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  #1  
Old 08-14-2012, 02:44 AM
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Exclamation GK's Monthly Prize System

Okay, I started this thread only because of I've noticed that GK's Monthly Prize System has not been as successful and effective as it was when it was first brought into the economy. I do believe as of now that it is meaningless to continue on with this prize system. I've been online most of this month and have participated every event the EM has hosted. The Em's struggle significantly to get 5 people to every event they host... It's been horrible this whole month even today the Event's Master gave 1 Event Coin to each player who joined? Is GK honestly that desperate? Stephen and Tig both want to get rid of Ec and now it's 1 Ec to just join the event? Most of the time the events are being cancelled because we don't really have 5 people on GK they're just idlers. GK has only 2 real events that 4-5 people will really join and those events are: Musical Chairs and Lucky Altars, Obviously the luck based events. I honestly ask the EM who hosts twice a day If he will host a spar, keep alive, bow spar etc. The reply I get every time Is ''No, You'll win only trials are participating'' So does that mean I'm wasting real life money for nothing? Or is this Monthly Prize System specifically only for trials? Does gold get no benefits? That's what it's been like the past 3 weeks... Everyday I log in both times of the events 2100-2200 and 0000-01000 I wait patiently for an event to be hosted but as I said before (MOST OF THE TIME THE EVENTS ARE CANCELLED) so I'm also wasting my time when really they're cancelled. What I'm saying is there's absolutely no point in continuing on with this system. If we happen to really continue this system it will really be one-sided.

Anyway if you have any thoughts or comments please feel free to share them.
  #2  
Old 08-14-2012, 07:37 AM
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Not big enough playerbase to support it.

Lack of variation when it comes to actual events and an outdated ec shop gives no incentive to play.

I honestly don't think any content updates could possibly bring players back to GK.
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  #3  
Old 08-14-2012, 09:44 AM
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We are currently working on few updates and hopefully will release them soon.
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  #4  
Old 08-14-2012, 02:00 PM
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Originally Posted by Felix_Xenophobe View Post
I honestly don't think any content updates could possibly bring players back to GK. But it seems to be a good place for the Vimes crew to idle and tug their meat so whatevs
stop making me sad D:
  #5  
Old 08-14-2012, 08:21 PM
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Originally Posted by Felix_Xenophobe View Post
Not big enough playerbase to support it.

Lack of variation when it comes to actual events and an outdated ec shop gives no incentive to play.

I honestly don't think any content updates could possibly bring players back to GK.
You're right but the staff has been planning to release the new Ec shop although there has been constant delays.

Anything is possible maybe once GK IPhone releases it might attract players to GK pc, or maybe even upcoming updates as Nico was saying
  #6  
Old 08-14-2012, 04:25 PM
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The way I see it content like events/new areas/whatever isn't really the issue at this point. Most players who are active today have been playing on and off for at least a few years. With the recent updates (past 2 years ish) the power creep of gear level and exp level has been ridiculous.

GK doesn't have much besides the crazy exp curve and stat/gear maxing. The exp power creep started when easter maps were released and continued when Xmas dungeon was released. Both were obviously unbalanced in terms of exp gain.

Gear power creep has been going on since german kru were mobbin it up but it skyrocketed last christmas and easter. Since stats are soft capped at 30 and hard capped at 33~ any gear piece that 1-ups the last one will make 30 30 30 more realistically attainable. Since xmas and easter 1 upped or introduced pieces with equal stats to previously rare items it caused an influx of players with capped or close to capped melee and caster stats.

What happens when people beat the only form of end-game the server has to offer? People get bored. Then they leave.

Making higher end leveling and gearing too easy effectively cut a good year or two off GK's lifespan (inb4 hurr graal pc will die sooner dan dat bro).

My opinion brody. Agree or disagree idgaf. Posted from my commodore64 so i didnt proof read
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  #7  
Old 08-14-2012, 07:26 PM
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Originally Posted by Felix_Xenophobe View Post
The way I see it content like events/new areas/whatever isn't really the issue at this point. Most players who are active today have been playing on and off for at least a few years. With the recent updates (past 2 years ish) the power creep of gear level and exp level has been ridiculous.

GK doesn't have much besides the crazy exp curve and stat/gear maxing. The exp power creep started when easter maps were released and continued when Xmas dungeon was released. Both were obviously unbalanced in terms of exp gain.

Gear power creep has been going on since german kru were mobbin it up but it skyrocketed last christmas and easter. Since stats are soft capped at 30 and hard capped at 33~ any gear piece that 1-ups the last one will make 30 30 30 more realistically attainable. Since xmas and easter 1 upped or introduced pieces with equal stats to previously rare items it caused an influx of players with capped or close to capped melee and caster stats.

What happens when people beat the only form of end-game the server has to offer? People get bored. Then they leave.

Making higher end leveling and gearing too easy effectively cut a good year or two off GK's lifespan (inb4 hurr graal pc will die sooner dan dat bro).

My opinion brody. Agree or disagree idgaf. Posted from my commodore64 so i didnt proof read
Yeap. I'm still not really sure how to approach the ceiling of the game.
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  #8  
Old 08-14-2012, 07:56 PM
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Quote:
Originally Posted by Stephen View Post
Yeap. I'm still not really sure how to approach the ceiling of the game.
Removing the hard stat cap (30) and changing the way stats scale. Probably not possible with the lib stuff but it would be neat. If stats scaled more linearly it'd be in a much better place imo. Also the speed stat is way overpowered to put on all these random ass items. They should be tradeoffs for other stats n not freebies on every xmas/easter item... Would be interesting if speed was removed from every piece but boots... People rockin 6.0+ speed and capped stats are beyond op

Leveling is a minor issue compared to the gear situation but that's also something that would have been neat to tinker with. Levels similar to Era's mining level (not sure if they still use this).. Levels that aren't tied to your base level but more like something to do alongside normal leveling. Grinds that give your character very minor boosts to either combat or crafting. People love to customize their characters even when it's arbitrary **** like that.

Also stuff like clothes, masks and haircuts awarded for reaching higher levels. Visual effects and +1 hp all these nerds go nuts 4 dem e-boosts
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  #9  
Old 08-14-2012, 08:29 PM
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Originally Posted by Felix_Xenophobe View Post
Removing the hard stat cap (30) and changing the way stats scale. Probably not possible with the lib stuff but it would be neat. If stats scaled more linearly it'd be in a much better place imo. Also the speed stat is way overpowered to put on all these random ass items. They should be tradeoffs for other stats n not freebies on every xmas/easter item... Would be interesting if speed was removed from every piece but boots... People rockin 6.0+ speed and capped stats are beyond op

Leveling is a minor issue compared to the gear situation but that's also something that would have been neat to tinker with. Levels similar to Era's mining level (not sure if they still use this).. Levels that aren't tied to your base level but more like something to do alongside normal leveling. Grinds that give your character very minor boosts to either combat or crafting. People love to customize their characters even when it's arbitrary **** like that.

Also stuff like clothes, masks and haircuts awarded for reaching higher levels. Visual effects and +1 hp all these nerds go nuts 4 dem e-boosts
For all intensive purposes, it's safe to assume stats and maxes cannot be changed. That would all require Stefan open up the lib which is currently proprietary C++
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Old 08-14-2012, 08:46 PM
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Yeap. I'm still not really sure how to approach the ceiling of the game.

I do appreciate the work time and effort that you staff have put into GK to try and bring it's player count back up.
  #11  
Old 08-14-2012, 08:50 PM
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I still do appreciate the work time and effort you staff have put to bring GK back.
Yes, in my opinion the XMas Dungeons and Easter Dungeons have to go. So people do crypts again and go leveling in the samurai dungeons. It was much more fun when you had to fight for a leveling spot when all the spots were blocked already.

But yeah, the Items are way to overpowered. The Green Easter shield for example has almost the same stats then an ASoD, and is like 10ec, whcih is ridicilous..
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  #12  
Old 08-14-2012, 08:56 PM
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Yes, in my opinion the XMas Dungeons and Easter Dungeons have to go. So people do crypts again and go leveling in the samurai dungeons. It was much more fun when you had to fight for a leveling spot when all the spots were blocked already.

But yeah, the Items are way to overpowered. The Green Easter shield for example has almost the same stats then an ASoD, and is like 10ec, whcih is ridicilous..
Those item designers bro. So gud. they done 10x more than any other item designer..

I don't think removing content is the right way to go though honestly. Balancing the content is a much better alternative. People don't want to be forced into vanirs because the better alternatives were closed off. I'd rather see the different instances balanced around currency drops and pretty equal exp. Vanir essences used to craft certain items? (Not the ridic HEY 4000 VANIR ESSECNE FOR THIS SUB PAR CASTER CHEST @EC SHOP) More like a few vanir essences (or any variation of currency), and a few other new currency items? Eggs from easter dungeon, whatever from xmas dungeon (pls not xmas tokens..). Make people explore all sorts of dungeons in order to craft whatev they need.

Currency items 4 account bound too..
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  #13  
Old 08-14-2012, 09:07 PM
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Quote:
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Yes, in my opinion the XMas Dungeons and Easter Dungeons have to go. So people do crypts again and go leveling in the samurai dungeons. It was much more fun when you had to fight for a leveling spot when all the spots were blocked already.

But yeah, the Items are way to overpowered. The Green Easter shield for example has almost the same stats then an ASoD, and is like 10ec, whcih is ridicilous..
If by any chance they are taking away they wont help GK player count in anyway some people do enjoy going to the xmas dungeon and getting tokens and slowly saving up for a Tyrant box. Though the Easter dungeon atm has no use. I feel like it's there just so people can see the dungeon and it's monsters.

From my perspective if the xmas does happen to be taking away absolutely nobody will crypt the exp per completed crypt is terrible. I'm not saying a lot of people atm use the xmas dungeon I'm saying it's used much more frequently than crypt is. One of the problems is just that (its far to hard to gain items that are in your intrest)
  #14  
Old 08-14-2012, 08:42 PM
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Quote:
Originally Posted by Felix_Xenophobe View Post
The way I see it content like events/new areas/whatever isn't really the issue at this point. Most players who are active today have been playing on and off for at least a few years. With the recent updates (past 2 years ish) the power creep of gear level and exp level has been ridiculous.

GK doesn't have much besides the crazy exp curve and stat/gear maxing. The exp power creep started when easter maps were released and continued when Xmas dungeon was released. Both were obviously unbalanced in terms of exp gain.

Gear power creep has been going on since german kru were mobbin it up but it skyrocketed last christmas and easter. Since stats are soft capped at 30 and hard capped at 33~ any gear piece that 1-ups the last one will make 30 30 30 more realistically attainable. Since xmas and easter 1 upped or introduced pieces with equal stats to previously rare items it caused an influx of players with capped or close to capped melee and caster stats.

What happens when people beat the only form of end-game the server has to offer? People get bored. Then they leave.

Making higher end leveling and gearing too easy effectively cut a good year or two off GK's lifespan (inb4 hurr graal pc will die sooner dan dat bro).

My opinion brody. Agree or disagree idgaf. Posted from my commodore64 so i didnt proof read

You're honestly right the new Easter and Christmas items are far to overpowered The exp for both holidays have been outrageous. Though in general there's just nothing to do that catches the players attention any more. However when the new monthly prize system was first brought into the economy it had a lot of people motivated and intrested after 2 months the player count just went back downhill. Personally I believe that just every month is just far to much most people cannot get on twice for 2 hours everyday. I'm almost sure a great percentage of people would rather bi-weekly or monthly events instead of this prize system.
  #15  
Old 08-14-2012, 07:24 PM
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Yeh, Dripz is right i also pay for this game so i would like to get something from it and what i get?
srsly nothing...
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  #16  
Old 08-14-2012, 07:35 PM
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I agree with all of it. I don't think any sort of event improvements are going to effect player count or overall quality of play in a significant way. It takes about a month of hardcore play to effectively reach end game now-a-days. The incentive to keep grinding away at anything (dungeons, alchemy, what have you) beyond this are minimal. If you don't enjoy bsing in trade, or casual play, you're done for until some new holiday content comes around.

If there was some constant incentive to engage in pvp, (like some on going kingdom conflict, or something) maybe this would be a little different. But as it is, no such incentive exists. People gear for pvp, but there is no good reason to go outside and get your butt kicked/kick butt.
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  #17  
Old 08-14-2012, 09:22 PM
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I agree with all of it. I don't think any sort of event improvements are going to effect player count or overall quality of play in a significant way. It takes about a month of hardcore play to effectively reach end game now-a-days. The incentive to keep grinding away at anything (dungeons, alchemy, what have you) beyond this are minimal. If you don't enjoy bsing in trade, or casual play, you're done for until some new holiday content comes around.

If there was some constant incentive to engage in pvp, (like some on going kingdom conflict, or something) maybe this would be a little different. But as it is, no such incentive exists. People gear for pvp, but there is no good reason to go outside and get your butt kicked/kick butt.
That's a problem 1 month to beat end game. Though I doubt you even have to hardcore play. Yeah I totally agree it's just that GK is like limited to the amount of stuff you can do to consume time, I agree most people now are waiting for the holidays.

Hopefully the new upcoming updates which Nico was saying will be a good addition to GK and it's population. I wish there would be an incentive to engage in PvP. Nowadays it's just very simple to get good gear that normally most people will always be geared with gear that Is ''god tier''.
  #18  
Old 08-15-2012, 12:00 AM
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Not to mention everyone getting reset and not fully restored properly :o
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Old 08-15-2012, 02:00 AM
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Not to mention everyone getting reset and not fully restored properly :o
You completely just switched the topic around :P You're question should be answered by a staff i wouldn't want to tell you something I'm unsure of.
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Old 08-15-2012, 03:25 AM
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im new to GK after all these years of classic playerworlds and i dont know what to say about this apart from as a noobie, im lost and Gk confuses me but im trying my hardest to get into it
  #21  
Old 08-15-2012, 10:19 AM
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im new to GK after all these years of classic playerworlds and i dont know what to say about this apart from as a noobie, im lost and Gk confuses me but im trying my hardest to get into it
The tutorial of GK is weird though, noobs wont have it easy on GK. But next time you are online you can PM me so I can show you around
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  #22  
Old 08-16-2012, 02:10 AM
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The tutorial of GK is weird though, noobs wont have it easy on GK. But next time you are online you can PM me so I can show you around
Yeah it's a tough tutorial but most noobs wouldn't do the tutorial unless they were forced to, also by completing it you're only rewarded with a trophy you'd think normally after it being completed you'd get armor and stuff...
  #23  
Old 08-15-2012, 03:42 AM
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I'm sorry, I thought we were saying reasons why GK is past it's sell-by date and is now expired? But then again I didn't read the last 5? posts. Since they were posted in the middle of me typing that/going afk before hitting send.
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Old 08-15-2012, 04:53 AM
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I'm sorry, I thought we were saying reasons why GK is past it's sell-by date and is now expired? But then again I didn't read the last 5? posts. Since they were posted in the middle of me typing that/going afk before hitting send.
Aha, It's totally fine but IF that was a reason the majority of the people who never got restored would have complained instantly. Though yea :P I know what you mean by in the middle of you typing.
  #25  
Old 08-15-2012, 04:19 AM
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you are all talking about xmas dungeon changes, isnt it to late for that though? The damage is done /hiscore shows it
  #26  
Old 08-15-2012, 05:00 AM
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you are all talking about xmas dungeon changes, isnt it to late for that though? The damage is done /hiscore shows it
It's late yes but more damage would be done if we allow it to go on. Better late then never, I believe the staff wanted to have the Xmas dungeon out at least until this Christmas. We were also asking for new additions to be added onto the Xmas dungeon so it would be a viable and beneficial option for us.
  #27  
Old 08-15-2012, 08:23 PM
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And it started with the "Monthly Events thing" wtf guys we are AFTER Xmas and easter even if u would want to change anything theres no chance it will happen.
Think about how to get GK better from now on, no to change the past.
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  #28  
Old 08-15-2012, 08:44 PM
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And it started with the "Monthly Events thing" wtf guys we are AFTER Xmas and easter even if u would want to change anything theres no chance it will happen.
Think about how to get GK better from now on, no to change the past.
Yeah we are getting off topic but the suggestions aren't going to effect us in anyway. We don't know if any of the 2 dungeons will be changed maybe the staff are taking it into consideration but it will take long. That's what were doing were suggesting these ideas to improve GK.
  #29  
Old 08-15-2012, 10:48 PM
Felix_Xenophobe Felix_Xenophobe is offline
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Originally Posted by Vartas View Post
And it started with the "Monthly Events thing" wtf guys we are AFTER Xmas and easter even if u would want to change anything theres no chance it will happen.
Think about how to get GK better from now on, no to change the past.
I doubt you read anything that was posted in this thread
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Old 08-15-2012, 10:56 PM
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Originally Posted by Felix_Xenophobe View Post
I doubt you read anything that was posted in this thread
this
  #31  
Old 08-16-2012, 02:24 AM
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also boils down to the fact that classes mean nothing besides a few GK's, gear and a tiny bit of leveling can even up most players, and prepping is nearly impossible now for anyone not rich

i don't see what the hate for xmas dungeon is all about, no items released during that were gamebreaking (like easter with con+1 speed+1 shields for free), and the leveling wasn't planned to be year long (and the 2 weeks it was released, to my knowledge, it was satisfactory in doing the intended goal of accumulating a large playercount)
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Old 08-16-2012, 04:53 AM
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Originally Posted by Seeya View Post
also boils down to the fact that classes mean nothing besides a few GK's, gear and a tiny bit of leveling can even up most players, and prepping is nearly impossible now for anyone not rich

i don't see what the hate for xmas dungeon is all about, no items released during that were gamebreaking (like easter with con+1 speed+1 shields for free), and the leveling wasn't planned to be year long (and the 2 weeks it was released, to my knowledge, it was satisfactory in doing the intended goal of accumulating a large playercount)
Yeah, that doesn't make sense to me either but that's how it is. However now it's painfully easy to obtain good gear all that's required is a Dice and a few Ec. You hardly ever see players poor now most take the risk of gambling and end up succeeding.

Maybe taking a closer look at the posts will show you what the hate's about.
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Old 08-16-2012, 03:31 AM
xXziroXx xXziroXx is offline
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The xmas & easter dungeons might've shorted the time it takes to level drastically, and I agree that it's pretty bad for the lifetime of the server. The only thing that could keep players grinding on the server previously, was leveling. With that gone, players have nothing left to achieve gameplay wise.

Removing the dungeons however, is NOT the way to do things. The problem with GK is that from the very start, it had a really good experience system to allow for content implementations that would feel natural as progression. Said updates never happened though until recent years.

The server simply has far too little content to support the massive amount of experience needed to reach max level. It should have a new dungeon or maps (aka new content, not just recolored versions of existing monsters) for every ~10 levels.

Over the years, management has gotten very little done to fix this particular issue, but that can largely be blamed on the fact that there are very limited amount of people who have the interest to work (and keep working) on the server and at the same time be skilled enough at it.

My troll-free 2 cents.
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  #34  
Old 08-16-2012, 05:23 AM
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Quote:
Originally Posted by xXziroXx View Post
The xmas & easter dungeons might've shorted the time it takes to level drastically, and I agree that it's pretty bad for the lifetime of the server. The only thing that could keep players grinding on the server previously, was leveling. With that gone, players have nothing left to achieve gameplay wise.

Removing the dungeons however, is NOT the way to do things. The problem with GK is that from the very start, it had a really good experience system to allow for content implementations that would feel natural as progression. Said updates never happened though until recent years.

The server simply has far too little content to support the massive amount of experience needed to reach max level. It should have a new dungeon or maps (aka new content, not just recolored versions of existing monsters) for every ~10 levels.

Over the years, management has gotten very little done to fix this particular issue, but that can largely be blamed on the fact that there are very limited amount of people who have the interest to work (and keep working) on the server and at the same time be skilled enough at it.

My troll-free 2 cents.

The staff's intention is not to remove the dungeon. Napkin was suggesting adding content to the Xmas dungeon. Nico said decrease the experience from the dungeon nobody said anything about removing the Xmas dungeon. Though I admit I said to remove the Easter Dungeon because it has no use, nobody even goes there to farm or to kill the monsters. Adding content can be the solution.

Nonetheless though I do agree by what else you've said.
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Old 08-16-2012, 07:35 AM
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Quote:
Originally Posted by DripZ View Post
The staff's intention is not to remove the dungeon. Napkin was suggesting adding content to the Xmas dungeon. Nico said decrease the experience from the dungeon nobody said anything about removing the Xmas dungeon. Though I admit I said to remove the Easter Dungeon because it has no use, nobody even goes there to farm or to kill the monsters. Adding content can be the solution.

Nonetheless though I do agree by what else you've said.
Felix, Nico, and I were simply stating that players just go straight to the xmas dungeon instead of other places to level. The reason they do so is because the xmas dungeon is the best place to level. (obvious reason) As Felix stated we should add some type of system that would require you to get an item to enter the xmas dungeon. This come be done two ways and even both. One way would be to add a special key to the EC shop for a high EC price. This would help remove Event Coins from the economy which "could" help the economy slightly. The other way is to add a special key to the alternate dungeons, the crypt, or even a new map. I personally would rather have both options available. However, making obtaining a key from the alternate dungeons, crypt, or map more appealing then spend ECs. There was a time limit in the xmas dungeon at the start and maybe that should be re-added if this new system was implemented. This would keep players from just idling there so they don't have to farm or spend EC's again.

This is only one thing that "could" possibly help the server. It will slow down players from leveling up as fast so the end game would last longer as it did before. I am not sure why maps were removed, but I think it may have been because of the xmas dungeon and how the levels are generated. (Don't quote me bc I am just taking a guess). If this is the case they need to do something about that because it is a cause for lack of content. If not I am sure we would all like to see maps enabled again. With the new idea stated above as well.

The server still will need new content, which I will try to get a small team together to help me work on this. If we have to work on it offline so be it but I will still try to work on a few new things. I have searched around on debug and have found a few things that were never added. I think we could probably use some of these after they have been fixed a little. We will need time to make these happen though so please keep that in mind.

If you all have ideas that you would like to discuss with me about in-game content please feel free to message me. If you need my contact information send me a pm on the forum or in-game. Google Docs is also a great place to type up your ideas and submit them to me that way as well. I want to help the server in anyway I can so please don't be shy to send your ideas. I will be happy to discuss them with you.

Last edited by Tashkin; 08-16-2012 at 08:12 AM..
  #36  
Old 08-16-2012, 08:19 AM
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Quote:
Originally Posted by Tashkin View Post
Felix, Nico, and I were simply stating that players just go straight to the xmas dungeon instead of other places to level. The reason they do so is because the xmas dungeon is the best place to level. (obvious reason) As Felix stated we should add some type of system that would require you to get an item to enter the xmas dungeon. This come be done two ways and even both. One way would be to add a special key to the EC shop for a high EC price. This would help remove Event Coins from the economy which "could" help the economy slightly. The other way is to add a special key to the alternate dungeons, the crypt, or even a new map. I personally would rather have both options available. However, making obtaining a key from the alternate dungeons, crypt, or map more appealing then spend ECs. There was a time limit in the xmas dungeon at the start and maybe that should be re-added if this new system was implemented. This would keep players from just idling there so they don't have to farm or spend EC's again.

This is only one thing that "could" possibly help the server. It will slow down players from leveling up as fast so the end game would last longer as it did before. I am not sure why maps were removed, but I think it may have been because of the xmas dungeon and how the levels are generated. (Don't quote me bc I am just taking a guess). If this is the case they need to do something about that because it is a cause for lack of content. If not I am sure we would all like to see maps enabled again. With the new idea stated above as well.

The server still will need new content, which I will try to get a small team together to help me work on this. If we have to work on it offline so be it but I will still try to work on a few new things. I have searched around on debug and have found a few things that were never added. I think we could probably use some of these after they have been fixed a little. We will need time to make these happen though so please keep that in mind.

If you all have ideas that you would like to discuss with me about in-game content please feel free to message me. If you need my contact information send me a pm on the forum or in-game. Google Docs is also a great place to type up your ideas and submit them to me that way as well. I want to help the server in anyway I can so please don't be shy to send your ideas. I will be happy to discuss them with you.

I approve the Xmas idea but which alternate dungeons were you planning to use? If this key will cost a high amount of EC then how hard will the maps become, crypt it's been done in 5 minutes. A high amount of EC for the key should mean when entering the Xmas dungeon getting a reasonable item..

Yes, I myself cannot think of a reason of why they disabled maps and it will slow down the end game, I would also like to see them enabled again.

That's actually nice to hear, I'd love to help in anyway I can.

I've actually been browsing the old GK suggestions. I've seen a ton of good suggestions and if ever get added would only benefit GK. I honestly don't know why they weren't taken into consideration but now I'm almost certain if were suggested now they would be taken more seriously now because of the position GK is in.
  #37  
Old 08-16-2012, 03:19 PM
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One way would be to add a special key to the EC shop for a high EC price. This would help remove Event Coins from the economy which "could" help the economy slightly.
Yes, let's promote Pay-to-Win options instead of forcing players to go through the gameplay content, great idea!
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  #38  
Old 08-16-2012, 03:39 PM
Felix_Xenophobe Felix_Xenophobe is offline
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Originally Posted by xXziroXx View Post
Yes, let's promote Pay-to-Win options instead of forcing players to go through the gameplay content, great idea!
Obviously it would also be available through actual gameplay as well. Having consumable items in the EC shop is pretty much a must at this point.

Not promoting pay to win at all.

Forcing players to go through all the gameplay the server has to offer is obnoxious and scares away a significant chunk of the potential playerbase (lol we're actually talking in these terms now.. Dat ded server).

Let's be honest, any type of new gameplay GK could offer wouldn't exactly be top of the line. Making people play through your sub par content just to enjoy some more sub par content only appeals to the o boy 100% legit high horse player. GK has just as many shortcut taking, usd spending power players as there are legitbros.

Being in the middle ground between power playin usd spending jerks and legit player i reckon I've got a decent idea on how to approach the playerbase.

And 1 last time: making something available in the ec shop is not p2w
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  #39  
Old 08-20-2012, 10:35 PM
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It's been 2 weeks and I haven't gotten a response towards my suggestion. What's it going to be...
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Old 08-20-2012, 11:11 PM
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It's been 2 weeks and I haven't gotten a response towards my suggestion. What's it going to be...
We are already working on few updates. We will get back to you
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