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  #1  
Old 07-27-2006, 09:26 PM
unixmad unixmad is offline
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New Graal Version 4.1 !

The new Graal version 4.1 will be released to VIP members in half an hour;

This new version is introducing a lot of new functionality for both developer and player.

For Players:

We are releasing a new client interface. Thanks to Kevin our graphical designer, Stefan for the programming and me for the ideas and debugging.

This new interface will give you access to the games world server where you will find lot of new games to play alone or with your friends. These games are based on the new vector technology we are introducing on Graal (I will give more details on the developer part of my message). Hope you will enjoy these games as much as we do.

We are introducing a global currency (surprisingly called Gralats) to bet on games when you play against your friends. At the end of the VIP testing, we will make a ranking based on your number of Gralats, the winners will receive some nice gift from us (Will announce them later).

We have completely rebuilt the 3D engine to look better and the 3D graphics have been remade from scratch. We were planning to release a 3D football game for this release but it’s not completely finished so you will see it when we release this version to everyone.

You will find a lot of new features in this version which will be fun for players to discover, take a look at the new emoticons!

Some features that have been introduced in this version are currently unavailable for now, one of the features we have been working on is to make an activex plugin version of the graal client. This will allow you to run Graal in a Internet Explorer or Firefox window which will auto install when you connect on the page. It is opening a whole new market to Graalonline… More to come…

For Developer:

We are introducing Vector graphics in this release; you will be able to use Macromedia Flash to make vector animation. This is opening lot of possibility to Graal developers. Stefan will give you more details.

Huge improvements has been made to the GUI for customizing your client interface, developers will be able to use all the new functionality for their PlayerWorlds.

We have made a huge progress into making the 3D engine easier to use, we are starting to see the end of the 3D development and are preparing documentation for using the 3D technology. We are planning to release the 3D technology as a preview to developers at the end of August.

Your comments, suggestion, bug reports are welcome !

And now the more important HAVE FUN!

Last edited by unixmad; 07-27-2006 at 09:40 PM..
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  #2  
Old 07-27-2006, 09:30 PM
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Feature list:

Server list and Games list
- New Layout including display of the server map
- A set of vector graphics games where you can play for highscore or play against other players and bet gralats or chat
- Easier interface to access events on servers

Flash Content
- Use flash resources (e.g. vector graphics) in Graal
PHP Code:
findimg (200) {
  
layer 4;
  
100;
  
100;
  
flashfile "test.swf";
  
flash.object "btn1";

Other attributes are flash.frame, flash.looping,flash.playing. You can also call flash.play() and flash.stop() instead of modifying flash.playing.
When flash.object is empty, then it will display the whole flash movie (might not look correctly though since flash script is ignored).

Animated emoticons

Hacking protection
- Better protection of base variables
- Better detection of cheating tools

True type fonts on Mac and Linux

Scripting
- Several GUI fixes for clipping of images and text
- play2 / playlooped2 fixed on gmaps
- player.language and player.languagedomain work on clientside
- polygons can be textured now:
PHP Code:
with (findimg(200)) {
  
layer 4;
  
dimension 2;
  
polygon = {100,100,200,100,200,200,100,200};
  
image "mud_apple.png";

- drawing panels (GuiDrawingPanel and icons) are updated automatically when a file has been downloaded
- fixed some problems when drawing pngs with alpha-channel onto drawing panels
- isapplicationactive variable, is either true or false
- isdownloadingfile(filename) returns true/false
- random generators can be created by script:
PHP Code:
rand = new MRandomLCG(); // of MRandomR250()
rand.seed 123// optional
echo("random integer: " rand.randInt());
echo(
"random float: " rand.randFloat());
rand.destroy(); 
- All GUI controls support text shadow (instead of just in GUIMLTextCtrl):
PHP Code:
profile.textshadow true,
profile.shadowOffset = {1,1},
profile.shadowColor = {0,0,0} for black shadow 
- In the GUI the text style can be changed now to display italic or bold text: profile.fontStyle = "i", "b" or "bi"
- GuiTreeViewCtrl improvements:

- nodes can use their own profile
- support for bigger icons
- you can access the position and extent of nodes (read only)
- you can hide the first vertical line by setting firstLineVisible to false
- the width of the box and the space between lines can be modified with the variables boxwidth and statuswidth
- onMouseOverCell(node,dotname,slashname) event

- GuiTextListCtrl improvements (this also includes controls which are copying functions from this, like GuiContextMenuCtrl):

- the selected row is correctly moved when the list is sorted or a new row is inserted
- rows can use their own profile
- support for bigger icons
- onMouseOverCell(entryid,entrytext,entryindex) event

- in GuiMLTextCtrl there is support for more html tags: <b>boldtext</b>, <i>italictext</i>
- for GuiWindowCtrls where the inside of the window border is round, you can define profile.backgroundinset = {5,5,5,5} (left,top,right,bottom) to define where the background layer should be displayed, instead of at the border bitmap offset

Network improvements
- /ping command on servers (will eventually be accessible for scripts later)
Attached Thumbnails
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Name:	graal_games.jpg
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Name:	graal_vector.jpg
Views:	387
Size:	45.0 KB
ID:	37223  

Last edited by Admins; 08-18-2006 at 05:42 PM..
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  #3  
Old 07-27-2006, 09:42 PM
Matt Matt is offline
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Very nice, great work !
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  #4  
Old 07-29-2006, 11:51 AM
Skrobo2 Skrobo2 is offline
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Quote:
Originally Posted by Stefan
- fixed some problems when drawing pngs with alpha-channel onto drawing panels
If that fixes the problem I complained about, thanks.
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  #5  
Old 07-29-2006, 04:43 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Stefan
- isapplicationactive() function, returns true or false
Does this mean the application is the focused window on the game?
If so, might want to have a bitflag param for stuff like PM window focused, graal window focused, letting it use different types of exceptions
Quote:
- All GUI controls support text shadow (instead of just in GUIMLTextCtrl):
PHP Code:
profile.textshadow true,
profile.shadowOffset = {1,1},
profile.shadowColor = {0,0,0} for black shadow 
Does this include showtext? Because I REALLY REALLY want this with showtext.
Quote:
Network improvements
- /ping command on servers (will eventually be accessible for scripts later)
yay, I've gotta check it out. If it doesn't include packetloss you should add that.
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  #6  
Old 07-29-2006, 04:57 PM
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Now wait a minute, I didnt really see anything on Graal 3D in this post, what is going out. Are they even going to do anything with Graal 3D, becuase it doesnt look like it.
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  #7  
Old 07-29-2006, 08:27 PM
Skrobo2 Skrobo2 is offline
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Quote:
Originally Posted by Spiker
Now wait a minute, I didnt really see anything on Graal 3D in this post, what is going out. Are they even going to do anything with Graal 3D, becuase it doesnt look like it.
Unless I'm misinformed, development on Graal 3d was slowed when Graal 4 came out and due to them redoing the engine and such to be easier to develop with. They obviously have plans for it, or they wouldn't be developing it any further.
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  #8  
Old 07-30-2006, 05:39 AM
jake13jake jake13jake is offline
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Okay, now i'm disappointed.
isapplicationactive()?? What in the world does this do? It doesn't do what I thought it would. In fact, it's returning false for me.

No, showtext doesn't have a text shadow, and yet it's being added to GUI Controls? This is really irritating. It would also be nice if I could draw on whatever special layer nicks are on, and whatever layer chat is on. Right now I'm having to hack around using showtext2 with a z-value for showing nicks and emulating chat text I'd like to see my code in a much cleaner fashion.

It's also irritating that I can't rescript things for Classic and maintain the same features as the default systems. The ratings system? I can't disable or overwrite the chat text for two players temporarily. I would very much like this, even though players on classic now prefer the custom ratings and nick systems more than the default ones.

Another thing I wanted to do was put up a map image. However, this has been disabled in version 4, and there are features with the default map that you can't put to use with a custom map. This mainly involves player locations and PM/GM/MM/toall bubbles.

/ping... RC??? what? It doesn't do ANY good on RC. All it does is tell you their modem strength and how far away from the server they are. I'll still be looking forward to whatever script features are enabled with it.

The only feature I can see myself using with this release is the player.gmap variable, which I don't believe is listed here. Maybe, though, I could find some use for the showpoly texture.
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  #9  
Old 07-30-2006, 07:34 AM
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Quote:
Originally Posted by jake13jake
Okay, now i'm disappointed.
isapplicationactive()?? What in the world does this do? It doesn't do what I thought it would. In fact, it's returning false for me.
I guess it would mean like:

I'm on client, I press the "Esc" button, and GraalOnline freezes complete for me, as in, nothing around me functions.

I could be in an event, press Esc a lot, and not get hurt at all. You know?
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  #10  
Old 07-30-2006, 09:37 AM
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Quote:
Originally Posted by jake13jake
Okay, now i'm disappointed.
[...]
I don't know why you don't post something more constructive rather than your current angsty complaints.
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  #11  
Old 07-30-2006, 06:41 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Skyld
I don't know why you don't post something more constructive rather than your current angsty complaints.
*constructive angsty complaints.
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  #12  
Old 08-15-2006, 11:47 AM
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Quote:
Originally Posted by jake13jake
Another thing I wanted to do was put up a map image. However, this has been disabled in version 4, and there are features with the default map that you can't put to use with a custom map. This mainly involves player locations and PM/GM/MM/toall bubbles.
What is the problem with player locations and pm bubbles? You can get the position, you can access everything needed for a custom playerlist, and you can even open PM/history windows now (see the Kingdoms kingdom-GUI).
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  #13  
Old 08-16-2006, 03:47 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Stefan
What is the problem with player locations and pm bubbles? You can get the position, you can access everything needed for a custom playerlist, and you can even open PM/history windows now (see the Kingdoms kingdom-GUI).
I didn't know about the ability to show PM bubbles. Where's the documentation? How about the ability to temporarily override the chat text of certain players? Not losing memory, but to show spar ratings when they change. I told you this before. It would also be good to be able to draw nicks at the default nick layer, and to incorporate the new text shadow feature into the object created by a showtext (as to currently get a text shadow right, it's way too messy... playing with z values in a showtext2). It's the small things that count.

Quote:
Of course! Why else would you use the client?
I meant variables for use in player-scripted skins.
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  #14  
Old 08-18-2006, 05:44 PM
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Quote:
Originally Posted by jake13jake
Okay, now i'm disappointed.
isapplicationactive()?? What in the world does this do? It doesn't do what I thought it would. In fact, it's returning false for me.
Corrected that, it's "isapplicationactive", a variable, not a function
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  #15  
Old 07-27-2006, 09:48 PM
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I can speak one thing, WOW.

I LOVE the new serverlist! It's awesome for people who wish to be on games with friends!

Also, for developers, great improvements with vectors. I heard a lot of new scripting is in it, so I can't wait to see who creates some cool, new stuff!

I can not wait for betting of global gralats!

Oh, and I love UN's server icon, it's me!
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  #16  
Old 07-28-2006, 07:31 AM
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Quote:
Originally Posted by Malinko
I can speak one thing, WOW.

I LOVE the new serverlist! It's awesome for people who wish to be on games with friends!

Also, for developers, great improvements with vectors. I heard a lot of new scripting is in it, so I can't wait to see who creates some cool, new stuff!

I can not wait for betting of global gralats!

Oh, and I love UN's server icon, it's me!
Yeah it's ok, cartoonish but I guess it keeps some life in graal. This is a very good improvment towards graalonline. And I can't wait for Graal3D, however I hope they improved the quality and reduced lag.

Also, multiservering sounds like a good idea however it would tend to get kinda confusing unless however stefan added something to show they are looking on another server. I also hope that a in-game RC will be imputted in Graal4 soon enough instead of using the scripted ones on servers. I was always thinking on that login server to be some type of small start point just for people to sit and talk before going on a server but it kinda sounds dumb, however other games have pulled that off.
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  #17  
Old 07-27-2006, 09:50 PM
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Awsuem :O
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  #18  
Old 07-27-2006, 10:00 PM
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How do you access the events list and chat stuff now?
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  #19  
Old 07-27-2006, 10:04 PM
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I like it, but found 1 bug :

When you are on a server, and hit f8 (while the playerlist is still open) and there are mass messages, if you answer them on you're playerlist, you still see them flashing in the playerlist build into the serverlist.
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  #20  
Old 07-27-2006, 10:06 PM
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Is Graal3D going to be open for trial and classic accounts?
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  #21  
Old 07-27-2006, 10:11 PM
Loakey_P2P Loakey_P2P is offline
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waiting for it to download but from stefan and unixmad's post it sound's promising .
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  #22  
Old 07-27-2006, 10:18 PM
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can't wait
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  #23  
Old 07-27-2006, 10:18 PM
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Shame I cant see it, my GFX is dying and I can only see white squares around gfx and random objects. Looks nice on the SS's though
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Old 07-27-2006, 10:25 PM
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So are you actually importing flash animations or merely vector graphics? If vector graphics, why did you decide against supporting svg files?
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  #25  
Old 07-27-2006, 10:27 PM
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sounds good,
We did ask for cool things on login 1 to do that weren't necessarily related to Player Worlds.

Of course, I would like to know why I am getting this http://www.imagesocket.com/view/ActiveXmyarseaa8.PNG when I know I have ActiveX, since that is how my firewall gets updated.

Edit: working on figuring it out
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  #26  
Old 07-31-2006, 06:58 PM
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;)

good job, it's really good, but hurry up and release it hehe, the current graal client has went insane, white squares and everything
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Old 07-31-2006, 10:50 PM
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Quote:
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good job, it's really good, but hurry up and release it hehe, the current graal client has went insane, white squares and everything
Update your DirectX. If it still does that then update your video card drivers.
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  #28  
Old 07-27-2006, 10:27 PM
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Oo its here
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Old 07-27-2006, 10:31 PM
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Great job!
I love the games part!
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Old 07-27-2006, 10:46 PM
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Quote:
Originally Posted by Darlene159
Great job!
I love the games part!
ditto
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Old 07-27-2006, 10:50 PM
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I love the games part!
Yes me too. and just right now while I dont be able to play GK anymore.
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  #32  
Old 07-27-2006, 10:31 PM
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That Games menu looks horrible. Like a children's multiplayer flash game section where 11 year olds play chess together or something. That entire F8 menu should be transperant like the current one and hold one color pattern rather than red and blue.

That or make 4.1 completly optional, meaning we can continue using the current public version of graal instead of 4.1, because frankly by the looks of it some people including me aren't going to enjoy this upgrade x.x;
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Old 07-27-2006, 10:33 PM
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The table creation will also be used for creating sparring rooms on servers, it should fit quite nicely to that.
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Old 07-27-2006, 10:38 PM
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You know what pisses me off? The fact that graal comes out with VIP, promissing you all this and all that, then by the time it all comes out, our VIP has expired.
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Old 07-27-2006, 10:41 PM
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I like it, except for the hidious new login screen; looks rather amateuristic. The script commands/improvements have been anticipated by alot of people and thank god that they are finally here !

Good job, Stefan!

@Gerami: Graal is notting more than a game engine; Deal with it. *Gives lollipop* stop crying! :P

@Unixmad: Fire Kevin! Seriously the gui is hidious. Probably even an idea to introduce a select skin option of some sort for players and releasing a bunch of decent gui skins.
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Old 07-27-2006, 10:42 PM
link master111 link master111 is offline
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I for one think its good.

Well done lll staff who made it.
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Old 07-27-2006, 10:51 PM
Dach Dach is offline
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Okay, apparently I had to go to http://www.adobe.com/ and install some player thingy.

now fix those freaking array bugs! http://forums.graalonline.com/forums...ad.php?t=67422
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Old 07-27-2006, 10:53 PM
Skyld Skyld is offline
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Selecting skins would be a nice improvement; people could design their own skins and submit them.
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Old 07-27-2006, 10:54 PM
Darlene159 Darlene159 is offline
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Originally Posted by Skyld
Selecting skins would be a nice improvement; people could design their own skins and submit them.
Yea, that would be fun. I love to be able to customize things
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Old 07-27-2006, 11:12 PM
Skyld Skyld is offline
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Yea, that would be fun. I love to be able to customize things
Go team!
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