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  #1  
Old 05-18-2010, 09:18 PM
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Cyril Rain
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clientr set help

So, I haven't scripted in a bit, but for some reason, this seems right, and its not working. GUIDE ME PLZZORS.

PHP Code:
function onActionPlayerOnline() 
{
   
triggerClient("gui"this.name"setguild"player.guild);
}
//#CLIENTSIDE
function onActionClientSide() {
  
clientr.guild params[0];

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Old 05-18-2010, 09:20 PM
fowlplay4 fowlplay4 is offline
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I believe that only gets sent to the Control-NPC, you'll have to use onPlayerLogin instead.

That's also pretty backwards, since you are supposed to set clientr flags on the server-side.

PHP Code:
function onPlayerLogin(plyr) {
  
with (plyr) {  
    
clientr.guild player.guild;
  }

Should suffice.
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Old 05-18-2010, 09:22 PM
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Cyril Rain
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Oh, yeah, xD

Thanks for the reminder. Works.
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Old 05-18-2010, 09:25 PM
fowlplay4 fowlplay4 is offline
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Updated my post with the working version.

My test script:

PHP Code:
function onPlayerLogin(plyr) {
  
with (plyr) {
    echo(
player.account);
  }

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Old 05-18-2010, 09:32 PM
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*pst*

In your origional script:

You can't modify 'clientr.' flags clientside, and you were setting it to 'setguild'
(params[0] = "setguild", params[1] = player.guild)
*/pst*
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Old 05-18-2010, 09:48 PM
DustyPorViva DustyPorViva is offline
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Indeed... but what would you want to trigger the client to set a clientr? They're meant to be used on the serverside, not the clientside.

PHP Code:
function onActionPlayerOnline(pl) {
   
pl.clientr.guild pl.guild;

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