Graal Forums  

Go Back   Graal Forums > Development Forums > Future Improvements
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 01-13-2005, 06:12 AM
protagonist protagonist is offline
Banned
protagonist's Avatar
Join Date: May 2003
Location: CAW
Posts: 5,586
protagonist is on a distinguished road
Send a message via AIM to protagonist Send a message via MSN to protagonist
Graal Hues

Hey.



I was thinking that it would be nice if there were a way to set a character's various bodypart hues. It would cut down on the number of recolored heads/swords/shields, and also be fun. Wouldn't it be conceivably possible to set up a 255/255/255 RGB system so that it would change the hue of a character's head/sword/shield/whatever?

What made me think this was the idea of customizing looks a little more on a server like Kingdoms or other roleplaying servers where it would be interesting to have different looking swords.
Reply With Quote
  #2  
Old 01-13-2005, 06:20 AM
Evil_Trunks Evil_Trunks is offline
Evil
Evil_Trunks's Avatar
Join Date: Dec 2004
Posts: 391
Evil_Trunks is on a distinguished road
I think a hue changing command is a good idea

you would need some way to define which colors in the image you want changed though
__________________

Reply With Quote
  #3  
Old 01-13-2005, 07:27 AM
Python523 Python523 is offline
Banned
Join Date: Aug 2001
Location: Illinois
Posts: 3,498
Python523 is on a distinguished road
Quote:
Originally Posted by protagonist
Hey.



I was thinking that it would be nice if there were a way to set a character's various bodypart hues. It would cut down on the number of recolored heads/swords/shields, and also be fun. Wouldn't it be conceivably possible to set up a 255/255/255 RGB system so that it would change the hue of a character's head/sword/shield/whatever?

What made me think this was the idea of customizing looks a little more on a server like Kingdoms or other roleplaying servers where it would be interesting to have different looking swords.
Stuff like that takes the most CPU time. The default body drawing (with the recoloring of the parts) and the name colors take up the most processing time, I think.
Reply With Quote
  #4  
Old 01-15-2005, 02:58 AM
G_yoshi G_yoshi is offline
Forbidden
G_yoshi's Avatar
Join Date: Mar 2001
Posts: 7,206
G_yoshi will become famous soon enough
Send a message via AIM to G_yoshi
Is there no way around that? I know that people have asked for something like this before because it would make it much simpler to have something like a grayscale body (or body parts) and you just use an NPC script to change the colors.
Reply With Quote
  #5  
Old 01-15-2005, 03:15 AM
konidias konidias is offline
Old Bee
konidias's Avatar
Join Date: Jul 2001
Location: Orlando, FL
Posts: 7,222
konidias will become famous soon enough
Send a message via AIM to konidias
Quote:
Originally Posted by G_yoshi
Is there no way around that? I know that people have asked for something like this before because it would make it much simpler to have something like a grayscale body (or body parts) and you just use an NPC script to change the colors.
That's possible. I've tested it before. You can change the image color of a gani attribute. The problem is that if people don't have light effects, they can't see the colors. Which, well.... is a big problem.
Reply With Quote
  #6  
Old 01-15-2005, 04:45 PM
protagonist protagonist is offline
Banned
protagonist's Avatar
Join Date: May 2003
Location: CAW
Posts: 5,586
protagonist is on a distinguished road
Send a message via AIM to protagonist Send a message via MSN to protagonist
Quote:
Originally Posted by konidias
That's possible. I've tested it before. You can change the image color of a gani attribute. The problem is that if people don't have light effects, they can't see the colors. Which, well.... is a big problem.
Hmm. Forced light effects?
Reply With Quote
  #7  
Old 01-15-2005, 07:37 PM
Projectshifter Projectshifter is offline
The David
Projectshifter's Avatar
Join Date: Apr 2002
Location: USA
Posts: 912
Projectshifter is an unknown quantity at this point
Send a message via ICQ to Projectshifter Send a message via AIM to Projectshifter Send a message via MSN to Projectshifter Send a message via Yahoo to Projectshifter
Quote:
Originally Posted by protagonist
Hmm. Forced light effects?
Totally, but then we're talking about DirectX... a lovely Microsoft product. Do you really want to force that on people? If we did some more opengl light effects(I'm pretty sure opengl has nicer transparency support) then perhaps it wouldn't be a bad idea. You could conceivably alter the character but using showimg's and showgani and showgani, but wouldn't be my favorite method. Although if you remember, the old bodies that some servers such as UN use, they have a "tailor" tool, and the old bodies you can do "sleeve red" or something. The bodies are then not read as-is, it reads the outline of the areas, and then sets the colors accordingly. I see no reason why we couldn't just try to get Stefan to perhaps do something similar to addtiledefs where we could define different sections and then have some command like "setbody part part_id,r,g,b,a;" or ignore alpha if needed. And then in the bodydef perhaps have it seperate the body parts by color or something. I don't know, I hate graphics :P
__________________
Who has time for life these days?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 12:12 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.