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  #1  
Old 04-04-2005, 10:28 PM
Xcessive54321 Xcessive54321 is offline
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main1.nw by xc3551v3

here it is 10+ people like it, 5- minus people hate it, but thats on the server
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  #2  
Old 04-04-2005, 10:31 PM
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Loaded with tile errors, and all you did was use predefined objects, and then make a path with the path NPC.

Get good try again.
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Old 04-04-2005, 10:33 PM
Xcessive54321 Xcessive54321 is offline
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no ... the fence,swamp,flowers,and the rock house at the top right
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Old 04-04-2005, 10:33 PM
Evil_Trunks Evil_Trunks is offline
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it's a damn terrible level
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Old 04-04-2005, 10:33 PM
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10/10!!

Just kidding. I'd actually give you a 2/10 but meh, because im feeling nice i'll tell you some stuffs.

First off, lotsa tile errors. For example those flowers going through the road at the top, thats a big no no. Swamp should be using all 4 sides, dont just get a part of it and spam it. Get some detailing going, try not to use the path generator as your final "product", if a tile looks like it doesn't fit, dont use it!

You need to add something that makes the level look less "straight". Trees and ponds help do that sometimes. Try those out, and ask Wan if you need help ;p.
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Old 04-04-2005, 10:37 PM
Xcessive54321 Xcessive54321 is offline
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i dont get how to make it look like on other servers you could put the trees togeather... but when i use tileset square thing it puts a grass peice next to it, and im trying to put it togeather.
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Old 04-04-2005, 10:40 PM
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Quote:
Originally Posted by Xcessive54321
i dont get how to make it look like on other servers you could put the trees togeather... but when i use tileset square thing it puts a grass peice next to it, and im trying to put it togeather.
Because you're obviously using the incorrect tiles.
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Old 04-04-2005, 10:43 PM
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Old 04-04-2005, 10:45 PM
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Keep practicing using different tiles to make different effects like when making houses, use different path tiles to make the path less straight, dont put tiles with green around it on sand tiles (ie flowers, swamp tiles, rocks, etc...), try not to use pre-defined objects, use the tiles and put things toghether instead, dont just copy and paste the same tile over and over again all in one area (as in swamp tiles).

If you keep working at it, you can become a good level maker
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  #10  
Old 04-04-2005, 10:49 PM
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I suggest going through old threads, taking a look at the levels that are posted and have recieved good comments. Look at them, compare it to yours, and then try to fix your own level. I started to circle everything wrong, but the whole level was red.
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Old 04-04-2005, 10:50 PM
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thanks lol want to see others, but i need screenshots so you could download them, email me at [email protected]

i have alot more levels Lava LMS, Water LMS, a unfinished house thats gonna be mine, a Cafe with a cafe bathroom(unfinished/needs coding and a image for chairs. and a town im not finished with called Alphatown lol .

Edit: can you take Screenshots in editor?
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Old 04-04-2005, 10:52 PM
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Quote:
Originally Posted by Xcessive54321
thanks lol want to see others, but i need screenshots so you could download them, email me at [email protected]

i have alot more levels Lava LMS, Water LMS, a unfinished house thats gonna be mine, a Cafe with a cafe bathroom(unfinished/needs coding and a image for chairs. and a town im not finished with called Alphatown lol .
Before you go and make all this stuff, I would try and polish your skills first. No offense but I wouldn't want to play anywhere that had levels of this quality. So if you refine your skills by working on this level and then making some more, then you can go ahead and make Alphatown.
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  #13  
Old 04-04-2005, 10:52 PM
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Trust me, it takes more than just a week or a month to be a good leveler. You gotta develope a nice looking style that not only pleases other people, but pleases you. Just keep trying, dont be afraid to do something new.
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  #14  
Old 04-04-2005, 10:54 PM
Xcessive54321 Xcessive54321 is offline
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you might like my cafe tho
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Old 04-04-2005, 10:57 PM
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Quote:
Originally Posted by Xcessive54321
you might like my cafe tho
Unless you have an amazing aesthetic sense for insides that in no way transfers to outsides, I doubt the quality would be notably better.

You're currently in need of a huge amount of practice with basic concepts of level making.
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  #16  
Old 04-04-2005, 11:33 PM
NeoJenova NeoJenova is offline
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This level might of been nice if you had made it 6 years ago.

I think you should plan out your levels better, and make them flow rather than a cluttered explosion of tiles.
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  #17  
Old 04-04-2005, 11:36 PM
Xcessive54321 Xcessive54321 is offline
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my insides are way better than outsides
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Old 04-04-2005, 11:40 PM
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Quote:
Originally Posted by Xcessive54321
my insides are way better than outsides
Show don't Tell.
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Old 04-05-2005, 12:58 AM
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Quote:
Originally Posted by NeoJenova
Show don't Tell.
I believe the correct phrase you're looking for is: Talk is cheap.
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Old 04-05-2005, 01:34 AM
Xcessive54321 Xcessive54321 is offline
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i will soon
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  #21  
Old 04-05-2005, 02:43 AM
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πr²/10...I mean umm 6.75/10
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  #22  
Old 04-05-2005, 02:21 PM
zim5354 zim5354 is offline
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Do good levels matter anymore I mean UN has the highest playercount and some of the worst levels it seems kinda stupid
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  #23  
Old 04-05-2005, 03:19 PM
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Quote:
Originally Posted by zim5354
Do good levels matter anymore I mean UN has the highest playercount and some of the worst levels it seems kinda stupid
Explain how UN has some of the worst levels, and how their levels are similar to the one posted here.
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  #24  
Old 04-05-2005, 10:37 PM
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Quote:
Originally Posted by Inspiration
Explain how UN has some of the worst levels, and how their levels are similar to the one posted here.
They just do compair un's osl (outside) to dels...Or maybe vals or hmm babs or maloria or even classic. Hmm why dont I just show you.

I ddi not say it was similer to the one here.
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  #25  
Old 04-06-2005, 03:12 AM
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Quote:
Originally Posted by zim5354
They just do compair un's osl (outside) to dels...Or maybe vals or hmm babs or maloria or even classic. Hmm why dont I just show you.

I ddi not say it was similer to the one here.
But the level is extremely popular, and totally functional.

UN doesnt have the highest possible level quality, however, the layout is very very good.
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  #26  
Old 04-05-2005, 03:30 PM
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I've decided to make a "Handy fixer-upper" guide to this level!


Everything in Red is a Tile Error
Everything in Blue either clashes, looks bad, or is just done poorly.
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  #27  
Old 04-05-2005, 06:24 PM
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Quote:
Originally Posted by Inspiration
Everything in Blue either clashes, looks bad, or is just done poorly.
Might as well circle the whole level >_>
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  #28  
Old 04-05-2005, 06:34 PM
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Quote:
Originally Posted by Gerami
Might as well circle the whole level >_>
I have seen way worse attempts in the past. Out of the crappiest levels I've ever seen, this one is a minor sin, trust me.
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  #29  
Old 04-05-2005, 09:57 PM
syltburk syltburk is offline
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Practice.
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Old 04-05-2005, 09:58 PM
D4rKv310c1ty D4rKv310c1ty is offline
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Hey it aint bad, I dislike how its layed out, I mean you dont have bushes with green background on a roof, I think you can do better - work on the accuracy of the tiles on the level. (Removing Tile Errors)
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Old 04-06-2005, 02:36 AM
Xcessive54321 Xcessive54321 is offline
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im redoing it XD
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Old 04-06-2005, 03:34 AM
zim5354 zim5354 is offline
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Its just layed out town wilderness town cave town its all towns with something between them I still cant figure why people flock there but anywho I guess it doesnt matter much.
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Old 04-08-2005, 12:55 AM
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Heres a better version XD
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  #34  
Old 04-08-2005, 01:12 AM
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Well, it's still not that great, but you managed to get rid of a lot of the tile errors, so it is a huge improvement.

Keep working at it.
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  #35  
Old 04-08-2005, 01:40 AM
Xcessive54321 Xcessive54321 is offline
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Quote:
Originally Posted by Methril
???

BTW do you guys like the chairs?
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  #36  
Old 04-09-2005, 04:55 AM
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Putting 8 houses in 1 level usually isn't a good thing. Try to find other ways to fill your levels. You can try to find the right tiles for connecting tree's, or try to find the right tiles for making nice buildings, for the 1 or 2 buildings you may want to put inside your level. As you find out more about the tiles and how they are most commonly used, try to work with cliffs, and finding tiles to put in the corners and such.
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  #37  
Old 04-09-2005, 11:29 AM
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Quote:
Originally Posted by Xcessive54321
Heres a better version XD
too straightfoward, has nothing attractive, and doesnt look good to me.

2/10 :o

Dont use houses to fill up levels, dont use ugly roads, etc. Put yourself in 3rd person and try to see if you'd like the level.
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  #38  
Old 04-11-2005, 01:41 PM
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Quote:
Originally Posted by Xcessive54321
Heres a better version XD
Nice. The only things i would change would be the grass looking tiles on top of the houses, and re-arrange everything. Try to think of what a REAL town would look like xD.
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  #39  
Old 04-08-2005, 01:27 AM
Xcessive54321 Xcessive54321 is offline
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i got the house at the bottom right to go to my Cafe XD
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Old 04-09-2005, 11:55 PM
Xcessive54321 Xcessive54321 is offline
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i tried XD

ok ill learn how to connect trees and do it
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