No, i know that's how it sounded from the first post, but the player has to do several things to get the house, earn the money, get the permits, get contracts will all construction companys, water, gas, bricks, that stuff, he can do this by quests etc, iunno not sure on this point yet, it's not a that far developed idea, he has to contact several staff, either he wants to use his own design, or he wants to use some architects design,(which he has to pay the architect for, which (not sure yet), can either be a staff or a player.
Maybe not this complicated, but it'd be quit alot of work to get for example a house built.
And yeah i agree the staff part is probably going to be the biggest issue, so i probably would have to replace quite a lot of that with NPCs, but the placing of the actual house would have to be done by the staff, and it is also about the fact the players can basically construct their own overworld, and then the development staff might throw in some events such as poisoning of the sea, or a lake, and then so many players have to do a quest to clean the lake and then it is restored to it's old glory, i just want to make it very interactive, with alot of updates, and small events/special happenings, players can even vote for the staff/gamemaster they want as mayor, governor/whatever of the town/country. Elections would be held like once a month or once every 2 months, and the staff would have to show their ideas for the server/overworld to the players, and then the players will vote for what they like best,
of course the ideas of the people being elected will have to go through a commity of development staff or something to make sure they're not too strange, and actually realizable |