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  #1  
Old 06-22-2009, 05:11 AM
Prozac Prozac is offline
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Rock pillar idea

What do you think of this idea of a rock tower/pillar? it kind of keeps with the same perspective as houses have always been - at the top and sides, there is not that much depth at those edges. usually moutains have a lot of levels/layers on the sides and top ... could this theme work in an overworld from small sets of them strung together up to a layered moutain place?
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  #2  
Old 06-22-2009, 05:36 AM
warriors94 warriors94 is offline
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How exactly would you go into these?
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Old 06-22-2009, 05:44 AM
DustyPorViva DustyPorViva is offline
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Would probably easily benefit from some custom graphical work done to them.
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Old 06-22-2009, 05:58 AM
Prozac Prozac is offline
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well some type of ladder npc maybe .. or through cave doors at each level through which a player would encounter the wall, and inside could be 'stairs' of a sort

im not that great for graphics stuff so here is the level - feel free to modify etc
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  #5  
Old 06-22-2009, 10:36 PM
King homer daStupid King homer daStupid is offline
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A city of rock houses would look cool....
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Old 06-22-2009, 11:20 PM
DustyPorViva DustyPorViva is offline
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A city of rock houses would look cool....
And lobsters, don't forget the lobsters.
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Old 06-22-2009, 11:34 PM
Luda Luda is offline
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rock lobster!
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Old 06-22-2009, 11:36 PM
Unkownsoldier Unkownsoldier is offline
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It would be cool, if some one were to say, modify the tile set so the houses don't look so bland. Honestly, I don't think I could tell one house from another. You would probably just need little independent landmarks for each house to make them recognizable.
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  #9  
Old 06-23-2009, 02:18 AM
Vega001 Vega001 is offline
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I am a very large fan of two-dimensional perspective (that of looking down and slanted forward) in Graal for a long time. Some of the images on the default tileset (houses, certain landmarks, tables, etc. promote this perspective, while others (namely cliffing) does not; however, there are discrepancies between the length in each direction when looking down on them.

Regardless, if someone can make such perspective graphics, I would probably be greatly interested in them. Outside of the graphical area, any liberal leveler can simply make them as you did, perhaps despite criticism from more conservative or strict leveling critics.

On a side note, Unholy Nation's mining cave is made with this perspective in case anyone is interested in viewing it for inspiration with this perspective.
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Old 07-02-2009, 04:42 PM
Kamaeru Kamaeru is offline
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Eliminate the shadows in all of the involved tiles or possibly also create better ones using tiling techniques, or a scripting method, and then you will be working with something.
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  #11  
Old 07-08-2009, 12:53 AM
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Regardless, if someone can make such perspective graphics, I would probably be greatly interested in them. Outside of the graphical area, any liberal leveler can simply make them as you did, perhaps despite criticism from more conservative or strict leveling critics.
You'd love Delteria's new tileset. :]
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  #12  
Old 07-02-2009, 11:24 PM
MrAnonymous_P2P MrAnonymous_P2P is offline
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Back in the day on Niromia we had a modified tileset which allowed us to have huge rock columns that were connected by bridges. The basic idea there was to have a shelf jutting upwards straight out of the desert. Not sure what happened to those tiles though...
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  #13  
Old 07-07-2009, 11:57 PM
Spark910 Spark910 is offline
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One thing that worked well for Rudora and also zelda having played it was low mountain areas so that you could see the top - your natural curiosity wonders how to get up there and what is up there. So I think it would work well to have such raised mountains so you can just see the top and a bit of the grass but little more!
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