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  #1  
Old 10-01-2011, 05:07 PM
Programmer Programmer is offline
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Development Plan of Action

Formal Plan of Action:
  • Improve the efficiency of Zone by removing redundant features and optimizing system code. Many systems operating today do not run as optimally as they should. A prime example is the Hitpoint handler: It has been seen running at over 2% on the /stats readout with only 7 people online. This can cause latency issues in other systems, most notibly the movement system. In spar scenarios, this is unacceptable. Another significant issue is the fact that Zone still has GS1 artifacts in its code, which may also contribute to latency throughout the server. This code must be removed or replaced with GS2.
  • Remove unnessecary additions by previous management. Certain features today have no use in Zone, and actually serve as a detriment. An example is rolling. Players feel that the player doing the rolling has a significant advantage as he can avoid incoming fire very effectively. This leads to long, drawn-out stalemates on any theatre.
  • Balance weapon statistics. A large number of Zone's arsenal is overpowered, overused, and abused. A prime example was the Carrot. Before I nerfed it, the carrot did a massive 40 damage per hit. That's right, from a carrot. I pose the question: How can a carrot do more damage than a Magnum!? Yet another problem is the Twinblade. It is far too fast while using very little energy. The damage is fine on it, just the energy needs to be increased per swing.
  • Implement new features for both gold and trial alike. Zone has become stale in the past couple of years, as the old planets and weapons have gotten boring. New features will entice more players into Zone. A large feature that many players inquire about is a zombie survival map, akin to Left 4 Dead 2. Many other features have been proposed, such as allowing all players (trial and gold alike) to use hotkeys, implementing more ranks and awards, class-specific buffs and debuffs, etc.

Approved ideas:
- Passive Events
- Bounty Cap Increase
- New UI
- Class Buffs / Debuffs
- New Class: Medic
- City + Zombie Maps
- Gelat Shop Removal
- Arctic Minimap

Any criticisms or comments are welcome, but keep it civil please. Be welcome to change, because change is coming
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  #2  
Old 10-01-2011, 05:10 PM
Crono Crono is offline
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isn't there already a medic class? o.o
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  #3  
Old 10-01-2011, 05:14 PM
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Originally Posted by Crono View Post
isn't there already a medic class? o.o
Well, more of "improving" the medic class actually :P
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Old 10-01-2011, 05:16 PM
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This sounds nice, im looking foward to seeing something new on graal, good luck.
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  #5  
Old 10-01-2011, 05:22 PM
ReptarKingOfTheOZone ReptarKingOfTheOZone is offline
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not sure if medic class needs changing. they can heal players, what more do you need?

plus medic can be OP if played right.
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  #6  
Old 10-01-2011, 06:29 PM
littlekinky littlekinky is offline
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Removing Gelat shop? Good luck. Not sure Stefan will remove it because only Stefan can?
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  #7  
Old 10-01-2011, 06:43 PM
Crow Crow is offline
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Removing Gelat shop? Good luck. Not sure Stefan will remove it because only Stefan can?
It's on the list of "approved ideas" so I'm guessing that Stefan has already approved of it.
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  #8  
Old 10-01-2011, 06:47 PM
littlekinky littlekinky is offline
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It's on the list of "approved ideas" so I'm guessing that Stefan has already approved of it.
Stefan will be losing money?
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  #9  
Old 10-01-2011, 06:48 PM
ReptarKingOfTheOZone ReptarKingOfTheOZone is offline
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Stefan will be losing money?
because im sure hes making a killin' at the moment.
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  #10  
Old 10-01-2011, 07:20 PM
Crow Crow is offline
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Originally Posted by littlekinky View Post
Stefan will be losing money?
Sometimes, you have to lose in order to win. Also, I doubt he's making a lot out of the Zone Gelat shop right now.
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  #11  
Old 10-01-2011, 07:56 PM
DuBsTeRmAn DuBsTeRmAn is offline
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Quote:
Originally Posted by Crow View Post
Sometimes, you have to lose in order to win. Also, I doubt he's making a lot out of the Zone Gelat shop right now.
Nice said, even if the gelat shop is removed, as zone gets more populair people will buy gold to play it..
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  #12  
Old 10-01-2011, 07:04 PM
fowlplay4 fowlplay4 is offline
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Looks like you're in for quite the rebuild, at least you won't have to deal with too many complaints as you basically redo nearly everything.
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  #13  
Old 10-02-2011, 10:43 PM
DuBsTeRmAn DuBsTeRmAn is offline
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I personally think it would be a nice thing to put in a max amount of hotkeys.. Like 3 or something..
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  #14  
Old 10-03-2011, 12:59 AM
swimdude swimdude is offline
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Quote:
Originally Posted by Programmer View Post
Formal Plan of Action:
  • Improve the efficiency of Zone by removing redundant features and optimizing system code. Many systems operating today do not run as optimally as they should. A prime example is the Hitpoint handler: It has been seen running at over 2% on the /stats readout with only 7 people online. This can cause latency issues in other systems, most notibly the movement system. In spar scenarios, this is unacceptable. Another significant issue is the fact that Zone still has GS1 artifacts in its code, which may also contribute to latency throughout the server. This code must be removed or replaced with GS2.
  • Remove unnessecary additions by previous management. Certain features today have no use in Zone, and actually serve as a detriment. An example is rolling. Players feel that the player doing the rolling has a significant advantage as he can avoid incoming fire very effectively. This leads to long, drawn-out stalemates on any theatre.
  • Balance weapon statistics. A large number of Zone's arsenal is overpowered, overused, and abused. A prime example was the Carrot. Before I nerfed it, the carrot did a massive 40 damage per hit. That's right, from a carrot. I pose the question: How can a carrot do more damage than a Magnum!? Yet another problem is the Twinblade. It is far too fast while using very little energy. The damage is fine on it, just the energy needs to be increased per swing.
  • Implement new features for both gold and trial alike. Zone has become stale in the past couple of years, as the old planets and weapons have gotten boring. New features will entice more players into Zone. A large feature that many players inquire about is a zombie survival map, akin to Left 4 Dead 2. Many other features have been proposed, such as allowing all players (trial and gold alike) to use hotkeys, implementing more ranks and awards, class-specific buffs and debuffs, etc.

Approved ideas:
- Passive Events
- Bounty Cap Increase
- New UI
- Class Buffs / Debuffs
- New Class: Medic
- City + Zombie Maps
- Gelat Shop Removal
- Arctic Minimap

Any criticisms or comments are welcome, but keep it civil please. Be welcome to change, because change is coming
Some of these. I disagree on... hm

First arent we so much in the future that we cant even have zombies . Why would we have zombies ,city sounds cool.

Heres another . In most shooters there is always some way someone has the edge on you either its cash shop , better wep , higher lvl ... ETC ETC
I think cash shop is good actually , Doesn't effect much gameplay
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  #15  
Old 10-03-2011, 01:03 AM
Shadow5596321 Shadow5596321 is offline
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Originally Posted by swimdude View Post
I think cash shop is good actually , Doesn't effect much gameplay
.... Seriously? Overpowered weapons are flooded onto that garbage and greatly effect game play.

Also, please just revert the UI to that sexy green one we had awhile back.
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