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  #1  
Old 07-17-2002, 04:42 AM
SingleChance SingleChance is offline
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Rate Rate Rate!

k this is a level my friend from UN made and he thinks it is total crap but i am trying to prove to him that it's pretty good so can u guys rate it and tell me what u think of the level
Thanx.
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  #2  
Old 07-17-2002, 05:15 AM
Faheria_LAT3 Faheria_LAT3 is offline
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Re: Rate Rate Rate!

Quote:
Originally posted by SingleChance
k this is a level my friend from UN made and he thinks it is total crap but i am trying to prove to him that it's pretty good so can u guys rate it and tell me what u think of the level
Thanx.
mmmmkay: I'd agree with your friend, sorry I'm not in a critiquing mood.
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  #3  
Old 07-17-2002, 05:16 AM
Sir_Gareth Sir_Gareth is offline
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4/10

Its a nice level but theres something that I just dont like about it, i cant put my finger on it.
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  #4  
Old 07-17-2002, 06:12 AM
haunter haunter is offline
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Well it LOOKS like a UN level, not sure what that's saying though
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  #5  
Old 07-17-2002, 06:50 AM
Questa Questa is offline
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path=too straight, yeah it looks UNish
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Old 07-17-2002, 07:04 AM
RavenTelvecho RavenTelvecho is offline
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2/10
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  #7  
Old 07-17-2002, 07:32 AM
Shadow Knight Shadow Knight is offline
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evildred144:

3/10 -

Try making the paths not as straight and dont just lay the same tiles down over and over in the area. Add bushes, roshis and other things to make it better. The water fall doesnt seem to fit with the lake but the playground looks pretty nice.
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  #8  
Old 07-17-2002, 09:24 AM
warp2ukew warp2ukew is offline
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make a dirt path going to the water
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  #9  
Old 07-17-2002, 09:50 AM
Sir_Gareth Sir_Gareth is offline
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Quote:
Originally posted by haunter
Well it LOOKS like a UN level, not sure what that's saying though
THATS IT THATS WHY I HATE IT
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  #10  
Old 07-17-2002, 09:57 AM
hrr4 hrr4 is offline
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11/10


first i see no level

i just love that

so i give u 11
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  #11  
Old 07-18-2002, 05:36 PM
joseyisleet joseyisleet is offline
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hmm

2/10, such a low rating cause the tiles are just placed join a few of the long grass parts together randomize the paths a bit fix the tile-errors in the house were you can see grass onto the path umm swings = odd some of it's a bit to square e.g. the pondy thing .
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  #12  
Old 07-18-2002, 10:42 PM
Bobbb Bobbb is offline
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omi

I like how colors blend together and how it looks likes a nice place to take a sit
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  #13  
Old 07-19-2002, 08:31 AM
Inphektid Inphektid is offline
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3/10 - I really dislike the outside carpeting...
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  #14  
Old 07-19-2002, 08:38 AM
Kuza Kuza is offline
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Quote:
Originally posted by Inphektid
3/10 - I really dislike the outside carpeting...
Hey, are you Inphektid?
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  #15  
Old 07-19-2002, 08:54 AM
starkid99 starkid99 is offline
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top left house has grass on the house on the building
ERROR ERROR ERROR
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  #16  
Old 07-19-2002, 12:45 PM
Glory Glory is offline
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Quote:
Originally posted by starkid99
top left house has grass on the house on the building
ERRORERRORERROR
Corupt: now i'm not gonna flame you and im not going to talk down to you but if you notice there is only grass on those tiles do to a lack of variety on the tileset their using and the concept of the house their going for.. its not a tile error im sure those tiles were placed there knowing that someone would think that but would also think they would be smart enough to notice that the graal tileset doesnt have anything with those post tiles that doesnt have green edges and i'm not saying your not smart just quick to post.. as for the level well for one with the water fall im not sure if your going for it to be a water fall or to look like a strong current of water.. but if you were going for a water fall well use a cliff behind it and use the tiles where it looks like the water is actually flowing into the water. for the pond the edges are to straight. as for the detailong part of the level I mean that all depends on what your going for but ill say this anyways in the bottom left inside the fence there are to many flowers together (but i dunno what perspective in your mind you were building from) and on the other side of the fence in the bottom left the weed grass whatever is to repetitive or just organized whatever just change it. as for the walkway there is nothing wrong with a straight walkway UN just likes everything nicely organized without getting confused of where their going I mean it aint everything your walking down the street of broadway new york dallas etc.. that your sidewalk keeps twisting and turning.. but people do like twisting walkways and such in games gives it a different feel than reality.. ok enough said laterz
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  #17  
Old 07-21-2002, 03:19 AM
Cid_Night Cid_Night is offline
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erm...3.5/10, its ok, but not great. Everything is tooooooo straight. take the edge tiles and make em move more, flow em left and right and make it natural. They're just straight. the path is also too straight...just mix it up a bit, makes it much more interesting...although it is extremely UNish, so ya kno...
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