Quote:
|
Originally Posted by oinknessx
That may be so, but how many playerworlds actually have unique content? How many use ideas that have been done before?
There is a really small ammount of playerworlds that actually are even able to make unique content..
But in my own opinion, it's not the tilesets or the flashy scripts that make servers good... Remember Bravo, way back before the time of p2p? Now THAT was good! And people always helped you out and everyone did quests together...
|
Actually many servers have things that are unique in some manner or another. At least if they use the same music files, they don't differ in that aspect in the slightest bit, it's still the
exact same files.
Also the tilsets and "flashy scripts" (although this is an ironic way to phrase scripting) make up part of the server, but they are not the server itself. It's the combination of levels and scripts that make up the gameplay, and then the graphics is putting a nice pretty bow on top and makes it look "flashy" as you put it. Being
slightly biased perhaps, I think that scripts are one of the more important things because it directly effects gameplay, limitations, hacking abilities, and more importantly the lag factor. Also it tends to be the hardest form of development. Graphics and levels are more of "art" or in the eye of the beholder you could say. I have yet to see tiling or a graphic that has a bug and then therefore crashes the server or causes everyone to simultaneously lag and ruin the entire game :P