Hello, lovelies.
Now you're probably wondering why I called you, the players of Era lovelies, and I'd like you to know it's because I care and it has occurred to me that the current gang system and functionalities that accompany them are not as "productive" as I once presumed. In correspondence, there have been a large variety of changes proposed, such as, returning old gangs, the addition of the gang shop and many other things. So after reviewing ideas, I have constructed a method to utilize the benefits of every proposed plan into one integrated form. This means we would be combining the basic ideas of the old gang system, the current system, even adding new raiding methods, gang shop (for major items) and so on and so forth. However, a I do not believe in making such a large decision without first hearing your thoughts on the matter. Simply because if this doesn't pan out, all this work would of been for nothing.
The concept, overall will revert Era to a three-gang system. Now even though there will only be three gangs on Era, they will still be replaceable based on their performance, and activity. Each gang will have a default amount of members, which is twenty-five.
General ideas being proposed
- GMAP Bases
- Gang Shops
- Capture Points
- Gang Guns
- Raid Bonuses
GMAP bases
There will be four adorable bases, each granted a GMAP Design, similar to that of the current avantgarde base. The reason for this is that GMAP bases place a greater emphasis on strategy than the previous individual level bases, as well as they reduce players from laming. In terms of individual design, the avantgarde base will remain the same and will be the primary, "capturable", gang raiding base on Era. This base will only be active during high periods of player activity (player count, in other words). Also, the points received form the avantgarde base will be double the amount of the other bases. The other gang bases will have a GMAP style similar to the original Black Holst, Blazian Bandits, and Los Carteles bases. Each base will also include the healing room, spar room, and the meeting room, which will all be located within each base. I would also like point out that these bases will not have a capture point.
Gang shop
The gang shop will allow gangs to spend their total points and personal points on gang-related items. Items would be something along the lines of gang guns, upgrades, and more slots. Note: Slots will actually increase on their own, so there's no need to spend points on this. Obviously there is more we could add, but as of now I can't think of anything better to add to this shop. So feel free to add your input here.
Gang guns
Gang guns will be available within the gang shop (obviously). The goal is for the gang to be able to choose which gun they would like to have to represent themselves. The other option we could do with this is simply allowing each gang to freely choose which gun they'd like to have and from there they would be able to purchase upgrades for said gun.
Raid bonuses
Now one of the basic ideas I have for raid bonuses will be listed here and will continue to grow with your feedback. One cool idea I thought would be nice to implement into Era is the use of kill streaks. Now after the first five kills, I was thinking it would be neat to have a fun little bonus. What that bonus is, is obviously unknown at this point. I was thinking it could be interesting to gain a bonus gun and as long as you're able to keep your kill streak, the guns stats would also increase or add new features. One fun feature could be a grenade launcher, or a clip increase. Stuff like that I think would be great incentive for players to want to raid. Now one key factor to remember though is that if you die at any point, you lose your kill streak, which means you lose all the progress with the gun. One thing I thought would be fun is to make the gun random, which hopefully wouldn't make things so mundane (boring).
And finally, this is an idea I've been having for a while and I'm not sure how the players of Era would feel about it, so I'd like to talk about it here. What would you, players of Era, think if I made everything on Era that is considered important to be surrounding unstick me. Which is also something I've actually tried implementing, I just haven't gone through with the full transition (talking about the mall). What I mean by this is, making everything that we use everyday, like the hospital, gang bases, and the spar complex to be located fairly close to unstick. This, I think, would help increase gang activity, and even help new players in transitioning into Era.
Thank you for actually taking the time to read this, I appreciate it.