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  #1  
Old 06-17-2005, 03:32 AM
Kuza Kuza is offline
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Continuation of Konidias' Thread

Hello! I thought since the other thread was getting pretty massive and I'm sure everyone has tons of ideas to share with Koni we could do so in a new thread. I'll post some of my ideas first... hmm.

Kingdoms & Magic: Should kingdoms be introduced to this new Graal2001 I believe the birth of magic should accompany it. This could be a huge expansion. The new kingdom could actually be ancient ruins which have suddenly appeared in Graal. The mysterious ruins will also be enchanted with magic. The idea behind this is people will be encouraged to roleplay in kingdom wars and play along because once a certain magic spell is casted x amount of times (100?) within the enchanted kingdom territory the player will be able to use it outside of the area freely. The mana used to generate the spell could be refueled at the chosen enchant point within the kingdom. Much like slayer below, magic could be used to earn magic points to earn items and points. The magic could possibly heal or damage. That all depends on Konidias' plans.

Gralat Farming: I believe it would be neat to be able to actually use your current money to make future money. Think of this as investing money into a bank. You allow your 'gralat' which is a crystallized form of some rare gem within the world of Graal. After a period of time the gralat crystallizes from green to blue and from there to red, etc. Eventually you would have a yellow gralat! The process could take hours or days. I guess that's up to Konidias to decide. The only tricky part to this is you have to actually drop your money and watch it radiate. Obviously people would be able to steal your money if it's just laying there. However if you invested your hard earned money into a playerhouse you would be able to gralat farm for extend amounts of time without any worry! You could also do multiple gralats. Maybe there should be a limit of 10 gralats at a time?

PKing and Slayer: I know Playerkillers aren't the most beloved people on Graal but I think something should be added for them as well. Let me introduce the slayer feature. If there was a way for the NPC server to recognize players with kills of over 500 they would be added to a randomized string which would choose one of the online players at the time to be slayed! Once the player was staked out "slayed" they would get a slayer point. You could then use the points to purchase special accessories and clothing items exclusive for slayers to diversify your player. The items would not increase any in-game stats however.
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  #2  
Old 06-17-2005, 04:24 AM
Gman4pwnu Gman4pwnu is offline
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Konidias is in charge of 2k1? What ever happened to Oasis?
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Old 06-17-2005, 05:12 AM
Kuza Kuza is offline
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Quote:
Originally Posted by Gman4pwnu
Konidias is in charge of 2k1? What ever happened to Oasis?
It's a separate playerworld. He's just using the same design as Graal2001 and the same concept, levels, etc.

As for Oasis, he's still working on that too.
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Old 06-17-2005, 06:27 AM
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Quote:
Originally Posted by Kuza
It's a separate playerworld. He's just using the same design as Graal2001 and the same concept, levels, etc.

As for Oasis, he's still working on that too.
No offense to you Kon, but how many years now has it been since the birth of Oasis?

I mean, come on...
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Old 06-19-2005, 08:24 AM
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Quote:
Originally Posted by Curt1zzle
No offense to you Kon, but how many years now has it been since the birth of Oasis?

I mean, come on...
Bump? One project at a time.

When you eat all the food on your plate you're welcome to come back for seconds!
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Old 06-17-2005, 06:07 AM
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kuza to be honest I hate every single one of those ideas
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Old 06-17-2005, 06:09 AM
Kuza Kuza is offline
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Quote:
Originally Posted by Brad
kuza to be honest I hate every single one of those ideas
Thank you for your constructive critisism.
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Old 06-17-2005, 08:20 PM
Amagius Amagius is offline
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I'm sorry, but I agree with Brad.
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Old 06-17-2005, 08:54 PM
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1) The kingdoms are already made, aside from Malenth. And there is already magic, it's roleplaying. You fire a fireball and call it a fireball spell.
2) Gralat farming, so that the richer can ruin the economy more?
3) So then, instead of finding a safe haven outside of Bomboria... you just wont have one. Your keyboard has a P on it, use it.

And people just dont understand the actual role PKers bring. If there are no PKers then that means no one will want to buy a house, which makes houses useless, which stops the flow of money from player to server.
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Old 06-17-2005, 09:50 PM
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Quote:
Originally Posted by Zurkiba
1) The kingdoms are already made, aside from Malenth. And there is already magic, it's roleplaying. You fire a fireball and call it a fireball spell.
Koni still hasn't decided on what he's doing with kingdoms actually.
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Old 06-18-2005, 02:23 AM
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Quote:
Originally Posted by Waltz5
Koni still hasn't decided on what he's doing with kingdoms actually.
Any half-wit would understand that kingdoms are a nessicary variable for success in 2k1.

Tseng had 2k1 running not long when he had kingdoms. When Jeff revived 2k1, he kept it going for a while and all he did was slap some tags on people
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Old 06-18-2005, 03:32 AM
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Quote:
Originally Posted by Zurkiba
Any half-wit would understand that kingdoms are a nessicary variable for success in 2k1.

Tseng had 2k1 running not long when he had kingdoms. When Jeff revived 2k1, he kept it going for a while and all he did was slap some tags on people

lance sucks at manager man support koni not lance
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Old 06-19-2005, 08:48 AM
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Konis server wont work. It'll get as far as oasis, which is as far as the trashcan.
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Old 06-19-2005, 09:01 AM
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Quote:
Originally Posted by Nappa
Konis server wont work. It'll get as far as oasis, which is as far as the trashcan.
That's still farther then some other 2k1 server that we all know.
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Old 06-19-2005, 11:56 AM
Spark910 Spark910 is offline
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The player-killing thing is a good idea, it's like a consent quest, so players will always be able to do something.
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Old 06-19-2005, 10:43 PM
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Quote:
Originally Posted by Spark910
The player-killing thing is a good idea, it's like a consent quest, so players will always be able to do something.
But what if some poor little fellow who just wants to farm all day get's chosen to be slayed? It should work so you need an equal, or bit fewer amount of kills in order to be "slayed" as you do to start "slaying"
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Old 06-19-2005, 10:55 PM
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Quote:
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But what if some poor little fellow who just wants to farm all day get's chosen to be slayed? It should work so you need an equal, or bit fewer amount of kills in order to be "slayed" as you do to start "slaying"
Well I guess there could be slay-free zones, where you cant be picked, such as those around job areas.
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Old 06-20-2005, 09:00 AM
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Quote:
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That's still farther then some other 2k1 server that we all know.
Not really.
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Old 06-20-2005, 06:07 AM
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The old tileset is still better.
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Old 06-20-2005, 06:48 AM
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I never was a constant player on Graal2001, only stopped by once in a while.

I'm excited.

Good luck @ konidias!
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  #21  
Old 06-20-2005, 10:44 AM
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I just don't like the grass, everything else is hot.
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Old 06-20-2005, 12:12 PM
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Okay for the slayer idea... how about this... Instead of the server picking someone to be the person to slay, you could just get slayer points from normal kills. However the amount of points you would get would be determined by the kills/deaths of the person you killed. If you kill someone who has barely any kills, you don't get a point. If you kill someone who has a lot of kills and nearly the same amount of deaths, you'd get 1 point. If you kill someoned who has a large amount of kills and very few deaths, you'd get 2 or more points. Of course, something would have to be done to prevent people from using two accounts and purposely killing their other character hundreds of times to get a huge kill/death ratio and then use the other character to kill the "strong" one to get tons of free points.

I like the idea of being able to obtain certain swords and clothing through different activities. I don't think all items should be attainable directly from stores. But it's fair for everyone because even the people that don't PK at all could still buy the items off of someone that does. I was even thinking that you could get certain items based on your AP, but I don't know how that would work out either.

The tileset is still in the works but I'm glad most of you seem to like the changes. This is only a tiny part of the overall project, so I don't want people to think I'm only making new graphics to try and show off, and that I'm not going to adjust the gameplay and add new content elsewhere.

(I also noticed there is a white pixel on the tree, but that was a simple ms paint slip, I'll fix it =P)
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  #23  
Old 06-20-2005, 04:04 PM
Amagius Amagius is offline
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Quote:
Originally Posted by konidias
Okay for the slayer idea... how about this... Instead of the server picking someone to be the person to slay, you could just get slayer points from normal kills. However the amount of points you would get would be determined by the kills/deaths of the person you killed. If you kill someone who has barely any kills, you don't get a point. If you kill someone who has a lot of kills and nearly the same amount of deaths, you'd get 1 point. If you kill someoned who has a large amount of kills and very few deaths, you'd get 2 or more points. Of course, something would have to be done to prevent people from using two accounts and purposely killing their other character hundreds of times to get a huge kill/death ratio and then use the other character to kill the "strong" one to get tons of free points.
Well, what could be done to stop things like people using two accounts or killswapping?
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Old 06-20-2005, 05:14 PM
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Do an IP check when the player.IP comes out, hehe.
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Old 06-20-2005, 07:22 PM
Kaimetsu Kaimetsu is offline
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Quote:
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Do an IP check when the player.IP comes out, hehe.
Wouldn't stop friends helping one another abuse the system.
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Old 06-20-2005, 09:00 PM
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Quote:
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Wouldn't stop friends helping one another abuse the system.
Oh yea, x-x.
There isn't a way around it without changing it alot.
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Old 06-20-2005, 07:21 PM
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Koni I'd help on the tile error part. Thats a job even I can do.

Uh, do you have restrictions on your AIM list now because I don't see you online anymore.
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Old 06-20-2005, 08:16 PM
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In regards to killswapping... I guess the only way to remedy the problem is to make the amount of slayer points insanely high. The items would have to be very desirable. I like Koni's idea of being able to sell the items you purchase with your slayer points. Adds a new spin to merchanting.
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Old 06-20-2005, 08:24 PM
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Quote:
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In regards to killswapping... I guess the only way to remedy the problem is to make the amount of slayer points insanely high
How is that a solution?
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Old 06-20-2005, 08:36 PM
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You can't really stop people from abusing the system, unless you have people watching them "Slay" and what-not.
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Old 06-20-2005, 09:23 PM
Kuza Kuza is offline
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Quote:
Originally Posted by Kaimetsu
How is that a solution?
It would deter people from attempting to cheat. However it's not a sure fire way to end cheating.

Slayer Equipment:
Bomy Shell Helment
Saturn's Ring (Dark Halo )
Slayer Aura (Changeable mist-like color floats around player as they walk)
Gargoyle Wings
Rogue's Scarf (Wraps around neck to become rogoue-ish)
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Old 06-20-2005, 10:15 PM
Kaimetsu Kaimetsu is offline
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Quote:
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It would deter people from attempting to cheat
No, it would force them to cheat.
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Old 06-20-2005, 10:54 PM
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Quote:
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No, it would force them to cheat.

Yeah, I gotta agree with you here. Making sweet items would push me into cheating.
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Old 06-20-2005, 09:44 PM
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Forget the slayer thing. Just have some kind of event points like everyone else.
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Old 06-20-2005, 10:14 PM
Kuza Kuza is offline
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Quote:
Originally Posted by Googi
Forget the slayer thing. Just have some kind of event points like everyone else.
Emphasis on the bolded text.
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Old 06-20-2005, 11:43 PM
Googi Googi is offline
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Quote:
Originally Posted by Kuza
Emphasis on the bolded text.
Yeah, it's unorginal, but it's still a lot better than this "slayer" idea.
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Old 06-20-2005, 11:45 PM
Myomoto Myomoto is offline
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uh, limit killing the same person to only give points every 24 hours?
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Old 06-21-2005, 01:30 AM
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Quote:
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uh, limit killing the same person to only give points every 24 hours?

Great idea.
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Old 06-21-2005, 01:02 AM
Kuza Kuza is offline
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Haha, ok. Then let's just have crappy items and no one will want to play or earn anything. Problem solved.
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Old 06-21-2005, 02:15 AM
Damix2 Damix2 is offline
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Quote:
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Haha, ok. Then let's just have crappy items and no one will want to play or earn anything. Problem solved.

Who says just because we don't use YOUR slayer idea, there will be crappy items gotten elsewhere?

Jesus don't get so defensive.
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