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  #1  
Old 02-18-2005, 08:18 AM
SSS SSS is offline
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Breaking the color limit

Does Graal have support for gif images in tilesets?..
.......Or are there any ways to get more colors in a tileset?...
..Anyone?..
.Thx...
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  #2  
Old 02-18-2005, 03:18 PM
Zero Hour Zero Hour is offline
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Quote:
Originally Posted by SSS
Does Graal have support for gif images in tilesets?..
.......Or are there any ways to get more colors in a tileset?...
..Anyone?..
.Thx...
Graal supports 24Bit PNGs, but I imagine (with transparencies) that would be very laggy. I believe it also supports JPEGs...?
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Old 02-18-2005, 09:12 PM
LordZen LordZen is offline
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You can easily get more colors. Just use multiple tilesets and use scripts to use them both and/or replace only sections of one with another where needed.
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Old 02-19-2005, 12:48 AM
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If you use too many colors, you'll get lagged to hell, kinda like how Era was.
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Old 02-19-2005, 01:04 AM
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Quote:
Originally Posted by Hiro
If you use too many colors, you'll get lagged to hell, kinda like how Era was.
? What do colors have to do with speed
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  #6  
Old 02-19-2005, 08:53 AM
Zero Hour Zero Hour is offline
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Quote:
Originally Posted by Stefan
? What do colors have to do with speed
I think he's confusing color with format.
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Old 02-19-2005, 09:10 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by Zero Hour
I think he's confusing color with format.
Dude, bear in mind that the images have to be stored in a texture buffer before they can be drawn to the screen, and the pixelformat used in that buffer doesn't depend on the format of the image file. It's probably already at least 24 bits large, it ain't gonna get any bigger just because you use a certain type of file format.

About the only real argument that can be made against high-color image files is that they're generally bigger, and thus take longer to read/decode. But that's a pretty marginal effect.
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Old 02-19-2005, 06:36 PM
Hiro Hiro is offline
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Quote:
Originally Posted by Stefan
? What do colors have to do with speed
When I first entered ERa, I got lagged so bad by the tileset I couldn't even see it.
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Old 02-19-2005, 06:51 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by Hiro
When I first entered ERa, I got lagged so bad by the tileset I couldn't even see it.
...so?
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  #10  
Old 02-19-2005, 07:26 PM
Evil_Trunks Evil_Trunks is offline
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Quote:
Originally Posted by Hiro
When I first entered ERa, I got lagged so bad by the tileset I couldn't even see it.
maybe it was just downloading?
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  #11  
Old 02-19-2005, 10:56 AM
Snakeandy7 Snakeandy7 is offline
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Era only changed its tilesets into one big one because we had over 50 addtiledefs. Now, that's rather hard to keep a track of what each one looks like. And it doesn't lag.
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