Well, it's that time again! We are releasing the 3rd Quarter Update.
Here are some highlights:
Big Worms
Big worms have had a complete overhaul. They have been completely rescripted from scratch and now function more smoothly. You can see the worms moving under the ground now as they come to attack you and they are a bit more intelligent and stronger.
The amount of experience they give has also been increased. Updated the graphics too!
Lords
Lords, like the big worm, have had a complete overhaul as well and have been completely rescripted from scratch. They are more intelligent now and roam around the main map again, enter haunted houses, and dungeons. The Glok lord now casts a spell sometimes when attacking as well, I think you'll find it pretty damaging.
More effects will be added in the future.
Aesthetics
Well, we have certainly concentrated on aesthetics more this update. Aesthetics are very important for GK, so we took some time to lay out some aesthetic-based updates.
Torches
The main wooden torches have been remade again to use particles completely and no images (unless you have particles disabled).
You can use older versions of the torch by disabling particle effects.
Windmill
The blades of the windmill actually spin now instead of having a 3 frame choppy animation. It is no longer an animation but the spinning is actually script-controlled.
Level Fading
When you enter or exit a level you will notice that you now experience a screen transition.
Player fading
When a player logs in or out and you are watching them, you will no longer just see them appear/disappear. Players will now fade in and fade out.
New Security Measures Have Been Taken
We have added new logging methods in order to ensure your security on GK further from scammers and hackers. For security purposes, I won't elaborate further.
Your Inventory
The inventory has received a bit of an update. You should notice that your inventory will no longer crash when you have a large inventory or have a sack full of items. It has also been improved to fix the bug where some of your items aren't displayed when you open a large sack.
Drastic Changes to the Mudlib
Drastic changes to the MUDLIB have been made in order to provide us with easier and more flexible working procedures. In addition to this update, we are now able to control items better. As a result of this, wands have been fixed so you cannot use a weapon while casting, and potions, scrolls, etc. have been disabled in certain levels (kingdoms core).
Due to this change, pets now also eat the correct amount of food off of the ground when there are stacked foods.
Blessing
Blessing ratios have been shifted to make blessing more difficult in the future. This will increase the value of blessings and make it harder to bless things.
Enchantments
The spawn rate of enchantments such as Enchant Armour, Improve Weapon Damage, etc have been drastically lowered in a preparation to balance out the melee weapon system.
Other Smaller Additions
Other smaller additions have been added, such as the new "/grab" command which allows you to grab people. You may also notice other small changes here and there.
Poison and daggers also no longer knocks back players whenever they get hit by it.
Daggers, axes, etc. should display now while strafing.