Quote:
Originally Posted by Gos_pira
If you stop being naive, you'll understand. None of these new "features" bring a better experience for you as a player, really.
Tell me how these new features has brought you more pleasure to play PC graal!
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Dude, are you serious? I will just give you an example or 2 because it's impossible to list the hundreds of examples in just 1 thread..
You know back in the day when we had GS1 only.. and a player logged off the server there was no player log off function. so for example on GK if you logged off and you had items on the trade tables.. you pretty much lost all your hard work. Back when an RoW would net you $50 USD selling outside of graal. And it was rather easy to crash someones client to steal there items.. I lost a few items because of javascript in pm's.. and not just that .. by trying to accomplish something that wasn't possible untill then back many years ago on N-Pulse it caused everyone on the server to delay by about 30 seconds. You would hit the arrow key your player moved 1 tile every 30 seconds..
By moving everything to scripted instead of hard coded they can now apply updates to all platforms at once.
You don't seem to understand that helping us developers... helps you guys in the end.
You call me naive but you need to take a look at the mirror buddy.
http://wiki.graal.net/index.php/Crea...ses/Client/6.0
Quote:
Originally Posted by ffcmike
The amount of new capabilities in V6 which I'm looking forward to implement once V5 is disabled can comfortably be counted on one hand.
That said, if I understood correctly any future client improvement can be implemented much quicker now, as there'd be less fiddling for each different platform involved.
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Yes, that is correct. If they make everything scripted rather then hard coded it provides a universal experience across mac, windows and linux platforms (and iOS and soon android)