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Originally Posted by Evil_Trunks
Are we talking about the same thing? I am talking about the 3.14 client not recognizing playerreading, but updating the npc server can fix that? I'm a little confused.
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The server is compiling the script and only sending the byte code to the v3.14 client. The client has a "reading" variable for the player, but to be able to access it by using "playerreading" the compiler needs to map it on "player.reading".
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Originally Posted by Evil_Trunks
It doesn't work well for me. Try the weapon Evil/showpoly on Classic. It works fine with 2.3 but not at all with 3.14.
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Ok I have checked that, wondering why it is actually showing something in v2.3. The rule about showpoly is:
- 2 points - a line
- more points - a polygon where only the space between the points is filled. In your scripts the polygon is going points a,b,c,d,e etc. then back e,d,c,b,a, so not spanning any volume. I have modified your script slightly so the second points are not the same and you get some space between them, so the polygon is showing correctly in v3.1. Please in the future if you want to draw lines then just draw 2 points or draw a polygon with a volume.
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Originally Posted by Evil_Trunks
Same thing as before, you are talking about the npcserver, but isn't the problem with the client? 2.3 is working fine with save[] vars but 3.14 is not working with them at all, I just tested.
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They work, may be you need to restart your npcserver. That bug has been fixed like 3 weeks ago. The save vars were working, but were not sent to the client.
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Originally Posted by Evil_Trunks
One more thing, the current RC program can't save classes correctly which are containing the \ character. It saves fine in Client-RC though (I think.)
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Special characters are not allowed for class names.