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  #1  
Old 07-15-2010, 02:58 PM
Elk Elk is offline
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Tilesetsize

Can this somehow be increased :/? I want a minimum 2x bigger tileset canvas than the current...I hate limitations
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Old 07-15-2010, 02:59 PM
xAndrewx xAndrewx is offline
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how bigs your tileset o-o
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Old 07-15-2010, 03:07 PM
Elk Elk is offline
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The overworld tileset has atleast 10 different buildingtypes that would cover the normal type 1 tileset blocking area...
As I'm trying to make a real game, it has no childish unrealistic houses like graal...
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Old 07-15-2010, 03:34 PM
Shards-Of-Fate Shards-Of-Fate is offline
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Good for you Elk--How about a transparent object layer too ?
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Old 07-15-2010, 04:41 PM
Elk Elk is offline
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Not even asking for something like that, I just want a bigger variety...

Solution would be NPCs but that is alot of work
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Old 07-15-2010, 04:54 PM
Crono Crono is offline
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well theyre not going to update the normal level editor so you'll have to wait a while
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Old 07-15-2010, 04:56 PM
Elk Elk is offline
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THe tileset already exists, so I would just need that increasement to optimize it
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Old 07-15-2010, 05:12 PM
xAndrewx xAndrewx is offline
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hmm use images for buildings, if they're the same kinda layout as the other buildings use addtiledef2.
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Old 07-15-2010, 05:26 PM
Elk Elk is offline
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No, everything is unique...how would you build a city lol

Well I can try using images... :/
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Old 07-15-2010, 06:06 PM
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It'd be your best way @ Elk. Just split the buildings in to four seperate images
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Old 07-15-2010, 06:14 PM
Elk Elk is offline
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Why 4?
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Old 07-15-2010, 06:22 PM
Liberated Liberated is offline
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or you can use addtiledef2, i can't imagine all 10 different types being used in one level.

you're making a "real game" using the graal engine? impressive.
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Old 07-15-2010, 06:35 PM
xXziroXx xXziroXx is offline
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you're making a "real game" using the graal engine? impressive.
You are underestimating the potential of the engine. The only "real" problem is the 20 fps limit, but I think that was increased in v6? (either that or I'm confusing it with some several page thread discussion about it, but I recall Stefan mentioning something)
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Old 07-15-2010, 06:41 PM
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You are underestimating the potential of the engine. The only "real" problem is the 20 fps limit, but I think that was increased in v6? (either that or I'm confusing it with some several page thread discussion about it, but I recall Stefan mentioning something)
I remember skyld saying something testing Iphone on Bravo he got 19fps, he reached 21 on Rudora :[
So you're probably right o-o
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Old 07-15-2010, 06:28 PM
DustyPorViva DustyPorViva is offline
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addtiledef2 + gmap = fail
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