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  #1  
Old 08-16-2015, 02:42 AM
warriors94 warriors94 is offline
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Center of the Valley

Back from a long hiatus
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Old 08-16-2015, 07:37 AM
Crow Crow is offline
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I can see you're still using my userbar
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Old 08-16-2015, 04:27 PM
warriors94 warriors94 is offline
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Quote:
Originally Posted by Crow View Post
I can see you're still using my userbar
Haha the userbar is a lie now that rare has turned to utter ****.

Also updated the level a bit after asking Jave his opinion, it was definitely lacking detail.
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Old 08-17-2015, 03:20 AM
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Haha the userbar is a lie now that rare has turned to utter ****.
It was **** when I made it, which is why it says Rareware on it, not Rare.
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Old 08-17-2015, 06:52 AM
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It was **** when I made it, which is why it says Rareware on it, not Rare.
Rareware > Rare
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Old 08-17-2015, 08:56 AM
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Rareware > Rare
Exactly.
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Old 08-16-2015, 03:37 PM
scriptless scriptless is offline
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Nice level, looks good. I like it.
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  #8  
Old 08-16-2015, 08:15 PM
Draenin Draenin is offline
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Looks really nice. I like it.
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Old 08-17-2015, 06:59 PM
warriors94 warriors94 is offline
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Here is a continuation of the previous level

Along with a few custom tiles I made for it


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Old 08-17-2015, 07:02 PM
warriors94 warriors94 is offline
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And then this level is before the center of the valley, which has a cave that leads out of the bottom of the center of the valley level

More recolored tiles

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  #11  
Old 08-24-2015, 07:57 PM
MysticalDragon MysticalDragon is offline
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I'am really a fan of your cliff work it looks pretty sleek. Well done in the lava level however those white pillars are a eye sore. They don't fit and there so powerful I can't stop my eyes from being distracted.
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  #12  
Old 08-28-2015, 08:58 PM
warriors94 warriors94 is offline
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Quote:
Originally Posted by MysticalDragon View Post
I'am really a fan of your cliff work it looks pretty sleek. Well done in the lava level however those white pillars are a eye sore. They don't fit and there so powerful I can't stop my eyes from being distracted.
The Pillars were intended to be like.. how can I say, like a guide to the house, to try to make the house seem more important to the level. I can see what you mean though.


Quote:
Originally Posted by Elk View Post
nice works, the levels are a little vertically stretched in its overall design though, should find a balance
Yes the whole idea was that you started from a small entrance from some trees then gradually climb your way up to the top of a mountain so I think the vertical stretching works when you know what the intended idea of the levels are. Otherwise I completely agree, the only level that has a balance is the first I posted, as I wanted the others to feel like a climb/long walk.
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  #13  
Old 08-25-2015, 10:41 AM
Elk Elk is offline
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nice works, the levels are a little vertically stretched in its overall design though, should find a balance
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Old 01-01-2016, 08:33 PM
Shaun Shaun is offline
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I don't understand some of the details. Why are there man-made path tiles randomly in the wilderness?

You have a solid grasp on what tile errors are (and how not to have them). Really at this point I would be focusing on the logic of the level and the choosing a consistent perspective.
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Old 02-01-2016, 01:25 PM
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Quote:
Originally Posted by Shaun View Post
I don't understand some of the details. Why are there man-made path tiles randomly in the wilderness?

You have a solid grasp on what tile errors are (and how not to have them). Really at this point I would be focusing on the logic of the level and the choosing a consistent perspective.
Howdy Shaun.
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