well a string is diff. then a variable. so dont confuse the 2 ..
a string can hold letters and numbers.
variables just hold numbers .. and they have a limit . if u read the limit u get some crap like E.601 or something .. some error thing ..
a server string is just like a string but it starts with server.
and it saves into the server strings. which can be changed with RC.
here is a few way to use strings.
NPC Code:
if (playertouchsme) {
setstring mystring, hi;
}
that would set a string called mystring and would contain hi
NPC Code:
if (playertouchsme) {
setstring server.mystring, hi;
}
that would set a server string called server.mystring and would contain hi
and so on ..
also learn #s() and #v() and strtofloat() . those are important