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  #1  
Old 05-24-2005, 06:29 PM
konidias konidias is offline
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Graal2001 remake... what would you...

What would you really like to see? There are hundreds of idea threads and whatnot but I'm really not up for going through all of them. So to save some time, I'd like to know what you would really like to see on a revised 2k1. What do you envision the server to be like? What would make it better? What would make it worse? What should be removed? What should be left alone? What should be changed?

Please try to be as descriptive and detailed as possible. It will help a lot. For anyone who isn't aware, I'm throwing around the idea of remaking/revising 2k1 and trying to bring it back to what it once was. But of course, it's easy to bring back old 2k1 with no changes. But nobody would want to play it as we've all seen the graphics and levels and everything far too much to be impressed by them.

I'm not sure if this belongs in this forum or in playerworlds. I just chose the 2k1 forum as this is related to 2k1 and this is where people come to talk about the server. If it needs to be moved to playerworld forums or something, please do so, instead of closing it. I honestly don't know where the thread belongs, so don't hold it against me.
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  #2  
Old 05-24-2005, 07:11 PM
Kaimetsu Kaimetsu is offline
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No permadeath systems, pls.
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  #3  
Old 05-24-2005, 08:52 PM
jacob_bald6225 jacob_bald6225 is offline
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Old bodies :-( The new ones are ugly with the old heads.
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  #4  
Old 05-24-2005, 10:00 PM
Akoalin Akoalin is offline
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Quote:
Originally Posted by jacob_bald6225
Old bodies :-( The new ones are ugly with the old heads.
Indeed. The new bodies are like blobby cartoony GK bodies.
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  #5  
Old 05-24-2005, 10:12 PM
Waltz5 Waltz5 is offline
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This is sorta vague, but here goes anyways.

Storyline
-Same original storyline, the bomy planet (Mt. Antora) crashed on Graal. Bomies run around. To account for the lost time, an intro will be run when the players first start off.
“One day the bomy sun grew extremely hot, much much hotter than it has ever burned. The extreme heat caused everyone in the land, even those inside, to lose consciousness. Everyone arose to a changed world… one much different that the one they used to know and with much more mystery.”
(Just an example but something to account for the lost time.)

Overworld/Tileset/Bodies
- Keep the overworld layout, however expanding the overworld, clean up existing levels.
- A lot of custom tiles. Each town will have it’s own house tiles.
- Each kingdom will get their own tiles.
- Use Koni's old bodies with all the different attributes.

Economy
- Current jobs revision (no more button mashing, more steps, less serving NPC shopkeepers)
- More steps in jobs (eg. product from job A + product from job B + product from job C = gralats)
- Job additions
- Eg. Fruit Picking is a job that requires bomies with bomy spin to collect fruit that grow on strange trees. The bomy slams into the tree several times before any fruit can be collected.

Kingdoms
- Kingdoms will start as small new kingdoms of people after the bomy sun blast.
- Kingdoms will battle over lands where jobs take place. They will receive a small hidden percentage from the jobs done in their controlled areas. This money will be used to expand their newly formed kingdom and to gain supplies to gain the upper hand on opposing kingdoms.
- Tower Idea – Kingdoms will also battle over towers placed around the lands. Mages go to towers during RP battles to help heal their members, protect kingdom, etc. This will make for interesting strategy to either keep mages at the battle, or send them to the towers.
- You can buy kingdom only bombs with kingdom funds and throw them at the other kingdoms walls and knock them down which can then be rebuilt by crafting with durbys and stuff by the kingdom.


Skill System (taken from Loriel's past idea)
To make every player not the same, we could have a skill system. Most activities could have a corresponding skill to pursue them. These skills would allow you, for example, to fish bigger fishes, to find more rare minerals or to deal more damage to enemies. I certainly do not want, though, to have such an exp- and level controlled system as GK does. Without adequate skills, you shall still be able to do things, just not as good. They are just there to allow people to specialize into certain tasks, and make their characters have more dept. I do not intend an open-ended character development either, as GK currently has, but I expect characters to be at the maximum of skills in just some weeks.

Items
- More advanced item system
- Players will be able to obtain different outfits, accessories, weapons, and other items. However all is for looks and have no effect on damage, health, etc.
- Artifact/Treasure Collecting (Hunt for rare & lost relics, combine with others etc.)
Certain quests that give your job specific items.
- Cut down on number of hats (we don’t need 50 different shoguns or a penguin hat)

Other Ideas
- Bomy Battling
- Different ‘unstick me’ points to help control PKing
- Development of “Bomy Moon” (meteor in center of overworld)
- Develop bottom right of map into a desert town with new tiles due to the Bomy Sun Blast
- Replace Railroad Park
- Get rid of Draisine. It was too easy to get around. Make more use of the trains
- Magic (Complicated, but Gryffon had it all mapped out)
- Sleeping to heal gone? Bomies only allowed to “shell” for a certain amount of time.
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  #6  
Old 05-24-2005, 10:29 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by Waltz5
To make every player not the same, we could have a skill system
[...]
I expect characters to be at the maximum of skills in just some weeks
Then surely everybody would ultimately be the same?
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  #7  
Old 05-25-2005, 01:03 PM
konidias konidias is offline
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Quote:
Originally Posted by Waltz5
comments...
I'll work something into a storyline... I'm thinking of removing the bomy moon, as it's an annoying waste of space and not really worth developing on.

I will most likely use the old body template I created. With the seperated clothing and stuff. However I'm not sure how new bodies would affect the old combat... An HP system would have to be made (resembling the classic yin-yang style) but I don't want it to suffer from all the faults of the other triggeraction systems to date. =( Updated/new tiles for everything. I won't leave any of them out. As for jobs, removing pressing of buttons will be tough but I'll try to come up with something. Also have to make sure the steps process isn't tiresome. About kingdoms... I'm staying away from them right now. They are a huge undertaking all their own.

Skills would be fun, but I wouldn't want them affecting combat. To solve the problem of people advancing in the "best" skills, couldn't we possibly create more good skills than you can possibly max out? Then you can't pick all the best ones. =P Question... would it be possible to lose your skill in something? Could you increase a different skill which would decrease another?

Items... I may use my Oasis system here. The ring system was used a lot on 2k1 (for hats, food, instruments, etc) I figure why not just incorporate the whole inventory into that. With the new body ganis there would be stuff like shoes, belts, hats, shields, swords, tunics, coats, etc. (tunic because obviously the old graalian bodies were too chubby for pants) Hats would be redrawn and a lot of the crappy ones would be removed.

Bomy Battling... not certain about that. It's an idea I've considered though. Different unstick me points would be excellent. Instead of getting rid of the Draisine (since it's a cool thing) why not have it break down or something after so much riding? Maybe you have to craft the draisine yourself instead of getting it for free? No idea about magic, but magic would really go in a different direction than 2k1 ever was. I want to keep a "feel" about the server. Sleeping to heal gone? Well... Would have to see once there are more foods and stuff worked out. But I think it could be a possibility that you can't heal from beds or pots. (the pot thing was too familiar to zelda anyway)

Quote:
Originally Posted by protagonist
comments...
Agreed. It's always been confusing as to where the jobs/quests/items and stuff are. There should at least be hints of some kind.

Quote:
Originally Posted by haunter
comments...
I'm not sure I'm allowed to use those kingdoms. They weren't part of 2k1 when I was manager and I really doubt that Lance would let me use them, and I'm not going to go around Lance and ask Stefan for them either.

Expanding the overworld would be a lot of trouble. I saw someone's overworld expansion for 2k1 that was 3 times the size of the current 2k1 world. I mean really, did we ever get too crowded at the peak of 2k1's popularity? I don't ever recall the need for more land. There are plenty of undeveloped areas right on 2k1 that could be filled in. (like the bush farm in harmonia, wtf? hehe)

--

As for things to do... Well the new clothing thing will at least give people something else to do. As you would no longer be able to just set your body to a graphic. You have to buy/find/trade for your clothes. I'd like to fix up the events and incorporate some new ones as well. Also want to do more for bomies/bomy pets. Quests that you could repeat for prizes would be helpful as well.

and no Kaimetsu, there won't be a permadeath system.
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  #8  
Old 05-25-2005, 01:43 AM
protagonist protagonist is offline
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I think that more directions should be given out for item locations and job locations. When I started, it was hard to get going because I had to ask where everything was and sometimes people wouldn't answer :[.
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  #9  
Old 05-25-2005, 02:24 AM
Googi Googi is offline
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1. Playable bomys
2. Rocks with owner tags
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  #10  
Old 05-25-2005, 02:59 AM
protagonist protagonist is offline
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Quote:
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2. Rocks with owner tags
Evil!
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  #11  
Old 05-25-2005, 03:01 AM
Googi Googi is offline
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Originally Posted by protagonist
Evil!
ONE MORE WEEK.
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  #12  
Old 05-25-2005, 05:28 AM
protagonist protagonist is offline
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Quote:
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ONE MORE WEEK.
Rock tags will most certainly kill us all.
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  #13  
Old 05-25-2005, 05:41 AM
Googi Googi is offline
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Quote:
Originally Posted by protagonist
Rock tags will most certainly kill us all.
SIX MORE DAYS
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  #14  
Old 05-25-2005, 02:58 AM
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- Use the new Kingdoms, they're decendants of the original 2k1 kingdoms. On the topic of how to fill in that time gap between kingdoms... I'm short on ideas.

- Expand the overworld, but do not "develop" it all at once. Start with just natural forests, etc, then as time goes on start adding "man-made" things. I made some level-generated maps to start out with for expanding... I'm not sure if you'd want to use those though. They're pretty rough. Hrm, I wonder if they're still on 2k1 dev.

-There are/were alot of text files on 2k1/2k1 dev with suggestions and ideas by staff.

-Have more NPC Graalians... Just regular John Does that you can chat with, and ask basic questions "Do you know where I could find some work?" "Hear any good gossip lately?" etc. Each NPC wouldn't have the exact same information as every other one, obviously. It would be a good way to fix VT's problem. It'd be cool just to add new "gossip" to some NPC citizens to advertise a newly added quest, rather than mass-PMing it out...
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  #15  
Old 05-25-2005, 03:20 AM
GryffonDurime GryffonDurime is offline
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Quote:
Originally Posted by haunter
- Use the new Kingdoms, they're decendants of the original 2k1 kingdoms. On the topic of how to fill in that time gap between kingdoms... I'm short on ideas.
Come finish Bella, man Or at least repair it after the expansion kind of died...Aw well. The simplest way to explain the change in time is to simply say that time has passed. The people who stayed behind in the Old Lands after the Cataclysm have finally reached a state where they feel comfortable enough with their foothold to begin expansion into the changed mainland and are now able to take in refugees from the New Lands or places stranger still.
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