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  #1  
Old 08-29-2003, 04:07 AM
Python523 Python523 is offline
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New RC:

Right now I have been working on the basic parts for the new RC, which will be built into the game, which means made using the new scripting engine. I'm thinking it will have all the old features as the old one, but what I am asking is, what new features would you like to be included? I'll forward these to Stefan and try to make the ones I think would be good put into this. I would post screenshots but I need to get permission to do so, I'm not sure if I will be able to but please post any suggestions you have
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Old 08-29-2003, 04:17 AM
marcoR marcoR is offline
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this is a tiny one.. but I really would LIKE to see profiles from the RC.
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Old 08-29-2003, 07:28 AM
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That idea is possible, I'll look into it when I script the playerlist part on it, which will be soon.

I have attached an image on what I have so far, it's basically just what the current RC is, but converted into the new engine and without a functional chat and buttons (need to script the effect that happens after you press a button, and the chat room part)
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  #4  
Old 08-29-2003, 10:50 AM
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Replace that god awful button interface with a menu counterpart, or at least an option for it.

Tabs for two different "chat" boxes, one for normal RC chat, another for npc server chat messages, thus seperating chat and npc server debugging (or whatever else people use it for).

Server flags, I would prefer a listbox editing system, rather than how it's a text control at the moment. (eg, add/remove/edit buttons)

In-level debugging feature (like F6, but limited, like an active display of level variables and the like).

Instead of having two playerlists, make it so when you are RC'd, when you open the normal playerlist you can expand and contract the playerlist (eg normal look, then to rc look with the extra property display).

I don't think the toall button is any longer needed.

All I can think of at the moment
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Old 08-29-2003, 01:51 PM
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Quote:
Originally posted by Thought
Replace that god awful button interface with a menu counterpart, or at least an option for it.

Tabs for two different "chat" boxes, one for normal RC chat, another for npc server chat messages, thus seperating chat and npc server debugging (or whatever else people use it for).

Server flags, I would prefer a listbox editing system, rather than how it's a text control at the moment. (eg, add/remove/edit buttons)

In-level debugging feature (like F6, but limited, like an active display of level variables and the like).

Instead of having two playerlists, make it so when you are RC'd, when you open the normal playerlist you can expand and contract the playerlist (eg normal look, then to rc look with the extra property display).

I don't think the toall button is any longer needed.

All I can think of at the moment
I agree with what you've said, except for a couple things. I think the toalls button should stay, for one :P. I'm kind of two-sided on the two chat boxes.. I don't know if the non-scripting people like seeing what the scripters are speaking in moon talk or not, but if they don't, the second chat box would be nice, as long as you had some kind of signal as to when you get a new message on one of the boxes. As for the listbox serverflags, ehh.. let me think of how to say this..

I think the actual names of the flags should be in listbox form, and still go from top to bottom in one big row. And if its possible with the new engine, make the values of those flags so they can only be edited when you click on them once, where you get one of those little rectangular boxes around it when you try to edit a value, and the whole value is highlighted (I hope that makes sense)... but to delete a value, you'd still select the flag name & click a delete button.
(I'm writing this at 6:30 in the morning, don't yell at me please )
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Old 08-29-2003, 03:07 PM
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Ehh, what about the people who don't want to be on player at the same time as RC. Keeping the toall button would be good, because you can scroll up and get the accounts of any offenders.

Will the RC have a second head on the playerlist also. It's very useful for catching people who conveniently don't mass to staff.
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Old 08-29-2003, 03:18 PM
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Other RCs = Colours on playerlist (quick notification, if you dont want to sort, or while scrolling)

NC Backup = People dont bother most times, as it takes too long

Sort Playerlist By PM = If you have a PM or not
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Old 08-29-2003, 03:35 PM
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Quote:
Originally posted by Spark910
Other RCs = Colours on playerlist (quick notification, if you dont want to sort, or while scrolling)

NC Backup = People dont bother most times, as it takes too long

Sort Playerlist By PM = If you have a PM or not
Other RCs a different color - possible I think, I'll look into it

NC Backup - possible since there's a way to save text files to the client's computer

Sort Playerlist by PM - already can do that, it does that if you dont click a level/name/id sort but yea, I can probably add a feature for that

Rick - I'll think about your ideas when I get home from school, I agree with cheetos that it would be annoying for non NCers to see an empty chat for NC
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Old 08-29-2003, 04:04 PM
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yea.. the whole button thing, they're old and ugly (you should make those transparent too!) but let me guess, I can't move the RC window outside of the graal window? meh, that's ok... except graal client uses 20k of resources, while RC uses 5k.. that's the only reason I'd rather a seperate program.. not to mention if they still use that 5 min d/c then if i'm making gfx and I don't move my RC and player will be d/c
but I just want new buttons, I mean.. they'd be so simlpe to make, don't move them, just new images, those buttons are oold
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Old 08-29-2003, 07:21 PM
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It would be nice for the nc with local db npcs (putnpc2s) if you could edit their strings from the levels variables dump. I would also like it if the image where the buttons are is changed to the new style stuff like Stefan did with version 2.2
also, not as important to me, but I think you should update the copyright lol it's still on 1998-2000 hehe
Also, with the server options, it would be nice it they were ALL already there, and you just had to fill in like a box or press a button to toggle true/false. It would make things much easier
and like the kid way above, I would like to see this kind of format for server flags and getting rid of toalls.
I also believe that your nick in RC should always be green instead of cutting it off at a certain character length. It's get's really confusing when it does that and you're trying to talk to other staff and you don't realize they have replied.
Perhaps a feature for people with level 4 RC (maybe a button) that when executed, offers them a download of their server's entire FTP, this would make it easier to download the entire ftp, because going through each folder, etc. is quite a tedious task.
I would also like to see /savenpcs work for Classes, Weapons, and DB NPCs along with saving the flags of the DB NPCs in another text like strings_#N.txt
Perhaps instead of opening the player list and all to d/c there's a /disconnect #a command?
Though people have told me off for asking for this, I really think there should be a style button on the nc, It's not because I'm lazy, but because Graal does a much neater way of formatting than myself, and opening the level editor each time is tedious.

[edit]
I just look at your first post a little more closely and....
WTF?!?! Part of the GAME?!?!?! that blaspheme at it's worst, not to mention that it defeats the whole purpose of RC, which is to manage the server, not necessarily play it. Sometimes when I'm working on stuff for my server, Rudora, I don't really feel like getting on player and get bombarded by ****s asking for jobs. If anything, everything should be stand-alone. this isn't what I had in mind at all
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Old 08-29-2003, 11:28 PM
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this is just another little thing.. but when you resize your main chat screen in RC... the image stretches, I don't think there should be an image atall, just some green, or semething, and if you MUST have the image, then make it center when stretched... not stretch itself! ye-uk
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Old 08-30-2003, 12:05 AM
KainDaMan KainDaMan is offline
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So this new engine and all would mean we have/get to script rc?
that's the most complete and udder bull crap ever! not only is this a security risk, but an idiot risk =/ not to mention making it part of player is dumb as **** too!
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Old 08-30-2003, 12:17 AM
GrowlZ1010 GrowlZ1010 is offline
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Quote:
Originally posted by KainDaMan
So this new engine and all would mean we have/get to script rc?
that's the most complete and udder bull crap ever! not only is this a security risk, but an idiot risk =/ not to mention making it part of player is dumb as **** too!
Actually, I believe the GServer still regulates things. If your account doesn't have the rights, then your RC still can't do stuff, regardless of what local security checks you may or may not have.

And if this isn't the case.. well, God help us.
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Old 08-30-2003, 12:29 AM
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I meant because some idiot could just decide it's a good idea to post what they have on their rc some where. What's to stop a hacker from using such information to do something such as HACKING?!
and if someone screws somthing up and d/cs, they have a useless RC :/ and how would rights to the script be attained etc. etc.
I don't like it at all. Especially the part about it not being a stand alone program, like it should be. Infact, every part of Graal should be stand alone. This would include the level editor. perhaps even another stand alone script editor, which is called by the level editor when needed etc. etc.
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Old 08-30-2003, 12:30 AM
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Please explain to me how it's a security risk, once there is an var for IP range it will still be able to be ip locked, Stefan isn't going to make the methods he uses to access the RC related things using the new engine exploitable
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Old 08-30-2003, 12:51 AM
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Yes, but still, it being part of the player client seems to me...a bad idea.
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Old 08-30-2003, 02:09 PM
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........actually, that's a fair point: the level editor being part of the executable was a problem after all...
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Old 08-30-2003, 04:02 PM
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X+Y listed in RC for each account.. or will that be bad to update that so much?
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Old 08-30-2003, 04:58 PM
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yea the level edittor was a problem (built in) but... where will it be, we have a graal shop, where you do gani's, why don't we have a seperate program for levels? or am I a *****, and would that mean having to make to versions of graal, one for online, and one for level editting, and one built into the level edittor to test your levels? then there's this problem what if people use a trainer to pull up the NC window, or something exravagant like that, and well you get the point. that's all I have
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Old 08-30-2003, 06:13 PM
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Quote:
Originally posted by Tyhm
........actually, that's a fair point: the level editor being part of the executable was a problem after all...
Well, the level maker that was a problem isn't comming back in v3.x, the new one will be graal scripted too, and macroR, if you didn't get my previous posts, stefan wants to make everything (including the graalshop) graalscripted and built into graal
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Old 08-30-2003, 07:21 PM
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so when you say graal scripted, we'll be able to add our own litle touch on everything?
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Old 08-30-2003, 07:27 PM
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What is Stefan's reasoning for integrating all of the Graal apps into one program?
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Old 08-30-2003, 07:39 PM
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What is Stefan's reasoning for integrating all of the Graal apps into one program?
Something to the effect of he wants to be able to develope everything on linux (as in, not use windows anymore) and it's easier than recoding everything
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Old 08-31-2003, 05:30 PM
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can we have more screen shots of the graalclient/RC in action?
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Old 08-31-2003, 05:56 PM
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Quote:
Originally posted by marcoR
can we have more screen shots of the graalclient/RC in action?
isn't scripted yet, I'm trying to come up with a new concept that isn't the same as the current one
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Old 09-01-2003, 02:04 AM
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The new Graal client sounds like it will lag with all of these features. And will RC make a secondary connection to the network?
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Old 09-01-2003, 02:20 AM
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Originally posted by protagonist
The new Graal client sounds like it will lag with all of these features. And will RC make a secondary connection to the network?
no? it's all just going to be a bunch of script functions called, it's no different from running a normal script command
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Old 09-01-2003, 03:26 AM
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Quote:
Originally posted by Python523


no? it's all just going to be a bunch of script functions called, it's no different from running a normal script command
Hmm. So serveroptions/rights and such is built into Graal? Let's hope someone doesn't find a way to abuse that.
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Old 09-01-2003, 03:31 AM
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Aren't rights and such already built into graal? Its just that there hadn't been a way to write them from graal before.
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Old 09-02-2003, 04:46 PM
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I think making rc into graal client is a bad idea. I was to be on RC, not the client most of the time.
A new idea I suggested long long time ago was setting a ban time so when the time was up, the player banned would be unbanned automatically.
Here is a thread I meade about it from a while ago hehe
http://forums.graal2001.com/forums/s...threadid=26745
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Old 09-02-2003, 05:49 PM
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All of this stuff is going to be... integrated into Graal? I asked Stefan if we would be able to open external windows, which was a stupid idea after I thought about the support for operating systems other than Windows, and he said no. That means all of this is going to be crammed into that single Graal window, which isn't even resizable outside of set resolutions. I don't know about you guys, but my resolution is 1600x1200, and I STILL come close to using up almost all of my viewable space when I have Graal and RC open at the same time. This is going to be a nightmare with it all shoved into Graal.
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Old 09-02-2003, 11:31 PM
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Originally posted by -Ramirez-
All of this stuff is going to be... integrated into Graal? I asked Stefan if we would be able to open external windows, which was a stupid idea after I thought about the support for operating systems other than Windows, and he said no. That means all of this is going to be crammed into that single Graal window, which isn't even resizable outside of set resolutions. I don't know about you guys, but my resolution is 1600x1200, and I STILL come close to using up almost all of my viewable space when I have Graal and RC open at the same time. This is going to be a nightmare with it all shoved into Graal.
learning how to minimize things is good
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Old 09-03-2003, 01:05 AM
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learning how to minimize things is good
Knowing how to minimize already and not liking it is a problem.
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Old 09-03-2003, 05:45 AM
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Better than all other idea's!!


Tell me where I can find the info for the new scripting engine, a test, and let me work on one.
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Old 09-03-2003, 04:45 PM
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Having to be on player to use RC is the stupidest idea in the world and who ever came up with the idea needs shot. That means people forcing level makers to have two graals open at the same time. Do you know how badly the graal clients lag with two open its a pain in the arse. Will RC show up in the icon tray and still flash? Also make it so the box flashes when we get new RC Chat. But for the love of god do not make it so you have to be on player to use RC.
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Old 09-03-2003, 06:12 PM
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I dun tink joo read teh whole post mutha.
read teh whole post, mutha.

and there's no stopping the whole.. all in one deal. (apperrently)
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Old 09-03-2003, 06:37 PM
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Quote:
Originally posted by draygin
Having to be on player to use RC is the stupidest idea in the world and who ever came up with the idea needs shot. That means people forcing level makers to have two graals open at the same time. Do you know how badly the graal clients lag with two open its a pain in the arse. Will RC show up in the icon tray and still flash? Also make it so the box flashes when we get new RC Chat. But for the love of god do not make it so you have to be on player to use RC.
RC is integrated into the client now. This means you have ONE client open and you have access to everything...GraalShop, the level editor, RC, etc.
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Old 09-03-2003, 07:21 PM
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First to Marcorwhateveryourname is dont talk like a retard it only makes you look like an idiot. If you cant comprehend something dont respond.

Quote:
Originally posted by superb

RC is integrated into the client now. This means you have ONE client open and you have access to everything...GraalShop, the level editor, RC, etc.
So? Because its all in one client they have to make it run all at once? Level editor is in The Player executable. But I dont need the level editor to play graal will I need the player open to access RC? If we do its pure stupidity.
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Old 09-03-2003, 08:00 PM
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^this guy's got issues.
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Old 09-03-2003, 08:05 PM
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^this guy's got issues.
Now just an extreme distaste for stupidity something you seem to have in ample supply.
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