractions
Mostly not too big a deal, as long as the server does some simple checking.

Quote:
A question occurred to me: If you sent such a packet that told the server you moved somewhere else, would it display this movement on your screen?
I don't know exactly how Graal works, internally. But a suitably skilled user could always edit his client such that it does.

Quote:
My apologies; I chose a poor word there. 'Oversight' would be more appropriate.
Well, it is still not something that you can simply "remove".
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  #46  
Old 01-13-2005, 04:41 AM
HoudiniMan HoudiniMan is offline
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Quote:
Originally Posted by Nappa
What if we are wireless ?

My handy dandy slicing dicing universal tool will work on your router's power cord also!
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  #47  
Old 01-13-2005, 05:27 AM
Brandon Brandon is offline
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Quote:
Originally Posted by HoudiniMan
My handy dandy slicing dicing universal tool will work on your router's power cord also!
Mind the electrical shock, though. It's killer.
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  #48  
Old 01-13-2005, 07:36 PM
Nappa Nappa is offline
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Quote:
Originally Posted by HoudiniMan
My handy dandy slicing dicing universal tool will work on your router's power cord also!
Awesome!
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  #49  
Old 01-13-2005, 08:06 PM
Spark910 Spark910 is offline
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Quote:
Originally Posted by Nappa
Awesome!
No buy my mini-microwave, and you can slow your connect down AND cook min-snacks inside
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  #50  
Old 01-13-2005, 11:27 PM
HoudiniMan HoudiniMan is offline
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Quote:
Originally Posted by Spark910
No buy my mini-microwave, and you can slow your connect down AND cook min-snacks inside
Uh oh... that's good...

Time to release the CLASSIC version!

(Thanks Coke!)
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  #51  
Old 01-14-2005, 10:29 AM
Snakeandy7 Snakeandy7 is offline
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Please stick to the thread topic.
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  #52  
Old 01-14-2005, 04:32 PM
Admins Admins is offline
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Possible ways for fixing abusing of modem tapping:

1. On the serverside when receiving the "actionattack" trigger save the time and next time check if the time difference is bigger than a certain amount to prevent sending tons of triggers at once. The time difference depends on the weapon that is currently used, but for modem tapping even a small time difference is enough. Something like this:
NPC Code:

if (actionserverattack) {
lastattacktime = strtofloat(#s(lastattack));
if (timevar2-lastattacktime in |0,0.2|)
return;
setstring lastattack,#v(timevar2); // saved in players account

// normal attack code
...
}



2. An additional check could be done by triggering the client or setting a client string to tell the client that he/she is allowed to send another trigger or to send more projectiles, this is e.g. used on Zone.

3. We will add more events and functions in the future for controlling projectiles better
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  #53  
Old 01-14-2005, 06:51 PM
Snakeandy7 Snakeandy7 is offline
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Haha, Woot thank you <3
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  #54  
Old 01-15-2005, 04:21 AM
Shaun Shaun is offline
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Stefan used to script almost everything.

He doesn't anymore?
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  #55  
Old 01-16-2005, 07:02 PM
ApothiX ApothiX is offline
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Quote:
Originally Posted by Kaimetsu
Quote:
Originally Posted by Lance
A question occurred to me: If you sent such a packet that told the server you moved somewhere else, would it display this movement on your screen?
I don't know exactly how Graal works, internally. But a suitably skilled user could always edit his client such that it does.
I don't think it would display your new position on your screen if you simply sent the packets. Most trainers source code I have seen simply edit the memory address for the player's x and y coordinates, and leave it up to the Graal Client to send the packets with the new position, so the memory editing is probably vital to the whole 'warping around' action.
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  #56  
Old 01-16-2005, 07:37 PM
LoadedSwift LoadedSwift is offline
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Quote:
Originally Posted by Snakeandy7
It works on Era now. People can kill people in 1 hit because of it :[
Actually, It's taking advantage of the serverside hurt system(Might as well get some good out of it if we're gonna have it). It basically shoots every bullet shot while you were "disconnected"(The period in which your ethernet cord was unplugged), and loads them at the same time(when the server loads what you did).

It's always worked on Era, It's just more effective with the serverside hurt scripts.

On another note, Are the serverside hurt scripts really necessary? They have about a 1 second delay on the bullets.
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  #57  
Old 01-19-2005, 07:55 AM
Curt1zzle Curt1zzle is offline
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Quote:
Originally Posted by Nappa
What if we are wireless ?

I'll give you a nice deal on some tin foil.
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  #58  
Old 01-19-2005, 08:00 AM
Lance Lance is offline
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Quote:
Originally Posted by LoadedSwift
On another note, Are the serverside hurt scripts really necessary?
If you want security, they are.

Quote:
They have about a 1 second delay on the bullets.
That's a bit of an overestimation, there.
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  #59  
Old 01-19-2005, 08:05 AM
Evil_Trunks Evil_Trunks is offline
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You also have to consider what the players want.

Many people dislike the serverside hit detection on classic as well. (at least it seemed that way when I was last on)
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  #60  
Old 01-19-2005, 08:12 AM
Lance Lance is offline
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Quote:
Originally Posted by Evil_Trunks
You also have to consider what the players want.

Many people dislike the serverside hit detection on classic as well. (at least it seemed that way when I was last on)
I was unaware that the players wanted trainer users running rampantly across the Graal servers.
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  #61  
Old 01-19-2005, 08:18 AM
Evil_Trunks Evil_Trunks is offline
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On Era, you can still easily use that well known memory program to give yourself rapid fire and no player freeze delay when firing guns.

It's actually a lot easier to get unlimited ammo on there now.
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  #62  
Old 01-19-2005, 08:21 AM
Lance Lance is offline
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Quote:
Originally Posted by Evil_Trunks
On Era, you can still easily use that well known memory program to give yourself rapid fire and no player freeze delay when firing guns.

It's actually a lot easier to get unlimited ammo on there now.
Then their system was not very well thought-out, now was it? What does that have to do with serverside hit detection, anyway?
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  #63  
Old 01-19-2005, 03:07 PM
Admins Admins is offline
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Shooting many projectiles, we are working on a way to easily detect that
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  #64  
Old 01-29-2005, 12:40 PM
googleman googleman is offline
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So please tell me, how did the modem standby get carried over from Halo 2 into Graal?
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  #65  
Old 01-29-2005, 12:44 PM
WanDaMan WanDaMan is offline
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It's been on Graal for atleast a good year or so but it's only now being used like it's going out of fashion
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  #66  
Old 01-29-2005, 07:31 PM
Mitch Mitch is offline
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No effense, but I would not call unplugging your modem, "modem tapping". That's like saying someone who uses trainers is a leet hacker. In my opinion what people do these days to get an advantage in a game, specifically graal is ridiculous.
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  #67  
Old 02-06-2005, 06:40 PM
jake13jake jake13jake is offline
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Graal needs lag tolerance settings. I'll wait for responses before I expand.
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